694 Commits over 3,623 Days - 0.01cph!
Increased Savas silo loot respawn rate.
Fixed barrels spawning on top of each other. Removed _dm Savas version completely. (for now, it was never properly playable)
Increased loot spawn rate on Savas.
Missing loot asset file. Savas cliff topology. (No floating trees and bushes)
Slightly less overwhelming bush spawns on Savas. Added a new food crate loot type. Turned one Savas compound into a food town. Built manifest.
SavasIsland isn't missing half the decor spawns anymore.
Hapis has topomaps for barrel spawnage again.
SavasIsland_koth playable. Removed _dm from BuildSettings. (for now)
Added SavasIsland_dm and _koth to BuildSettings. (wip)
Tree-fields-bare alpha fix. Savas scene stuff.
Pre-topozone SavasIsland.
Standalone concrete barricade prefab.
Tree mat improvements. Island wip.
Cliff block, 9 & 10 cull fix.
Bush creeps can now hide from players running low quality setting.
Oak material improvements. Downsized some blank textures to 32.
Bare pine alpha branch fix.
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Savas island scene files. (wip)
Rockmats from other branch.
Elephant grass & mountain cloud effect tweaks.
Added hemp plants to Hapis Island forests. Picking them gives clo... I mean plant fibers
Second loot table tweak for barrels.
Barrels and ore don't respawn in ocean.
Mountain peak fume effect.
Collectable mushrooms and rocks on Hapis.
Enterable tunnels, for real this time. Storm drain assets.
Hapis ignore terrain collider triggers.
Scene stuff. Horror tree fix.
Downsized and filtered the miner hat emissive map to help mitigate the crazy bloom flicker at a distance. Scene backup.
Recovered the Hapis tunnels.
Tempdelete to bypass silly error.
More consistency in terrain-grass spec. Retoned some trees. Less flowers. Fixed snow pine floaters for real this time. Spawn table adjustments.