688 Commits over 4,353 Days - 0.01cph!
Lots of rocks. Mushrooms. Some bullet impact effects (not assigned yet). Auroras temporarily everywhere, because why not.
Small tree 4-1 texture fix.
Tiny ambient light and aurora tweaks.
Forest ground texture no longer gives me eye cancer.
4x bullet impact effects on 3 material types. Previews added to TestLevel.
Fixed impact FX orientation
Tweaked some highpass ground textures for stronger blacks.
More randomization on impact effects. Larger impact plumes, for greater long distance visibility. Aurora shader changed; Now bi-colored, and slightly more dynamic. Minor TOD tweaks.
Oversized bullethole texture fix.
Blunt/slash/bullet impact effects for wood/metal/concrete. Cleaned up obsolete mats. Modified the spark shader so that it pops more (HDR). Added a bad temporary grass impact effect. Cleaned up the impact clutter from TestLevel.
Terrain>Rock consistency texture edits.
Improved LOD transitions on the big fat trees.
Large rocks are no longer blurry. Set proper LOD ranges for all rocks. Adjusted rock 11 to look more like the intended cluster, as opposed to a single rock.
Rock 10, you've been bad. Get in line.
New collision meshes for the big trees. Fixed some branch color mismatch.
Snow heightmap and better spec.
Made Newman's new back glow a little less.
Improved trunks on forest 6's and 7's.
New tree billboard texture files.
New LODs and billboards (with normal maps) for every single tree.
Improved the inconsistent light-bleed between billboards and meshes on forest 7's.
Tree combo test that I'm leaving inside TestLevel.
Fixed some colliders and a floating tree.
Fixed billboard fading on 6-4.
Started work on some minor secondary trees for various forest types.
Organizing minor secondary trees
Mismatched green on leaves125.
Temporarily added TestLevelTrees
Fixed invisible shrub prefab.
Tree testlevel env settings brought more in line with the procmap.
Killed a couple of ugly ferns, and committed some shrub wips so I don't lose them again!
Shrub textures and a little cleanup.
Fixed bad translucency on forest 4's.
More light tree and shrub files
Fixed the terrible night stars.
Backup committing a view model shader and some lantern files.
Viewmodel metal shader, glass shader, rough early lantern prefab (no light yet) for world placement and a random tree prefab.
Some lantern and light source related files.
Made the night time sky silhouette a bit more visible and less disorientating.
Sweeping terrain color changes to, among other things, get rid of the large dark brown spots. Made the grass behave better with color overlays. Toned down the AO a bit.
Lantern LOD, colmesh, sound.