5,836 Commits over 3,837 Days - 0.06cph!
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Wall clip improvement tests WIP.
Reapplied effects - explosion to main camera.
Explosive prefabs facelift WIP.
Merge from patrolheli_fixes/dmgfx
New spotlight lighting treatment & related textures.
Office Ceiling A material/texture pass.
Finalized heli for merging.
Better distance scaling on impacts.
Updated comp damage with new sparkies.
Cherrypicked metal bulletholes.
Impact sub emitter rotation fixes
New spark textures to replace the old bois from 2014
Explosion overlay post stuff.
Additive fire prefab iteration.
Flame explosive orientation tweak for code review.
Various post playtest fixes.
Rocket type visual consistency & napalm effect.
Vertex stream unfuckery on the new explosions and streaks.
Texture tweak on engine exhaust
Added close-up engine exhaust FX
Sidegun tweaks.
Component destruction fixes for new explosions.
Explosion post profile & file org.
Ported ExplosionScreenBounceFade
Rocket fire replacement.
Old mat reserial.
Updated gunfire FX.
Improved muzzle flash color consistency.
Deleted a duplicate smaller FX that seemed unused.
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Simplified rockets a bunch. Lighter performance hit.
Gave manpad rocket trail smoke the same optimization treatment.
Haxed component destroyed Z values so that it plays slightly in front instead of clipping through the middle of the chopper.
Made window glass less matte and dull.
Component damage effects inherit velocity, and other related tweaks.
Critter displacer back to main camera.
A range of shoal prefabs.
Critter displacer added to main camera.
Surface culling still buggy (WIP)
Fixed issue with smoke lingering.
Missing mat change.
Fixed ground effect being rotated for some reason.
Fixed blurred prop blades being fully lit on the bottom when sunlight hits the top of them.
Fixed heli spawning with the spotlight enabled regardless of TOD.