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5,836 Commits over 3,837 Days - 0.06cph!

3 Months Ago
Attack FX
3 Months Ago
3 Months Ago
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3 Months Ago
Wall clip improvement tests WIP.
3 Months Ago
Merge from main
3 Months Ago
Reapplied effects - explosion to main camera.
3 Months Ago
Explosive prefabs facelift WIP.
3 Months Ago
Merge from patrolheli_fixes/dmgfx
4 Months Ago
New spotlight lighting treatment & related textures.
4 Months Ago
Office Ceiling A material/texture pass.
4 Months Ago
Metas that belong here.
4 Months Ago
Finalized heli for merging. Better distance scaling on impacts.
4 Months Ago
Playtest damage tweaks.
4 Months Ago
PFX Scene backup
4 Months Ago
Fire additive fixes.
4 Months Ago
Updated comp damage with new sparkies.
4 Months Ago
4 Months Ago
Cherrypicked metal bulletholes.
4 Months Ago
Proper orientation fix.
4 Months Ago
Impact sub emitter rotation fixes
4 Months Ago
New spark textures to replace the old bois from 2014 Explosion overlay post stuff. Additive fire prefab iteration.
4 Months Ago
File org.
4 Months Ago
Flame explosive orientation tweak for code review.
4 Months Ago
Napalm fixes.
4 Months Ago
Various post playtest fixes.
4 Months Ago
Rocket type visual consistency & napalm effect.
4 Months Ago
Gib & bullet tweaks.
4 Months Ago
Vertex stream unfuckery on the new explosions and streaks. Texture tweak on engine exhaust Added close-up engine exhaust FX Sidegun tweaks. Component destruction fixes for new explosions.
4 Months Ago
Heli death fx
4 Months Ago
Explosion post profile & file org.
4 Months Ago
Ported ExplosionScreenBounceFade
4 Months Ago
Explosion files.
4 Months Ago
Missing file.
4 Months Ago
Fixes/pre-merge stuff.
4 Months Ago
Rocket fire replacement. Old mat reserial.
4 Months Ago
Nixed ancient chaff fx.
4 Months Ago
Updated gunfire FX. Improved muzzle flash color consistency. Deleted a duplicate smaller FX that seemed unused.
4 Months Ago
Ancient file cleanup.
4 Months Ago
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4 Months Ago
Simplified rockets a bunch. Lighter performance hit. Gave manpad rocket trail smoke the same optimization treatment.
4 Months Ago
Haxed component destroyed Z values so that it plays slightly in front instead of clipping through the middle of the chopper.
4 Months Ago
Made window glass less matte and dull.
4 Months Ago
4 Months Ago
File organization
4 Months Ago
Component damage effects inherit velocity, and other related tweaks.
4 Months Ago
Critter displacer back to main camera.
4 Months Ago
A range of shoal prefabs. Critter displacer added to main camera. Surface culling still buggy (WIP)
4 Months Ago
Fixed issue with smoke lingering. Missing mat change.
4 Months Ago
Fixed ground effect being rotated for some reason. Fixed blurred prop blades being fully lit on the bottom when sunlight hits the top of them.
4 Months Ago
Fixed heli spawning with the spotlight enabled regardless of TOD.