userPeturcancel
branchrust_reboot/maincancel

688 Commits over 4,353 Days - 0.01cph!

12 Years Ago
Lots of rocks. Mushrooms. Some bullet impact effects (not assigned yet). Auroras temporarily everywhere, because why not.
12 Years Ago
Small tree 4-1 texture fix.
12 Years Ago
Tiny ambient light and aurora tweaks.
12 Years Ago
Forest ground texture no longer gives me eye cancer.
12 Years Ago
4x bullet impact effects on 3 material types. Previews added to TestLevel.
12 Years Ago
Fixed impact FX orientation
12 Years Ago
Tweaked some highpass ground textures for stronger blacks.
12 Years Ago
More randomization on impact effects. Larger impact plumes, for greater long distance visibility. Aurora shader changed; Now bi-colored, and slightly more dynamic. Minor TOD tweaks.
12 Years Ago
Oversized bullethole texture fix.
12 Years Ago
Blunt/slash/bullet impact effects for wood/metal/concrete. Cleaned up obsolete mats. Modified the spark shader so that it pops more (HDR). Added a bad temporary grass impact effect. Cleaned up the impact clutter from TestLevel.
12 Years Ago
Terrain>Rock consistency texture edits.
12 Years Ago
Improved LOD transitions on the big fat trees.
12 Years Ago
Fixed rock 13 & 10 LODs.
12 Years Ago
Large rocks are no longer blurry. Set proper LOD ranges for all rocks. Adjusted rock 11 to look more like the intended cluster, as opposed to a single rock.
12 Years Ago
Rock 10, you've been bad. Get in line.
12 Years Ago
New collision meshes for the big trees. Fixed some branch color mismatch.
12 Years Ago
Snow heightmap and better spec.
12 Years Ago
Made Newman's new back glow a little less.
12 Years Ago
Improved trunks on forest 6's and 7's.
12 Years Ago
New tree billboard texture files.
12 Years Ago
Missing billboard 4-1
12 Years Ago
New LODs and billboards (with normal maps) for every single tree.
12 Years Ago
Improved the inconsistent light-bleed between billboards and meshes on forest 7's.
12 Years Ago
Tree combo test that I'm leaving inside TestLevel.
12 Years Ago
Fixed some colliders and a floating tree.
12 Years Ago
Fixed billboard fading on 6-4.
12 Years Ago
Cleaning some clutter.
12 Years Ago
Started work on some minor secondary trees for various forest types.
12 Years Ago
Missing files.
12 Years Ago
Organizing minor secondary trees
12 Years Ago
Mismatched green on leaves125.
12 Years Ago
Temporarily added TestLevelTrees
12 Years Ago
Fixed invisible shrub prefab.
12 Years Ago
Tree testlevel env settings brought more in line with the procmap.
12 Years Ago
Killed a couple of ugly ferns, and committed some shrub wips so I don't lose them again!
12 Years Ago
Shrub textures and a little cleanup.
12 Years Ago
Missing branch file.
12 Years Ago
Fixed bad translucency on forest 4's.
12 Years Ago
More shrub stuff.
12 Years Ago
More light tree and shrub files
12 Years Ago
Fixed the terrible night stars.
12 Years Ago
Backup committing a view model shader and some lantern files.
12 Years Ago
Testlevel update.
12 Years Ago
Cubemap for viewmodels.
12 Years Ago
Glass shader
12 Years Ago
Viewmodel metal shader, glass shader, rough early lantern prefab (no light yet) for world placement and a random tree prefab.
12 Years Ago
Some lantern and light source related files.
12 Years Ago
Made the night time sky silhouette a bit more visible and less disorientating.
12 Years Ago
Sweeping terrain color changes to, among other things, get rid of the large dark brown spots. Made the grass behave better with color overlays. Toned down the AO a bit.
12 Years Ago
Lantern LOD, colmesh, sound.