6,448 Commits over 4,110 Days - 0.07cph!
Fireball small prefab update.
Manually updated Fireball_Small to be like the updated one on the unmerged new-explosion branch, as the old one looked really out of place in this context.
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Fireball for cherrypicking
Cata airtime & impact WIP.
Catapult flame ammo + lighting + sound emitter.
FX progress backup.
Small transmission tweak on catapult bucket.
Ballista things/progress backup
Final prefab & related files.
Various atlas iterations.
RFO debug stuff for Dayaan
Negative background to fix halo.
New flame impact atlases.
Cherrypick from the smoothstep
Reverse fresnel stuff for Dayaan
Fixed car shredder in the junkyard using a borked shadow proxy.
Junkyard S2P
Maybe fix for miner hat issue, not sure. Couldn't reproduce it.
Merge from /deluxe_christmas_lights_emission/xmas_light_uncrappification/
(MeshLOD removal.)
Just run the LOD0 mesh instead of LODMesh scripting every instance -- to test incompatibility.
Probably wasn't even worth the CPU overhead anyway.
Renamed back to testbulb in case it is hardcoded somewhere or not updating with manifest or whatever.
Minor emission consistency tweak between the two variants.
Brightness scaling material fix.
Naming cleanup.
Finalized update.
Texture optimization.
Fixed some old textures taking too much ram.
Various bulb improvements.
Added an LOD1. (MeshLOD)
More CPR on the ancient christmas lights and their weirdo shader.
Test save for Dayaan.
Lighting prefab with full color palette.
Finalized ammo additives.
Slightly tweaked M39 exhaust fumes because they seemed regressed.
Disabled the animation from HitGuide because DepthBuffer limitations, hashtag sadface.
Fluffed up the hit marker. (Kinda needs soft blend tho)