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6,303 Commits over 4,049 Days - 0.06cph!

7 Months Ago
Target normal orientation implemented.
7 Months Ago
Merge from main (for target normal align)
7 Months Ago
BRZone material visibility improvements.
7 Months Ago
Merge from parent
7 Months Ago
Made miner hat shadows more forgiving for weapon viewmodels and some of our looser shadow proxies.
7 Months Ago
Fixes and tweaks to flashlight settings.
7 Months Ago
Applied PostIK to the updated SMG FX prefabs.
7 Months Ago
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7 Months Ago
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7 Months Ago
Mag drop stuff
7 Months Ago
Fixed ADS shell ejection anim event. Mag eject event hits right when the mag scaling begins.
7 Months Ago
Mag drop.
7 Months Ago
Unparented mag drop from the bolt.
7 Months Ago
Barrel attachment offsets Ejection tweak.
7 Months Ago
Also hide side flash in ADS.
7 Months Ago
Bounding box fix.
7 Months Ago
Various viewmodel fx polish/fixes.
7 Months Ago
Anim event fix.
7 Months Ago
World space fix.
7 Months Ago
Accesorized SMG fx tweaks
7 Months Ago
SMG muzzle prefab updates & regression fixes.
7 Months Ago
Stop fizzle smoke wisp from sometimes RNG clipping through walls.
7 Months Ago
Fix for FizzleEffect being hardcoded on DudExplosives
7 Months Ago
Satchel polish/debug. LOD distances, FX orientation translation.
7 Months Ago
C4 polish: Lighting & light texture improvements. FX orientation polish.
7 Months Ago
Orientation translation fixes.
7 Months Ago
Fixed C4 FX orientation parenting.
7 Months Ago
7 Months Ago
40mm
7 Months Ago
Merge from main
7 Months Ago
Improved lighting on deployed C4 Phase 1 mergable (Grenades & placed explosives)
7 Months Ago
Beancan fizzle fx replacement. (Was concrete impact)
7 Months Ago
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7 Months Ago
Applied everything to grenades. Some iteration on fuse FX and more.
7 Months Ago
Fixed the fix.
7 Months Ago
Fixes
7 Months Ago
Grenades
8 Months Ago
Prefab application & fixes.
8 Months Ago
Finalized & prefabbed wall mediums and large.
8 Months Ago
Large surface tuning
8 Months Ago
Merge from main
8 Months Ago
Iterating. Large wall variant.
8 Months Ago
Mods for surface mounted explosions.
8 Months Ago
Directional surface stuff WIP
8 Months Ago
WIP
8 Months Ago
Hemp slightly more neon for visibility
8 Months Ago
Optimized the crap out of Large Furnace lighting, with close proximity placement spam in mind. No shadowcasters needed anymore and should also fix bounding box smoke flickering.
8 Months Ago
Same treatment for VM weapon flashlight
8 Months Ago
Tweaked flashlight lighting setup to faciliate our creative look-down pose