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6,445 Commits over 4,110 Days - 0.07cph!

6 Months Ago
Emissive texture tweaks.
6 Months Ago
Cooking Workbench FX & Lighting WIP.
6 Months Ago
Cherrypicked fireflickerfix.
6 Months Ago
Merge from fireflickerfix
6 Months Ago
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6 Months Ago
Optimized cooking workbench texture settings/sizes. Removed a couple of textures that weren't doing anything (flat) Set AO to Linear.
6 Months Ago
Molotov fix & damage values normalized for 5 fireballs.
6 Months Ago
Molotov fire consistency update
6 Months Ago
Merge from main
6 Months Ago
Molotov stuff for the orientation fix.
6 Months Ago
Final conversion.
6 Months Ago
Progress backup
6 Months Ago
Split the meat processing FX into two; human corpse and other flesh.
6 Months Ago
Corpse ingestion FX & gib files.
6 Months Ago
Hopper suction + related mat/textures. Added texture scroll to VertexLit Blended Custom
6 Months Ago
Light setup for Hopper + related mats & meshes.
6 Months Ago
Optimized hopper textures. Removed that 2k emission texture that was just black. Removed the on/off text from the lights because that's not what they will indicate anymore.
6 Months Ago
Profiles
7 Months Ago
More profile WIP.
7 Months Ago
More cloud setup. Radius shrunk from 6mil to 60k to get the horizons & sunsets better.
7 Months Ago
Cloud configuration
7 Months Ago
Merge from main.
7 Months Ago
Merge from main
7 Months Ago
Less horizontal frustum shift on the torch holder fire vertical billboard.
7 Months Ago
Fixed fire FX flickering off for a split second every few seconds in the Campfire, Furnaces and Fireplace. (Unity particle system change?)
7 Months Ago
Final tweak on the deployed siege explosion effects, to make them behave properly on ground placement.
7 Months Ago
Deployed explosive lit state.
7 Months Ago
Deployed canister explosion WIP. Uses own prefab instead of sharing with catapult ammo.
7 Months Ago
Updated lit state FX.
7 Months Ago
Flame explosion for deployed cata ammo.
7 Months Ago
Piercer pen FX rotated to the new system. Debug gizmo disabled. Shifted it forward 0.05 for extreme angles.
7 Months Ago
Siegetower col effect.
7 Months Ago
Ballista collision iteration. Catapult collision.
7 Months Ago
Ballista collision impact fx.
7 Months Ago
Sped up cata ammo fire a bit.
7 Months Ago
Fixed some impact gibs getting stuck in walls.
7 Months Ago
Fixed missing LOD scripts.
7 Months Ago
Tweaked screen shake on explosive catapult shot.
7 Months Ago
Fixed some minor catapult FX issues. Cleaned up temp files.
7 Months Ago
Updated wood & metal shield impacts.
7 Months Ago
Incendiary catapult projectile has its own larger fireball spawn. Spawn fewer of them.
7 Months Ago
Flame arrow less stretchy during the middle of the mini crossbow reload animation.
7 Months Ago
Fixed fireball smoke lingering on after fire extinguishes.
7 Months Ago
Normal flame arrow impact updated to be in line with the new flame catapult & ballista flame burst impacts.
7 Months Ago
Fixed fire arrows spawning the old fireballs, and deleted all those hidden beancan grenade meshes from the flame arrow fire (lol?)
7 Months Ago
Piercer flip bugged (with gizmo) for Ian.
7 Months Ago
Orientation almost working
7 Months Ago
Added a orientation debug gizmo for Ian.