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6,284 Commits over 4,018 Days - 0.07cph!

51 Days Ago
Added an optional secondary light to EmissionBlink (behind a default off bool) Adjusted the seismic sensor to use it, so that it can emit bounce.
51 Days Ago
Adjusted siren light material timings to match the light rotation timings. Shadow settings configured for upcoming building block shadow proxy changes. Other polish.
51 Days Ago
Seismic detector: Fixed blinker emission script. Blue sirenlight: Fixed light defaulting on after moving out and into cull range again. Red sirenlight: Fixed shadow glitch.. maybe. Electric heater: Heat shimmer outline improvement. Electric furnace: Fixed LightEx making the cookie light too strong. Small generator: Pulsed the exhaust because 1 cyl engine.
51 Days Ago
Various polish. Red/blue siren light SSS profiles.
51 Days Ago
Test setup
51 Days Ago
Updated battery arcs. Large battery also has visual state arcs like the medium one.
52 Days Ago
Tesla coil prefab fix. Removed that entire siren light hierarchy from the tesla coil (lol?)
52 Days Ago
Merge fix 2/2
52 Days Ago
Merge fix 1/2
52 Days Ago
Switched these back to green power lights.
52 Days Ago
Merge from main
55 Days Ago
Culling volumes for lights. Lighting LOD & bleed optimization.
55 Days Ago
Looping iteration.
55 Days Ago
Godrays from the top of the ziggurat. Flare texture tweaks. Lighting update.
56 Days Ago
Prepped prefab for cull volumes.
56 Days Ago
Added night eye FX to crocs, wolves (disabled until code) Moved tiger protection file to the right folder. Adjusted night eye color on the different species to be a little different.
56 Days Ago
Moved bear protection file to the right folder too.
56 Days Ago
Moved the croc protection file to the correct folder.
57 Days Ago
Clean fix
57 Days Ago
▋▇ ▌▍ ▅▍▋▋▄▍.
58 Days Ago
Lighting progress
59 Days Ago
MIP stream disable on a buncha bradley/mlrs/codelock static stuff.
59 Days Ago
Ziggurat lighting prefab WIP
59 Days Ago
Fixed terminals casting a light when not in use.
59 Days Ago
Fixed terminals casting a light when not in use.
59 Days Ago
Redid the large furnace lighting optimizations and flicker fix
59 Days Ago
MIP tweaks & texture size optimizations
59 Days Ago
Tested turning off MIP streaming on the base atlas.
60 Days Ago
Subtle hue difference in the eye reflection of a panther vs a tiger.
2 Months Ago
Jungle river overrides.
2 Months Ago
Enabled GPU instancing.
2 Months Ago
First pass of jungle color grade (not applied, needs a script amendment) Also first pass of jungle climate settings (probably gonna need an elevation multiplier for aerial density)
2 Months Ago
Attack VFX (Not using IK script for now because script bug.)
2 Months Ago
Moved to /effects
2 Months Ago
Trail ready for mirrored orientation.
2 Months Ago
Fresnel opacity.
2 Months Ago
Even more orientation fixes.
2 Months Ago
Orientation fix.
2 Months Ago
WIP (some temp stuff)
2 Months Ago
Midair visibility WIP. Texture optimiziation. Slash instead of blunt dmg.
2 Months Ago
▅▄▆▆▅█ ▆█▋ ▅▍ ▆█▅█▍.
2 Months Ago
Merge from main.
2 Months Ago
Material optimizations. Moved Code lock light bulbs from a mesh to a fresnel opacity'd quad, to fix distance flickering when not using temporal AA.
2 Months Ago
Damage effects. Added low/high power FX differences. Final polish.
2 Months Ago
Various fixes / polish.
2 Months Ago
Fuel generator has an exhaust FX when active.
2 Months Ago
Revamped heater and fixed mipmap light bleed. Electric furnace doesn't spew embers. Tesla coil shadow opt.
2 Months Ago
Iterating.
2 Months Ago
Small fix.