5,836 Commits over 3,837 Days - 0.06cph!
Merge from underwaterlights
Falloff tweaks. Brighter shallows.
Merge from underwaterlights
Merge from world_update_2
Functional but terrain gen weirdness remains.
Underwater light extinction fix test
Offset fuckery
Decor genocide
Mild river speed flow tweak
pfx tweaks
Fixed custom vertex streams on manpad fx
Merge from Frontier_HighCaliberRevolver
parented the new 1p bullet drop to something other than the gun
Fixed dropped cartridges having a mind of their own after landing on the ground.
Fixed blurriness on them too.
3rd person reloads with ammo type variants.
Final'ish - pending IK fix script.
3rd person motion fixes, part 14
Split into different 1st and 3rd prefabs because reasons.
Movement improvements/fixes
3rd person movement stuff
Conditional first person FX stuff.
Switched the old torch flame texture compression to DXT5|BC3 to fix the compression visual noise.
Lightning cloud daytime fix.
Aurora & lightning iteration +optimization.
Improved rain visuals immensely.
Merge from /naturetonetests:
-Very mild ground_plants, mushroom, hemp and potato mat tweaks for color consistency & harmony.
-Optimized wood piles
-Adjusted some tree MIPs for a less blocky look from a distance.
Various minor ground foliage tone adjustments for constency/harmony.
Optimized legacy wood pile textures.
Further ground foliage tone tweaks.
Mip coverage tweaks on tree billboards to mitigate some of the blocky look.
Various ground foliage tone/brightness tests for mesh+terrain consistency & contrast.
Smoothed biome temperature curves so that temp no longer briefly dips right before it starts to rise.
Adjustments to aerial density for the new grading. Less hazy at a distance.
Lowered it at night too. Makes anti-gamma range a little better.
Made it not loop indefinitely.
Ported the ammo models from the other branch.
3rd person reload FX with new IK fixer.
Texture optimization & sRGB.
Adjusted muzzle pos.
Iterated on FX.
Manifest.
Fixed Patrol Heli tracer visibility.
Fuzzed the backend/origin of the side blast flipbook.
Fixed HCR attack prefab reference.
Iterated on attack.