6,151 Commits over 3,957 Days - 0.06cph!
Probable fix for backdoor dragging oddity.
Exhaust while moving improvements.
Fixed ram lighting enabled state not looking quite right.
Distortion voodoo to fake the rammed wall shaking on impact.
Ram lighting & instruments.
Fixed cata incen using the wrong splash fx.
Ram window reflection tweak.
Headlight mats enabled+disabled.
Tuned screenshake on fire.
Boulder impact matches target normal.
Moved to the correct folder.
Tweak to make transition between basket mesh into projectile state more seamless.
Various ammo & impact related.
Orientation fuckaroo & fx offsets
Various high explosive stuff
FX Orientator prefab for debug.
Explosive ammo stuff.
Fixed unassigned metallic texture.
Various flame ammo related stuff
Plastic bottle ammo is a little transmissive.
Omni flame atlas resolution larger.
Scene backup.
Projectile unparent fixes.
Tweaked fireball spawns & speeds.