714 Commits over 4,049 Days - 0.01cph!
Rockmats from other branch.
Elephant grass & mountain cloud effect tweaks.
Added hemp plants to Hapis Island forests. Picking them gives clo... I mean plant fibers
Second loot table tweak for barrels.
Barrels and ore don't respawn in ocean.
Mountain peak fume effect.
Collectable mushrooms and rocks on Hapis.
Enterable tunnels, for real this time. Storm drain assets.
Hapis ignore terrain collider triggers.
Scene stuff. Horror tree fix.
Downsized and filtered the miner hat emissive map to help mitigate the crazy bloom flicker at a distance. Scene backup.
Recovered the Hapis tunnels.
Tempdelete to bypass silly error.
More consistency in terrain-grass spec. Retoned some trees. Less flowers. Fixed snow pine floaters for real this time. Spawn table adjustments.
Bare field trees. Road spec better matches dirt.
Hapis topology. Grass plane/terrain tint consistency. Tunnel 2.
Missing file. Hid the ferns until they suck less.
AO performance optimization. Light tweaks.
Less shitty forest clutter. Autorock tweaks. Flower and fern spawntable tweaks.
Flowers are lighter to render, better lit, and don't have a terrible outline.
Keypad light & campfire HDR.
Fixed snow UVMIX repetition.
Minor radtown prefab tweaks.
Crystals use LOD2 instead of LOD0 for cols.
Hapis patch candidate. Atmospheric tweaks. Network++
Hapis watermap, radiation and loot. Oak errors. Network++
Crystal tweaks. And added to the map.
Crystal fixes. Ambient tweak.
Moved elephant grass to TreesSource