6,303 Commits over 4,049 Days - 0.06cph!
Target normal orientation implemented.
Merge from main (for target normal align)
BRZone material visibility improvements.
Made miner hat shadows more forgiving for weapon viewmodels and some of our looser shadow proxies.
Fixes and tweaks to flashlight settings.
Applied PostIK to the updated SMG FX prefabs.
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Fixed ADS shell ejection anim event.
Mag eject event hits right when the mag scaling begins.
Unparented mag drop from the bolt.
Barrel attachment offsets
Ejection tweak.
Also hide side flash in ADS.
Various viewmodel fx polish/fixes.
Accesorized SMG fx tweaks
SMG muzzle prefab updates & regression fixes.
Stop fizzle smoke wisp from sometimes RNG clipping through walls.
Fix for FizzleEffect being hardcoded on DudExplosives
Satchel polish/debug. LOD distances, FX orientation translation.
C4 polish:
Lighting & light texture improvements.
FX orientation polish.
Orientation translation fixes.
Fixed C4 FX orientation parenting.
Improved lighting on deployed C4
Phase 1 mergable (Grenades & placed explosives)
Beancan fizzle fx replacement. (Was concrete impact)
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Applied everything to grenades.
Some iteration on fuse FX and more.
Prefab application & fixes.
Finalized & prefabbed wall mediums and large.
Iterating.
Large wall variant.
Mods for surface mounted explosions.
Directional surface stuff WIP
Hemp slightly more neon for visibility
Optimized the crap out of Large Furnace lighting, with close proximity placement spam in mind.
No shadowcasters needed anymore and should also fix bounding box smoke flickering.
Same treatment for VM weapon flashlight
Tweaked flashlight lighting setup to faciliate our creative look-down pose