6,151 Commits over 3,957 Days - 0.06cph!
Bees scaled up a little bit with distance to improve visibility.
Master swarm tweak.
Simplified FX for WM/Entity
Deployed, ent and worldmodel.
Fixed missing outline.
Fixed campfire ignition lag.
Fixed a bunch of shit making the cauldron FX hate the cooking wb.
Cauldron flame no longer flickers.
Cauldron visual meats are now fully submerged for lighting reasons, and you should always fully boil your human meat anyway.
Flame material test for culling bug.
Kettle texture size optimization.
Cooking FX positions/scales for all types of meats.
Reworked cooking smoke so that it exhausts the oven regardless of FX prefab orientation.
Set horizon occlusion on some meats.
Can't remember what I changed in this prefab, but it must have been good.
Tweaks to CookingTable lighting to stop bleed onto the top shelf where food being cooked is now shown.
Fixed the bees occasionally burping fire.
Fixed smoke being rigid.
Bee resolution increased a bit.
Impact with debug gizmo.
Converted 10 of the blunt damage (half) into slash damage because glass shards.
Breaks on contact instead of bouncing off walls with a timer.
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Reworked deployed and worldmodel so that it looks like the viewmodel.
Refined the honey SSS parameters to fix it sometimes glowing too hard in certain lighting conditions.
Assigned the grenade impact to bee-grenade-explode (placeholder)
Made the 3p held grenade not so small.
3p held visual consistency fix.
Fixed bee grenade worldmodel having two LOD scripts and some distance weirdness.
Now only uses 3 LOD states instead of 5.
VM Bees.
Various mat tweaks.
Material tweakaroos and some related files.
Merge from hopper (new instance of human gib files)
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Bound new SSS profile to natural beehive.
Small texture optimization on the natural beehive.
Gave it a bespoke SSS profile, for a more delicious honey look.
Bespoke bee patterns for the beehive - instead of just using the open air swarm.
Beehive texture size / mat setting optimization.
More polish.
Smoke wisp single sided for better lighting response.
Render queue tweak for odd viewing angles.
Fixed the bottle ripple accidentally being a fluorescent yellow.