6,284 Commits over 4,018 Days - 0.07cph!
Breaks on contact instead of bouncing off walls with a timer.
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Reworked deployed and worldmodel so that it looks like the viewmodel.
Refined the honey SSS parameters to fix it sometimes glowing too hard in certain lighting conditions.
Assigned the grenade impact to bee-grenade-explode (placeholder)
Made the 3p held grenade not so small.
3p held visual consistency fix.
Fixed bee grenade worldmodel having two LOD scripts and some distance weirdness.
Now only uses 3 LOD states instead of 5.
VM Bees.
Various mat tweaks.
Material tweakaroos and some related files.
Merge from hopper (new instance of human gib files)
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Bound new SSS profile to natural beehive.
Small texture optimization on the natural beehive.
Gave it a bespoke SSS profile, for a more delicious honey look.
Bespoke bee patterns for the beehive - instead of just using the open air swarm.
Beehive texture size / mat setting optimization.
More polish.
Smoke wisp single sided for better lighting response.
Render queue tweak for odd viewing angles.
Fixed the bottle ripple accidentally being a fluorescent yellow.
Adjusted IO table LOD distances. (LOD1 no longer kicking in when you're almost touching it)
Optimized IO table texture settings and sizes.
Fixed AO on it not being linear (too dark)
Finalized cooking workbench lighting&fx
Added some polygons to the cooking workbench liquid bottle that was looking a little PS2.
Cooking Workbench FX & Lighting WIP.
Cherrypicked fireflickerfix.
Merge from fireflickerfix
Optimized cooking workbench texture settings/sizes.
Removed a couple of textures that weren't doing anything (flat)
Set AO to Linear.
Molotov fix & damage values normalized for 5 fireballs.
Molotov fire consistency update
Molotov stuff for the orientation fix.