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6,534 Commits over 4,171 Days - 0.07cph!

8 Months Ago
Small tweaks.
8 Months Ago
Render queue tweak for odd viewing angles.
8 Months Ago
Fixed the bottle ripple accidentally being a fluorescent yellow.
8 Months Ago
Adjusted IO table LOD distances. (LOD1 no longer kicking in when you're almost touching it)
8 Months Ago
Optimized IO table texture settings and sizes. Fixed AO on it not being linear (too dark)
8 Months Ago
Finalized cooking workbench lighting&fx
8 Months Ago
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8 Months Ago
Cooking table progress
8 Months Ago
Added some polygons to the cooking workbench liquid bottle that was looking a little PS2.
8 Months Ago
Emissive texture tweaks.
8 Months Ago
Cooking Workbench FX & Lighting WIP.
8 Months Ago
Cherrypicked fireflickerfix.
8 Months Ago
Merge from fireflickerfix
8 Months Ago
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8 Months Ago
Optimized cooking workbench texture settings/sizes. Removed a couple of textures that weren't doing anything (flat) Set AO to Linear.
8 Months Ago
Molotov fix & damage values normalized for 5 fireballs.
8 Months Ago
Molotov fire consistency update
8 Months Ago
Merge from main
8 Months Ago
Molotov stuff for the orientation fix.
8 Months Ago
Final conversion.
8 Months Ago
Progress backup
8 Months Ago
Split the meat processing FX into two; human corpse and other flesh.
8 Months Ago
Corpse ingestion FX & gib files.
8 Months Ago
Hopper suction + related mat/textures. Added texture scroll to VertexLit Blended Custom
8 Months Ago
Light setup for Hopper + related mats & meshes.
8 Months Ago
Optimized hopper textures. Removed that 2k emission texture that was just black. Removed the on/off text from the lights because that's not what they will indicate anymore.
8 Months Ago
Profiles
8 Months Ago
More profile WIP.
8 Months Ago
More cloud setup. Radius shrunk from 6mil to 60k to get the horizons & sunsets better.
8 Months Ago
Cloud configuration
9 Months Ago
Merge from main.
9 Months Ago
Merge from main
9 Months Ago
Less horizontal frustum shift on the torch holder fire vertical billboard.
9 Months Ago
Fixed fire FX flickering off for a split second every few seconds in the Campfire, Furnaces and Fireplace. (Unity particle system change?)
9 Months Ago
Final tweak on the deployed siege explosion effects, to make them behave properly on ground placement.
9 Months Ago
Deployed explosive lit state.
9 Months Ago
Deployed canister explosion WIP. Uses own prefab instead of sharing with catapult ammo.
9 Months Ago
Updated lit state FX.
9 Months Ago
Flame explosion for deployed cata ammo.
9 Months Ago
Piercer pen FX rotated to the new system. Debug gizmo disabled. Shifted it forward 0.05 for extreme angles.
9 Months Ago
Siegetower col effect.
9 Months Ago
Ballista collision iteration. Catapult collision.
9 Months Ago
Ballista collision impact fx.
9 Months Ago
Sped up cata ammo fire a bit.
9 Months Ago
Fixed some impact gibs getting stuck in walls.
9 Months Ago
Fixed missing LOD scripts.
9 Months Ago
Tweaked screen shake on explosive catapult shot.
9 Months Ago
Fixed some minor catapult FX issues. Cleaned up temp files.