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6,299 Commits over 4,444 Days - 0.06cph!

56 Days Ago
Lighting prefabs
59 Days Ago
FPV drone UI WIP & related files.
2 Months Ago
Bleed fix.
2 Months Ago
Fixed some ground slaps on the wrong layer to fix bleed. Temporarily disabled the embedded string light prefab lights in the apartment lighting prefab so that each one can be positioned and tuned manually. Hobo barrel prefab tweaks. More lighting prefab WIP stuff.
2 Months Ago
Cranked the flicker floor up more.
2 Months Ago
The ~100hz neon flicker varies a little for each sign type. All use primes for both ints and decs to avoid waveforms ever fully syncing. Slightly raised the bottom floor of the wave.
2 Months Ago
Train tunnel light fixture material fixes.
2 Months Ago
Fixed broken fixtures.
2 Months Ago
Remaining kiosks.
2 Months Ago
Finalized F prefabs.
2 Months Ago
Finalized E
2 Months Ago
Finalized D. B fixes. Scene backup.
2 Months Ago
Fixed apartment lights having a bunch of unintended culling layers and causing warnings.
2 Months Ago
Various D fixes.
2 Months Ago
Cleaned C and set correct layers.
2 Months Ago
Shifted a sign for render order purposes.
2 Months Ago
Finalized A/B
2 Months Ago
Lights only at night. More B fixes.
2 Months Ago
Layer fix
2 Months Ago
Refactored stuff for the layer warning.
2 Months Ago
Remaining cookies
2 Months Ago
Scene backup
2 Months Ago
Neon prefabs to default layer for ref probe purposes.
2 Months Ago
A, B, C lighting prefabs. Layer stuff for remaining interior shells. Scene backup.
2 Months Ago
More lighting
2 Months Ago
More lighting
2 Months Ago
More lighting
2 Months Ago
Lighting progress
2 Months Ago
Lighting progress
2 Months Ago
Various kiosk fixes
2 Months Ago
Kiosk lighting
2 Months Ago
Kiosk lighting WIP.
2 Months Ago
Mat tweak
2 Months Ago
Neon signs lighting & mat tweaks.
2 Months Ago
moved apartment prefab lighting into its own group
2 Months Ago
Disabled glass refraction Moved market lighting to its own prefab.
2 Months Ago
Added degree indicator
2 Months Ago
Improved HUD contrast. Removed the old disabled UI from the prefab.
2 Months Ago
Tiny tweak on the monitor display to make it reflect better.
2 Months Ago
Flipped hte UI numbers to align with the min max flip. Removed debug gizmos from impacts. Minor polish.
2 Months Ago
Ammo type ui icons & colour consistency fixes.
3 Months Ago
Different explosions for HE and Frag. Fixed parenting issues.
3 Months Ago
FX debug setup. Alt ammo prefabs.
3 Months Ago
Mortar UI
3 Months Ago
Launch site fix test
3 Months Ago
Fixed launch site terrain
3 Months Ago
Fixed remaining light fixture issues.
3 Months Ago
Further fine tuning on the time acceleration curve, even out dusk vs dawn, while keeping night 10 minutes IRL long.
3 Months Ago
Minor lens flare tweaks.
3 Months Ago
S2P'd some stuff to fix compact ceiling light regression.