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5,836 Commits over 3,837 Days - 0.06cph!

7 Months Ago
New FX for lantern because cozy.
7 Months Ago
Various lantern regression fixes. Improved lighting from it a little bit. Tweaked light color a tad, for greater contrast vs flame lights.
7 Months Ago
Merge from main
7 Months Ago
Clatter helmet PFX fixes and visual refresh: -Flame tone adjusted to be more in line with the new fires. -Improved heat shimmer, which had regressed. -Performance optimized: No longer relies on noise, less overdraw & LOD tweaks. -Cleaned a script from the prefab that was doing nothing.
7 Months Ago
Iteration
7 Months Ago
Applied first iteration of attack
7 Months Ago
Shotgun powdery prefab
7 Months Ago
Muzzle WIP
7 Months Ago
Underwater post toggles.
7 Months Ago
Fixes
7 Months Ago
Proper new underwater settings RC
7 Months Ago
Chromatic ab fix.
7 Months Ago
Fix
7 Months Ago
Blur method solution test
7 Months Ago
Fixed MLRS screen map stencil sometimes clipping into the players legs.
7 Months Ago
Laptop screen emits onto things.
7 Months Ago
Screen bloom improvements.
7 Months Ago
Opacity fix.
7 Months Ago
Hacking laptop interface improvements
7 Months Ago
Fixed Hackable Crate keypad looking all fubar. Improved the indicator light and made it emit onto players.
7 Months Ago
Fixed blinding button materials in Trainyard. Made the arrows on the red buttons white for visibility. Could barely read them. S2P.
7 Months Ago
Scrap & attack helis use nested rotor wash prefabs as well, for ease of optimization. Should no longer have the weird rotor wash collision behaviour.
7 Months Ago
Chinook & Patrol Heli ground wash collision fix & reduced minimum height needed for visual dust spam from 80 > 40 on both. Moved Chinook wash FX to nested prefab.
7 Months Ago
Better underwater distance benchmark prefab.
7 Months Ago
Water distance fixes.
7 Months Ago
Water visibility distance tweaks & better lighting consistency between goggles and no goggles.
7 Months Ago
Vision marker setup
7 Months Ago
Removed soft blend from mlrs_lightmask to fix the badass looking mlrs blinkers not rendering.
7 Months Ago
Flamethrower 3rd person center point fix. Improved flamethrower pilot light look and performance, now lights up a very tiny area around the barrel.
7 Months Ago
Crossbow & legacy bow fire arrow visual upgrades.
7 Months Ago
Compound bow 3rd/1st fire arrow updates.
7 Months Ago
Fire arrow projectile visual revamp Trimmed the trail renderer from it for performance, since it's covered by smoke trail anyway Arrow now illuminates a little bit around it mid-flight.
7 Months Ago
Reworked fire arrows on hunting bow viewmodel
7 Months Ago
Fixed all hunting bow arrowheads so they don't render on the middle of the arrow shaft in 3rd person. Reworked the fire arrow flames so that it doesn't bug out and stretch on vehicles. Also added a tiny light source to it and made it look and perform better.
7 Months Ago
Impact cleanup
7 Months Ago
Occlude underwater rendering.
7 Months Ago
Looping fix.
7 Months Ago
Screen shake configuration and pooling scripts.
7 Months Ago
Fixed artifacts on torch flame.
7 Months Ago
FX meta spam
7 Months Ago
Merge cleanup.
7 Months Ago
Various fixes / post-merge unfuckery.
7 Months Ago
Merge from explosions
7 Months Ago
Both flamethrowers with viewmodelrenderers and effect parents setup
7 Months Ago
Script setup on tools
7 Months Ago
Remaining throwables w/ script setup
7 Months Ago
Fixed one of the cake candles getting blown out out when you run far
7 Months Ago
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8 Months Ago
Improved military flamethrower jet line coherence, and collision/bounce behaviour
8 Months Ago
Iterated on visual flame + smoke collision and behaviour