5,836 Commits over 3,837 Days - 0.06cph!
Lowered delay on yellow fireball flames.
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Disabled shadow casting and lowered light range a little bit on Fireball, to stop it tanking FPS.
Stopgap fix until whole effect is replaced.
Fixed minigun muzzle flash not emitting light
Early pilot flames prefab
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More randomized muzzle flash
Brightened door glass up just a tad.
Killed the duplicate screenmaterial that was no longer used.
Fixed parts of the screen sorting poorly/disappearing when crouching
Fixed clipping on one part of the glitch animation.
LocalPosAnim for screen signal distort.
Shifted login screen to the monitor with the sticky note, because funnier.
Other fixes.
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Various lighting, material, occlusion, screen improvements. (WIP)
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Fixed muzzle orientation again
Attack tweaks.
Viewmodel muzzle point pushed back a bit.
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Muzzle & eject loc, speed/cycle iteration.
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Screen content iteration.
Oscilloscope.
Second screen light & AmbientLightLOD
Top screen & icon optimization.
Screen stuff & related shader+files.
Preliminary screen setup & related files.
More gaseous muzzle fx.
Better calibrated tones on muzzle flash side/front textures.
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