userPeturcancel
reporust_rebootcancel

6,445 Commits over 4,110 Days - 0.07cph!

6 Months Ago
Fixed a bunch of shit making the cauldron FX hate the cooking wb. Cauldron flame no longer flickers. Cauldron visual meats are now fully submerged for lighting reasons, and you should always fully boil your human meat anyway.
6 Months Ago
Flame material test for culling bug.
6 Months Ago
PFX LOD tweaks.
6 Months Ago
Kettle texture size optimization.
6 Months Ago
Kettle steam & LOD.
6 Months Ago
Cooking FX positions/scales for all types of meats. Reworked cooking smoke so that it exhausts the oven regardless of FX prefab orientation. Set horizon occlusion on some meats.
6 Months Ago
Cooking FX improvements.
6 Months Ago
Can't remember what I changed in this prefab, but it must have been good.
6 Months Ago
Tweaks to CookingTable lighting to stop bleed onto the top shelf where food being cooked is now shown.
6 Months Ago
Fixed the bees occasionally burping fire. Fixed smoke being rigid. Bee resolution increased a bit.
6 Months Ago
Impact with debug gizmo. Converted 10 of the blunt damage (half) into slash damage because glass shards.
6 Months Ago
Breaks on contact instead of bouncing off walls with a timer.
6 Months Ago
Grenade impact FX
6 Months Ago
LOD tweaks
6 Months Ago
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6 Months Ago
Reworked deployed and worldmodel so that it looks like the viewmodel.
6 Months Ago
Refined the honey SSS parameters to fix it sometimes glowing too hard in certain lighting conditions.
6 Months Ago
merge from bee_grenade2
6 Months Ago
Assigned the grenade impact to bee-grenade-explode (placeholder)
6 Months Ago
Made the 3p held grenade not so small.
6 Months Ago
3p held visual consistency fix.
6 Months Ago
Fixed bee grenade worldmodel having two LOD scripts and some distance weirdness. Now only uses 3 LOD states instead of 5.
6 Months Ago
Material tweaks.
6 Months Ago
Merge from bee_grenade2
6 Months Ago
VM Bees. Various mat tweaks.
6 Months Ago
Merge from bee_grenade
6 Months Ago
Material tweakaroos and some related files.
6 Months Ago
Merge from bee_grenade
6 Months Ago
Merge from hopper (new instance of human gib files)
6 Months Ago
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6 Months Ago
Bound new SSS profile to natural beehive.
6 Months Ago
Small texture optimization on the natural beehive. Gave it a bespoke SSS profile, for a more delicious honey look.
6 Months Ago
Texture optimization.
6 Months Ago
Bespoke bee patterns for the beehive - instead of just using the open air swarm.
6 Months Ago
Beeswarm FX with notes.
6 Months Ago
Beehive texture size / mat setting optimization.
6 Months Ago
Beeswarm progress.
6 Months Ago
Bee atlas files.
6 Months Ago
More polish. Smoke wisp single sided for better lighting response.
6 Months Ago
Minor FX polish.
6 Months Ago
Fixes.
6 Months Ago
Small tweaks.
6 Months Ago
Render queue tweak for odd viewing angles.
6 Months Ago
Fixed the bottle ripple accidentally being a fluorescent yellow.
6 Months Ago
Adjusted IO table LOD distances. (LOD1 no longer kicking in when you're almost touching it)
6 Months Ago
Optimized IO table texture settings and sizes. Fixed AO on it not being linear (too dark)
6 Months Ago
Finalized cooking workbench lighting&fx
6 Months Ago
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6 Months Ago
Cooking table progress
6 Months Ago
Added some polygons to the cooking workbench liquid bottle that was looking a little PS2.