userPeturcancel
branchrust_reboot/maincancel

717 Commits over 4,110 Days - 0.01cph!

7 Years Ago
Temporary hat prefab revert because it was saved on a wrong unity version. Warning galore.
7 Years Ago
FX for the Clatter helmet, and fixed the typo in its description.
11 Years Ago
Arctic biome test scene base.
11 Years Ago
New terrain textures.
11 Years Ago
Textures and meshes for footprints.
11 Years Ago
Forest type 3 tree prefabs, with basic LODs for performance testing.
11 Years Ago
Better spec on drydirt, forestground, grass and rockdark ground textures.
11 Years Ago
Missing spec on ground textures.
11 Years Ago
Asked the dead grass to kindly stop reflecting so much light.
11 Years Ago
Fixed a texture seam.
11 Years Ago
Tree billboard test
11 Years Ago
Type 3 bushes for Andre
11 Years Ago
Updated the entire Trees2 folder
11 Years Ago
Water now reflects the sunlight. Terrain reflection tweaked too.
11 Years Ago
Terrain spec.
11 Years Ago
Improved grass planes
11 Years Ago
62 trillion brand new strands of grass. Replaces the old grass.
11 Years Ago
New starfield
11 Years Ago
Fixed missing alphas on ground textures.
11 Years Ago
Tweaked the sky, and fixed a campfire material.
11 Years Ago
Forest types 3, 4, 5, 6, 7 with billboards.
11 Years Ago
4 missing tree files.
11 Years Ago
Lots of rocks. Mushrooms. Some bullet impact effects (not assigned yet). Auroras temporarily everywhere, because why not.
11 Years Ago
Small tree 4-1 texture fix.
11 Years Ago
Tiny ambient light and aurora tweaks.
11 Years Ago
Forest ground texture no longer gives me eye cancer.
11 Years Ago
4x bullet impact effects on 3 material types. Previews added to TestLevel.
11 Years Ago
Fixed impact FX orientation
11 Years Ago
Tweaked some highpass ground textures for stronger blacks.
11 Years Ago
More randomization on impact effects. Larger impact plumes, for greater long distance visibility. Aurora shader changed; Now bi-colored, and slightly more dynamic. Minor TOD tweaks.
11 Years Ago
Oversized bullethole texture fix.
11 Years Ago
Blunt/slash/bullet impact effects for wood/metal/concrete. Cleaned up obsolete mats. Modified the spark shader so that it pops more (HDR). Added a bad temporary grass impact effect. Cleaned up the impact clutter from TestLevel.
11 Years Ago
Terrain>Rock consistency texture edits.
11 Years Ago
Improved LOD transitions on the big fat trees.
11 Years Ago
Fixed rock 13 & 10 LODs.
11 Years Ago
Large rocks are no longer blurry. Set proper LOD ranges for all rocks. Adjusted rock 11 to look more like the intended cluster, as opposed to a single rock.
11 Years Ago
Rock 10, you've been bad. Get in line.
11 Years Ago
New collision meshes for the big trees. Fixed some branch color mismatch.
11 Years Ago
Snow heightmap and better spec.
11 Years Ago
Made Newman's new back glow a little less.
11 Years Ago
Improved trunks on forest 6's and 7's.
11 Years Ago
New tree billboard texture files.
11 Years Ago
Missing billboard 4-1
11 Years Ago
New LODs and billboards (with normal maps) for every single tree.
11 Years Ago
Improved the inconsistent light-bleed between billboards and meshes on forest 7's.
11 Years Ago
Tree combo test that I'm leaving inside TestLevel.
11 Years Ago
Fixed some colliders and a floating tree.
11 Years Ago
Fixed billboard fading on 6-4.
11 Years Ago
Cleaning some clutter.
11 Years Ago
Started work on some minor secondary trees for various forest types.