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5,357 Commits over 3,623 Days - 0.06cph!

31 Days Ago
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32 Days Ago
Fixed muzzle orientation again
32 Days Ago
Fixed attack prefab.
32 Days Ago
Attack tweaks. Viewmodel muzzle point pushed back a bit.
32 Days Ago
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32 Days Ago
Muzzle & eject loc, speed/cycle iteration.
32 Days Ago
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35 Days Ago
Screen content iteration. Oscilloscope.
37 Days Ago
Second screen light & AmbientLightLOD
37 Days Ago
64px instead of 128px
37 Days Ago
Canvas fix
37 Days Ago
Top screen & icon optimization.
37 Days Ago
Screen stuff & related shader+files.
39 Days Ago
Preliminary screen setup & related files.
44 Days Ago
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44 Days Ago
44 Days Ago
More gaseous muzzle fx. Better calibrated tones on muzzle flash side/front textures.
46 Days Ago
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49 Days Ago
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55 Days Ago
Large Furnace: Nudged bounce light distance down a tiny fraction to fix a little ground bleed.
56 Days Ago
Fixed merge fuckery in flare material.
56 Days Ago
Nixed flame_jet atlas, not needed Smoke omni RC Scene backup
59 Days Ago
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2 Months Ago
Flame jet iteration
2 Months Ago
Flame jet smoke
2 Months Ago
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2 Months Ago
Flamethrow WIP
2 Months Ago
Converted textures and material from deprecated core shader setup, to rust standard
2 Months Ago
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2 Months Ago
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2 Months Ago
Merge from main
2 Months Ago
Impact decal tweaks.
2 Months Ago
Recycle times & light instance fix.
2 Months Ago
Collision LOD tweaks.
2 Months Ago
Fixed subemitter linkage
2 Months Ago
Fixed inherited rotational bug
2 Months Ago
Fixing subemitter rotational inherentece fuckery WIP
2 Months Ago
Optimized collisions. LOD'd collisions fully away at 25m.
2 Months Ago
Velocity alignment jitter fix & tone improvements
2 Months Ago
Fresh metal bullet holes no longer look all rusted, and improved the edge and tone to blend better with underlying surface.
2 Months Ago
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2 Months Ago
Test scene improvements.
2 Months Ago
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2 Months Ago
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2 Months Ago
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