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6,768 Commits over 4,294 Days - 0.07cph!

8 Months Ago
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8 Months Ago
Merge from catabees
8 Months Ago
Fixes
8 Months Ago
Catapult bee impact
8 Months Ago
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8 Months Ago
Flash setup
8 Months Ago
Memorycell top bulb uses the right material. (Green instead of blue)
8 Months Ago
Shifted the darkness volume up a little bit in the cargoship interior.
8 Months Ago
Giant Excavator Lighting prefab assets moved to World layer.
8 Months Ago
Silencer FX tweaks. FX prefabs for the two crap silencers with built in offsets.
9 Months Ago
Weather progress
9 Months Ago
Remaining biome.
9 Months Ago
9 Months Ago
9 Months Ago
Env progress/backup.
9 Months Ago
Iterating configs.
9 Months Ago
Arctic biome tweaks with new ambient features.
9 Months Ago
Buncha fixes/compensations for overbrightness bug.
9 Months Ago
Codelock leak tightness improvements.
9 Months Ago
Electric furnace tweaks.
9 Months Ago
IO bugfixes batch 1
9 Months Ago
9 Months Ago
9 Months Ago
Climate & post for remaining biomes.
9 Months Ago
Temperate biome settings. Arid tweaks to compensate.
9 Months Ago
Arid biome Jungle tweaks to match
9 Months Ago
Autoexposure & related tweaks.
9 Months Ago
9 Months Ago
Applied the new ParticleSystemLightCull
9 Months Ago
Annoying merge fix 3/3
9 Months Ago
Annoying merge fix 2/3
9 Months Ago
Annoying merge fix 1/3
9 Months Ago
Storage for later.
9 Months Ago
Fixes
9 Months Ago
FX
9 Months Ago
Guide shader ASE experiments.
9 Months Ago
Iterative improvements.
9 Months Ago
Recalibrated for both extremes of the fog range.
9 Months Ago
Progress on weather fog levels.
9 Months Ago
Fixed bullet blood not playing on awake. Fixed its missing material Made warmup counts consistent between blood impact types. (35 for bullet, 5 for melee)