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6,284 Commits over 4,018 Days - 0.07cph!

31 Days Ago
Cut the max eyeglow distance in half on Wolf(2), Tiger, Panther, Crocodile.
33 Days Ago
Daytime TOD grads Custom tonemap curve Weather tweaks
34 Days Ago
Custom tonemapping test WIP. More sky and atmosphere fuckery.
35 Days Ago
Fixed blurry tiger clawmarks.
35 Days Ago
Decreased atmospheric haze in the jungle biome. (Better haze system coming in a subsequent patch.)
35 Days Ago
Progress
35 Days Ago
Progress
35 Days Ago
More changes.
35 Days Ago
Temp neutralizing the other biome posts.
35 Days Ago
Sharpness tweak
36 Days Ago
Jungle post.
37 Days Ago
Added the new distance eye system to the wolf as well.
37 Days Ago
Updated croc distance eye system.
38 Days Ago
Side profile tweak.
38 Days Ago
New eye system to Tiger. Made filenames generic as it works across species now that vertices are tinting and not the material.
38 Days Ago
▆█▄▋▋▉▅ ▊▋▆ █▍ ▉▇▌▅.
38 Days Ago
Better distance night eye glow system to panthers.
42 Days Ago
Testing a distance glow method on big cat eyes. Fades out at close range.
44 Days Ago
Fixed the deploy effect being an enabled effect from a completely different furnace (wtf, goes way back) Deleted an unused effect file.
44 Days Ago
Mild texture param tweak.
44 Days Ago
Snake hit screen effect.
44 Days Ago
Snake reveal & snake hide prefabs. Removed debug gizmo. Applied FX to prefab.
45 Days Ago
Path improvement.
45 Days Ago
Iterating
45 Days Ago
Material improvements.
45 Days Ago
Snake trail hide FX test.
45 Days Ago
Snake loco fx WIP & related files.
45 Days Ago
Fixed blurry birds.
45 Days Ago
Fixed blurry spraycan sprays.
45 Days Ago
Fixed blurry fireplace
45 Days Ago
Applied lighting to Ziggurat A. S2P (Small trigger code bug exists on Asana)
45 Days Ago
Fixed a couple of inverted triggers.
45 Days Ago
Renamed new lighting prefab.
45 Days Ago
Added occluders to Ziggurat lighting. Deleted the old lighting prefab.
47 Days Ago
More obvious difference between medium and high state of charge on battery PFX.
47 Days Ago
Mild polish on the programmer art electric wire flow overlay.
48 Days Ago
Merge from main
48 Days Ago
IO wire color value overhaul. No longer break PBR rules by having pitch black albedo or 255'd colors etc. Updated the base albedo and normal map. Looks better.
49 Days Ago
Laser detector facelift. SSS improvements.
50 Days Ago
Conveyor performance optimization: - Indicator light activity cull distance changed from 20 to 10. - Changed EntityFlag_Toggle to just Play/Pause instead of toggling the entire game objects on and off.
50 Days Ago
Ceiling light facelift. _nobracket variant of the model, so that it doesn't look bolted to mid-air. Volumetrics vs refraction interference fix.
50 Days Ago
Simplelight facelift. (Also the glass no longer magically glows in the dark like it's radioactive, sorry!) Battery FX fix.
50 Days Ago
Simplelight polish WIP.
50 Days Ago
▊▄▋▋▌ █▉▊▉
51 Days Ago
Removed all animation from the electric furnace lighting, because it's not a flickering fire.
51 Days Ago
Exhaust tweak.
51 Days Ago
Various polish & fixes.