6,151 Commits over 3,957 Days - 0.06cph!
Adjusted IO table LOD distances. (LOD1 no longer kicking in when you're almost touching it)
Optimized IO table texture settings and sizes.
Fixed AO on it not being linear (too dark)
Finalized cooking workbench lighting&fx
Added some polygons to the cooking workbench liquid bottle that was looking a little PS2.
Cooking Workbench FX & Lighting WIP.
Cherrypicked fireflickerfix.
Merge from fireflickerfix
Optimized cooking workbench texture settings/sizes.
Removed a couple of textures that weren't doing anything (flat)
Set AO to Linear.
Molotov fix & damage values normalized for 5 fireballs.
Molotov fire consistency update
Molotov stuff for the orientation fix.
Split the meat processing FX into two; human corpse and other flesh.
Corpse ingestion FX & gib files.
Hopper suction + related mat/textures.
Added texture scroll to VertexLit Blended Custom
Light setup for Hopper + related mats & meshes.
Optimized hopper textures.
Removed that 2k emission texture that was just black.
Removed the on/off text from the lights because that's not what they will indicate anymore.
More cloud setup.
Radius shrunk from 6mil to 60k to get the horizons & sunsets better.
Less horizontal frustum shift on the torch holder fire vertical billboard.
Fixed fire FX flickering off for a split second every few seconds in the Campfire, Furnaces and Fireplace. (Unity particle system change?)
Final tweak on the deployed siege explosion effects, to make them behave properly on ground placement.
Deployed explosive lit state.
Deployed canister explosion WIP.
Uses own prefab instead of sharing with catapult ammo.
Flame explosion for deployed cata ammo.
Piercer pen FX rotated to the new system.
Debug gizmo disabled.
Shifted it forward 0.05 for extreme angles.
Ballista collision iteration.
Catapult collision.
Ballista collision impact fx.
Sped up cata ammo fire a bit.
Fixed some impact gibs getting stuck in walls.
Fixed missing LOD scripts.
Tweaked screen shake on explosive catapult shot.
Fixed some minor catapult FX issues.
Cleaned up temp files.
Updated wood & metal shield impacts.
Incendiary catapult projectile has its own larger fireball spawn.
Spawn fewer of them.
Flame arrow less stretchy during the middle of the mini crossbow reload animation.