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6,165 Commits over 3,988 Days - 0.06cph!

8 Months Ago
File org.
8 Months Ago
Flame explosive orientation tweak for code review.
8 Months Ago
Napalm fixes.
8 Months Ago
Various post playtest fixes.
8 Months Ago
Rocket type visual consistency & napalm effect.
8 Months Ago
Gib & bullet tweaks.
8 Months Ago
Vertex stream unfuckery on the new explosions and streaks. Texture tweak on engine exhaust Added close-up engine exhaust FX Sidegun tweaks. Component destruction fixes for new explosions.
8 Months Ago
Heli death fx
8 Months Ago
Explosion post profile & file org.
8 Months Ago
Ported ExplosionScreenBounceFade
8 Months Ago
Explosion files.
8 Months Ago
Missing file.
8 Months Ago
Fixes/pre-merge stuff.
8 Months Ago
Rocket fire replacement. Old mat reserial.
8 Months Ago
Nixed ancient chaff fx.
8 Months Ago
Updated gunfire FX. Improved muzzle flash color consistency. Deleted a duplicate smaller FX that seemed unused.
8 Months Ago
Ancient file cleanup.
8 Months Ago
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8 Months Ago
Simplified rockets a bunch. Lighter performance hit. Gave manpad rocket trail smoke the same optimization treatment.
8 Months Ago
Haxed component destroyed Z values so that it plays slightly in front instead of clipping through the middle of the chopper.
8 Months Ago
Made window glass less matte and dull.
8 Months Ago
8 Months Ago
File organization
8 Months Ago
Component damage effects inherit velocity, and other related tweaks.
8 Months Ago
Critter displacer back to main camera.
8 Months Ago
A range of shoal prefabs. Critter displacer added to main camera. Surface culling still buggy (WIP)
8 Months Ago
Fixed issue with smoke lingering. Missing mat change.
8 Months Ago
Fixed ground effect being rotated for some reason. Fixed blurred prop blades being fully lit on the bottom when sunlight hits the top of them.
8 Months Ago
Fixed heli spawning with the spotlight enabled regardless of TOD.
8 Months Ago
Cleaned a boatload of old legacy stuff from the prefab.
8 Months Ago
Damage, weakspot & impact fx. Applied to prefab.
8 Months Ago
Fixes
8 Months Ago
New set of damage and destruction effects to be in line with the other choppers.
8 Months Ago
Minor scrap transport damage fx improvement. Improving patrol heli damage fx WIP.
9 Months Ago
Updated & enabled the navs and beacon that were already present on it but hidden. Just to test.
9 Months Ago
Spotlight & flare fixes.
9 Months Ago
Optimized textures. Removed old FP logo. Optimized lights. Fixed spotlight glare issue.
9 Months Ago
Tuned motorbike headlights.
9 Months Ago
Radtown S2P
9 Months Ago
Added a TOD toggle on electrical lighting. Fixed faulty street light bounce.
9 Months Ago
Radtown S2P
9 Months Ago
Various lighting related prefab stuff. Road cone transmission texture.
9 Months Ago
Finalized with everything relevant moved to volume triggers. + Atmosphere zones and FX.
9 Months Ago
Lighting prefab backup / Volume fuckery
9 Months Ago
Moving everything to occlusion volumes WIP. Static candle prefabs support volumes.
9 Months Ago
Shifting some lighting things around into culling volumes. Both because paper thin walls, but also performance.
9 Months Ago
Culling volume tests for lighting purposes.
9 Months Ago
Candle prefab lighting updates. Lighting prefab backup.
9 Months Ago
Candles use standard thick transmission shader instead of the depracated packed one.
9 Months Ago
Changed some shelf contents for lighting purposes. Lighting prefab backup