704 Commits over 3,776 Days - 0.01cph!
Some more broken trees fixed.
Fixed the newly broken trees.
Bunch of terrain texture V2 renames.
Terrain concept tile updates, and files for underwater stuff.
Cleanup & files for Diogo
Slightly toned down the dreamlike bloom.
Improved tundra normal and heightmap.
Quickfixed forest normal and heightmap.
Much better normal and heightmap for terrain_dirt. Aka stones.
Finalized 3 new ground textures.
New normal map for the new terrain dirt.
Devlist and legacy terrain debug files.
Slight post tweaks and texture rearrangement.
Rock tints for snow, sand and moss zones.
Made that one sad little temp snow tree not be gigantic.
Sky & biome setting tweaks.
Remade the rocks with buzzword technology. Player skin bounces photons a bit more realistically.
Small fix for the super spec hammer.
Made the menu scene 16% more interesting.
Tweaked rocks to behave a bit better with lod bias 1 instead of 2.
Moved a water slider without Andre noticing.