704 Commits over 3,776 Days - 0.01cph!
Enterable tunnels, for real this time. Storm drain assets.
Hapis ignore terrain collider triggers.
Scene stuff. Horror tree fix.
Downsized and filtered the miner hat emissive map to help mitigate the crazy bloom flicker at a distance. Scene backup.
Recovered the Hapis tunnels.
Tempdelete to bypass silly error.
More consistency in terrain-grass spec. Retoned some trees. Less flowers. Fixed snow pine floaters for real this time. Spawn table adjustments.
Bare field trees. Road spec better matches dirt.
Hapis topology. Grass plane/terrain tint consistency. Tunnel 2.
Missing file. Hid the ferns until they suck less.
AO performance optimization. Light tweaks.
Less shitty forest clutter. Autorock tweaks. Flower and fern spawntable tweaks.
Flowers are lighter to render, better lit, and don't have a terrible outline.
Keypad light & campfire HDR.
Fixed snow UVMIX repetition.
Minor radtown prefab tweaks.
Crystals use LOD2 instead of LOD0 for cols.
Hapis patch candidate. Atmospheric tweaks. Network++
Hapis watermap, radiation and loot. Oak errors. Network++
Crystal tweaks. And added to the map.
Crystal fixes. Ambient tweak.
Moved elephant grass to TreesSource
Fog. Forestside spawn table.
Wood yield scaled with tree size. 15% bonus on arctic ones.
Removed spec from tree billboards for real. Synched some inter-species tree colors. More rocks.
Rivers and roads made visible.