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6,151 Commits over 3,957 Days - 0.06cph!

26 Days Ago
Bees scaled up a little bit with distance to improve visibility. Master swarm tweak.
26 Days Ago
Simplified FX for WM/Entity
26 Days Ago
Deployed, ent and worldmodel. Fixed missing outline.
26 Days Ago
Jar bee FX tightened.
28 Days Ago
Fixed campfire ignition lag.
28 Days Ago
Visibility tweaks.
28 Days Ago
Fixed a bunch of shit making the cauldron FX hate the cooking wb. Cauldron flame no longer flickers. Cauldron visual meats are now fully submerged for lighting reasons, and you should always fully boil your human meat anyway.
28 Days Ago
Flame material test for culling bug.
28 Days Ago
PFX LOD tweaks.
29 Days Ago
Kettle texture size optimization.
29 Days Ago
Kettle steam & LOD.
29 Days Ago
Cooking FX positions/scales for all types of meats. Reworked cooking smoke so that it exhausts the oven regardless of FX prefab orientation. Set horizon occlusion on some meats.
29 Days Ago
Cooking FX improvements.
29 Days Ago
Can't remember what I changed in this prefab, but it must have been good.
30 Days Ago
Tweaks to CookingTable lighting to stop bleed onto the top shelf where food being cooked is now shown.
31 Days Ago
Fixed the bees occasionally burping fire. Fixed smoke being rigid. Bee resolution increased a bit.
31 Days Ago
Impact with debug gizmo. Converted 10 of the blunt damage (half) into slash damage because glass shards.
31 Days Ago
Breaks on contact instead of bouncing off walls with a timer.
31 Days Ago
Grenade impact FX
31 Days Ago
LOD tweaks
31 Days Ago
█▊█▆ █▆▇▋▌▉ ▆▍▉▇'▆ █▄▋▍▉▇▋▍ ▊▆ ▋█ ▋▌▍█▊.
31 Days Ago
Reworked deployed and worldmodel so that it looks like the viewmodel.
31 Days Ago
Refined the honey SSS parameters to fix it sometimes glowing too hard in certain lighting conditions.
32 Days Ago
merge from bee_grenade2
32 Days Ago
Assigned the grenade impact to bee-grenade-explode (placeholder)
32 Days Ago
Made the 3p held grenade not so small.
32 Days Ago
3p held visual consistency fix.
32 Days Ago
Fixed bee grenade worldmodel having two LOD scripts and some distance weirdness. Now only uses 3 LOD states instead of 5.
32 Days Ago
Material tweaks.
32 Days Ago
Merge from bee_grenade2
32 Days Ago
VM Bees. Various mat tweaks.
32 Days Ago
Merge from bee_grenade
32 Days Ago
Material tweakaroos and some related files.
32 Days Ago
Merge from bee_grenade
32 Days Ago
Merge from hopper (new instance of human gib files)
32 Days Ago
▅▇▄ ▍▉▆█▋ ▊▉█▍ ▊▋▉█▉▅▌▍▇▍ ▅▉▋▅ ▊▆▊▉▇ ▇▌▅▉ ▋▉▉█▅ ▌▊▉ ▄▆▄▅▌▋ - ▌▌ ▊▍▄ ▊▆▅▉▅█ ▉▆▄ ▅▆▅▅█▅▋▌▍▊▊▅▋ █▄▆▋▄ ▌█▌▊▊▇ ▋█ ▇▉▄▇▍ ▊▊▉▇ ▋▅ ▌▊▊▄▍▌▍ ▆▍▍▌▅▇.
32 Days Ago
Bound new SSS profile to natural beehive.
32 Days Ago
Small texture optimization on the natural beehive. Gave it a bespoke SSS profile, for a more delicious honey look.
32 Days Ago
Texture optimization.
32 Days Ago
Bespoke bee patterns for the beehive - instead of just using the open air swarm.
35 Days Ago
Beeswarm FX with notes.
35 Days Ago
Beeswarm progress.
35 Days Ago
Beehive texture size / mat setting optimization.
36 Days Ago
Bee atlas files.
36 Days Ago
More polish. Smoke wisp single sided for better lighting response.
36 Days Ago
Minor FX polish.
36 Days Ago
Fixes.
36 Days Ago
Small tweaks.
36 Days Ago
Render queue tweak for odd viewing angles.
36 Days Ago
Fixed the bottle ripple accidentally being a fluorescent yellow.