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5,836 Commits over 3,837 Days - 0.06cph!

56 Days Ago
Merge from underwaterlights
56 Days Ago
Falloff tweaks. Brighter shallows.
56 Days Ago
Merge from underwaterlights
56 Days Ago
v2 tuning of underwater.
56 Days Ago
Merge from world_update_2
56 Days Ago
Functional but terrain gen weirdness remains.
57 Days Ago
Underwater light extinction fix test
58 Days Ago
Offset fuckery Decor genocide Mild river speed flow tweak pfx tweaks
58 Days Ago
Progress
60 Days Ago
Merge from manpad_fix
60 Days Ago
Fixed custom vertex streams on manpad fx
2 Months Ago
Merge from Frontier_HighCaliberRevolver
2 Months Ago
parented the new 1p bullet drop to something other than the gun
2 Months Ago
Fixed dropped cartridges having a mind of their own after landing on the ground. Fixed blurriness on them too.
2 Months Ago
3rd person reloads with ammo type variants.
2 Months Ago
Final'ish - pending IK fix script.
2 Months Ago
3rd person motion fixes, part 14
2 Months Ago
Cleanup
2 Months Ago
Finalized prefabs.
2 Months Ago
Split into different 1st and 3rd prefabs because reasons. Movement improvements/fixes
2 Months Ago
3rd person movement stuff
2 Months Ago
Movement improvements.
2 Months Ago
Motion iteration
2 Months Ago
Viewmodel overrides.
2 Months Ago
Missing file
2 Months Ago
Conditional first person FX stuff.
2 Months Ago
Finalized core.
2 Months Ago
Backup
2 Months Ago
Backup
2 Months Ago
Progress
2 Months Ago
Base flame
2 Months Ago
Working files.
2 Months Ago
Switched the old torch flame texture compression to DXT5|BC3 to fix the compression visual noise.
2 Months Ago
Lightning cloud daytime fix.
2 Months Ago
Aurora & lightning iteration +optimization.
2 Months Ago
Improved rain visuals immensely.
2 Months Ago
Merge from /naturetonetests: -Very mild ground_plants, mushroom, hemp and potato mat tweaks for color consistency & harmony. -Optimized wood piles -Adjusted some tree MIPs for a less blocky look from a distance.
2 Months Ago
Various minor ground foliage tone adjustments for constency/harmony. Optimized legacy wood pile textures.
3 Months Ago
Further ground foliage tone tweaks. Mip coverage tweaks on tree billboards to mitigate some of the blocky look.
3 Months Ago
Various ground foliage tone/brightness tests for mesh+terrain consistency & contrast.
3 Months Ago
Smoothed biome temperature curves so that temp no longer briefly dips right before it starts to rise.
3 Months Ago
Adjustments to aerial density for the new grading. Less hazy at a distance. Lowered it at night too. Makes anti-gamma range a little better.
3 Months Ago
Made it not loop indefinitely.
3 Months Ago
Ported the ammo models from the other branch. 3rd person reload FX with new IK fixer.
3 Months Ago
Texture optimization & sRGB.
3 Months Ago
Adjusted muzzle pos. Iterated on FX. Manifest.
3 Months Ago
Fixed Patrol Heli tracer visibility.
3 Months Ago
LOD tweaks FX iteration
3 Months Ago
Fuzzed the backend/origin of the side blast flipbook.
3 Months Ago
Fixed HCR attack prefab reference. Iterated on attack.