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6,446 Commits over 4,110 Days - 0.07cph!

7 Months Ago
Fixed ram lighting enabled state not looking quite right.
7 Months Ago
Damage states
7 Months Ago
Damage WIP
7 Months Ago
Damage states WIP
7 Months Ago
Exhaust stuff
7 Months Ago
Door FX fixes.
7 Months Ago
Terrain trail FX.
7 Months Ago
Added the exhaust prefab
7 Months Ago
Added hatch FX.
7 Months Ago
Metal impacts.
7 Months Ago
Ram impact interior FX.
7 Months Ago
Distortion voodoo to fake the rammed wall shaking on impact.
7 Months Ago
Prefab fix.
7 Months Ago
Screenshake tweaks.
7 Months Ago
Ram stone impacts.
7 Months Ago
Exhaust fixes.
7 Months Ago
Ram exhaust prefab WIP.
7 Months Ago
Ram lighting & instruments.
7 Months Ago
Ram lighting tweak.
7 Months Ago
Fixed cata incen using the wrong splash fx. Ram window reflection tweak.
7 Months Ago
Ram lighting.
7 Months Ago
Light texture.
7 Months Ago
Headlight mats enabled+disabled.
7 Months Ago
Tuned screenshake on fire.
7 Months Ago
Boulder impact matches target normal.
7 Months Ago
Moved to the correct folder.
7 Months Ago
Missing file.
7 Months Ago
Catapult fire.
7 Months Ago
Tweak to make transition between basket mesh into projectile state more seamless.
7 Months Ago
Boulder FX & polish.
7 Months Ago
Boulder impacts.
7 Months Ago
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7 Months Ago
Various ammo & impact related.
7 Months Ago
Impact iteration
7 Months Ago
Orientation fuckaroo & fx offsets
7 Months Ago
Various high explosive stuff
7 Months Ago
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7 Months Ago
FX Orientator prefab for debug. Explosive ammo stuff.
7 Months Ago
Light bleed fix.
7 Months Ago
Fixed unassigned metallic texture.
7 Months Ago
Various flame ammo related stuff Plastic bottle ammo is a little transmissive. Omni flame atlas resolution larger. Scene backup.
7 Months Ago
Iterating
7 Months Ago
Projectile unparent fixes.
7 Months Ago
Tweaked fireball spawns & speeds.
7 Months Ago
Light bleed fix.
7 Months Ago
FX progress
7 Months Ago
Catapult polish
7 Months Ago
Catapult projectile orientation fun WIP.
7 Months Ago
Fireball small prefab update.
7 Months Ago
Manually updated Fireball_Small to be like the updated one on the unmerged new-explosion branch, as the old one looked really out of place in this context.