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6,448 Commits over 4,110 Days - 0.07cph!

7 Months Ago
Fireball small prefab update.
7 Months Ago
Manually updated Fireball_Small to be like the updated one on the unmerged new-explosion branch, as the old one looked really out of place in this context.
7 Months Ago
▆▍▆█▄ ▉▌█▆ ▇▆▉▍ ▆▅▊▆▉ ▌'▇ ▋▅▌▄.
7 Months Ago
Fireball for cherrypicking
7 Months Ago
Cata airtime & impact WIP.
7 Months Ago
Catapult flame ammo + lighting + sound emitter.
8 Months Ago
Catapult incen ammo.
8 Months Ago
FX progress backup. Small transmission tweak on catapult bucket.
8 Months Ago
▋▆▋█▆▅█▇
8 Months Ago
Fire ammo stuff/backup
8 Months Ago
▄▆▍▅▍ █▆▆▊▄▊ & ▋▇█▋▍▉▉
8 Months Ago
Ballista things/progress backup
8 Months Ago
Merge from siegefx
8 Months Ago
Final prefab & related files.
8 Months Ago
Progress
8 Months Ago
Flamechunk atlas.
8 Months Ago
Side atlas
8 Months Ago
Various atlas iterations.
8 Months Ago
RFO debug stuff for Dayaan
8 Months Ago
Negative background to fix halo.
8 Months Ago
Merge from parent
8 Months Ago
New flame impact atlases.
8 Months Ago
Cherrypick from the smoothstep
8 Months Ago
Reverse fresnel stuff for Dayaan
9 Months Ago
Fixed car shredder in the junkyard using a borked shadow proxy. Junkyard S2P
9 Months Ago
Maybe fix for miner hat issue, not sure. Couldn't reproduce it.
9 Months Ago
Merge from /deluxe_christmas_lights_emission/xmas_light_uncrappification/ (MeshLOD removal.)
9 Months Ago
Just run the LOD0 mesh instead of LODMesh scripting every instance -- to test incompatibility. Probably wasn't even worth the CPU overhead anyway.
9 Months Ago
Renamed back to testbulb in case it is hardcoded somewhere or not updating with manifest or whatever.
9 Months Ago
Minor emission consistency tweak between the two variants.
9 Months Ago
Brightness scaling material fix. Naming cleanup.
9 Months Ago
Finalized update. Texture optimization.
9 Months Ago
WIP
9 Months Ago
Fixed some old textures taking too much ram.
9 Months Ago
Various bulb improvements. Added an LOD1. (MeshLOD)
9 Months Ago
More CPR on the ancient christmas lights and their weirdo shader. Test save for Dayaan.
9 Months Ago
LOD fix
9 Months Ago
Light materials.
9 Months Ago
Lighting prefab with full color palette.
9 Months Ago
Merge from main
9 Months Ago
Finalized ammo additives. Slightly tweaked M39 exhaust fumes because they seemed regressed.
9 Months Ago
Disabled the animation from HitGuide because DepthBuffer limitations, hashtag sadface.
9 Months Ago
Fluffed up the hit marker. (Kinda needs soft blend tho)