userPeturcancel
branchrust_reboot/maincancel

735 Commits over 4,353 Days - 0.01cph!

7 Years Ago
Merge from compound.
7 Years Ago
Distance flares, light occlusion and distance fading into radtown proplight prefabs.
7 Years Ago
Fixed light DistanceFlares being all the wrong color. Compound lightig backup.
7 Years Ago
Maybe RC 1st person flames.
7 Years Ago
Flame tongue action in first person.
7 Years Ago
Backup
7 Years Ago
Fix
7 Years Ago
1st person flame stuff
7 Years Ago
1st person flame backup
7 Years Ago
Merge from flamethrower_v2
7 Years Ago
Backing up this prefab.
7 Years Ago
0.75 sec fade on distant rig lights. Distance flare GPU instancing.
7 Years Ago
Rig2 lights turn on and off depending on the time of day.
7 Years Ago
Light quad imposters to Rig2 lighting prefab.
7 Years Ago
Cheapo unlit GPU billboard shader. Related mats.
7 Years Ago
Rig2: Spotlight cull popping fix. Rig2: Hero light meshes have very long range visibility. Rig2: Increased some light cull distances. Fixed a bunch of light fixture mats not being GPU instanced.
7 Years Ago
Subtracted 32632
7 Years Ago
Cleared the old v2 light fixtures folder for merge unfuckery.
7 Years Ago
Temporary hat prefab revert because it was saved on a wrong unity version. Warning galore.
7 Years Ago
FX for the Clatter helmet, and fixed the typo in its description.
12 Years Ago
Arctic biome test scene base.
12 Years Ago
New terrain textures.
12 Years Ago
Textures and meshes for footprints.
12 Years Ago
Forest type 3 tree prefabs, with basic LODs for performance testing.
12 Years Ago
Better spec on drydirt, forestground, grass and rockdark ground textures.
12 Years Ago
Missing spec on ground textures.
12 Years Ago
Asked the dead grass to kindly stop reflecting so much light.
12 Years Ago
Fixed a texture seam.
12 Years Ago
Tree billboard test
12 Years Ago
Type 3 bushes for Andre
12 Years Ago
Updated the entire Trees2 folder
12 Years Ago
Water now reflects the sunlight. Terrain reflection tweaked too.
12 Years Ago
Terrain spec.
12 Years Ago
Improved grass planes
12 Years Ago
62 trillion brand new strands of grass. Replaces the old grass.
12 Years Ago
New starfield
12 Years Ago
Fixed missing alphas on ground textures.
12 Years Ago
Tweaked the sky, and fixed a campfire material.
12 Years Ago
Forest types 3, 4, 5, 6, 7 with billboards.
12 Years Ago
4 missing tree files.
12 Years Ago
Lots of rocks. Mushrooms. Some bullet impact effects (not assigned yet). Auroras temporarily everywhere, because why not.
12 Years Ago
Small tree 4-1 texture fix.
12 Years Ago
Tiny ambient light and aurora tweaks.
12 Years Ago
Forest ground texture no longer gives me eye cancer.
12 Years Ago
4x bullet impact effects on 3 material types. Previews added to TestLevel.
12 Years Ago
Fixed impact FX orientation
12 Years Ago
Tweaked some highpass ground textures for stronger blacks.
12 Years Ago
More randomization on impact effects. Larger impact plumes, for greater long distance visibility. Aurora shader changed; Now bi-colored, and slightly more dynamic. Minor TOD tweaks.
12 Years Ago
Oversized bullethole texture fix.
12 Years Ago
Blunt/slash/bullet impact effects for wood/metal/concrete. Cleaned up obsolete mats. Modified the spark shader so that it pops more (HDR). Added a bad temporary grass impact effect. Cleaned up the impact clutter from TestLevel.