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6,921 Commits over 4,383 Days - 0.07cph!

3 Months Ago
Fixed all kinds of whackery with industrial.ceiling.lamp.on.prefab
3 Months Ago
Lighthouse lighting prefab V2 (not applied)
3 Months Ago
Added missing server collider to DS Signal Computer.
3 Months Ago
Fixed tropical1 bush billboard oddities.
3 Months Ago
Tweaked the tropical texture atlas source files to solve the puddle issue.
3 Months Ago
Matrix display tweaks.
3 Months Ago
Merge from main
3 Months Ago
Scene fix.
3 Months Ago
3 Months Ago
Various stuff. Splat backup.
3 Months Ago
Biome stuff backup
3 Months Ago
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3 Months Ago
Biome experiments / backup
3 Months Ago
Various tundra/arctic biome edits and experiments.
4 Months Ago
Fixed the cannon attack so that the surrounding smoke around the cannon is properly aligned.
4 Months Ago
Wick improvements. Screen shake tweaks on attack.
4 Months Ago
Wick prefab consistency fixes
4 Months Ago
Cannon firing and fuse FX tweaks (needs the 300% fuse burn fix to behave properly) Higher res fuse sparks for 1st person purposes. Cannon fuse hole is actually a black hole.
4 Months Ago
Merge from naval_update (spawn fixes for island cannons for testing)
4 Months Ago
Material tweak to suppress the puddle effect on the deep sea islands.
4 Months Ago
Don't write motion vectors on the 50 cal ejection FX. Fixes smudge issue with the links when sailing.
4 Months Ago
Small hue tweak.
4 Months Ago
Fixed a regression in the PT boat emission.
4 Months Ago
Cargo plane anti collision light changed into a simpler, smaller strobe, so that it isn't potentially the heaviest thing in the game to render anymore.
4 Months Ago
Fixed signal computer flare trigger. Signal computer hums, and also does a little beep when ready to transmit.
4 Months Ago
Cannonball textures from 5.3mb to 0.6mb.
4 Months Ago
Screen overlay shift to be compatible with the floating point precision in deep sea. Fixes computer screen tearing.
4 Months Ago
Reserved flag fix (7 to 8 for flare)
4 Months Ago
Signal computer flare uses its own entity flag_toggle logic instead of piggybacking off the strobe light.
4 Months Ago
Signal computer mesh read/write for col.
4 Months Ago
Flying cannonballs don't smoke like an old diesel engine. Gave them a air streak instead.
4 Months Ago
Blacked out the inside of the crate, so that it doesn't bleed bright white sand through the AO'd inside walls.
4 Months Ago
Modified the cannon spawn prefab so you don't get stuck in the cannon at a certain angle.
4 Months Ago
extremely important cannonball ammo icon shadow fix
4 Months Ago
Fixed LOD distance issues on docks B and C
4 Months Ago
naming fix
4 Months Ago
Fixed missing aerial collider.
4 Months Ago
Fixed collider issues on signal computer
4 Months Ago
Signal flare piggyback's off of the strobe light, and fires once when the computer is active.
4 Months Ago
Small beaufort reflection tweaks for deep sea.
4 Months Ago
Small display lighting tweak.
4 Months Ago
File organization
4 Months Ago
Signal computer polish.
4 Months Ago
Signal computer improvements, part 1.
4 Months Ago
Final tweaks for the ambient black crush fix.
4 Months Ago
Paintball projectile is its own thing instead of a glowing tracer. (Needs tinting in code)
4 Months Ago
6 million microadjustments to the sky/weather to compensate for the black crush fix.
4 Months Ago
Regraded everything for the changes. End result is less crushed darks.
4 Months Ago
"Closing Soon" state for the indicator buoy.
4 Months Ago
Paintball decal color tweaks.