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6,448 Commits over 4,110 Days - 0.07cph!

9 Months Ago
Minor mat tweaks for other TODs
9 Months Ago
Optimized the crap outta these texture parameters. Did something minor to the prefab that I already forgot what was. Cold fume timings.
9 Months Ago
Organized files & moved only those that we use out of the test_material folder.
9 Months Ago
Subsurface tweaks & slight shifting around to make the block>base transition less seamy. Moved SSS profile to the Iceblock folder.
9 Months Ago
LOD tweak. Shadow proxy setup to mitigate TOD flickering.
9 Months Ago
Slowed cold fumes.
9 Months Ago
Added BindRendererBounds for SSS Ice material tweak
9 Months Ago
Fixed impacts.
9 Months Ago
Sculpture ambient fx & impacts. Tweaked SSS & optimized texture sizes/settings.
9 Months Ago
Underwater visibility increase.
9 Months Ago
WIP
9 Months Ago
Fixed T1 shell ejection not working.
9 Months Ago
Final'ish fire additive
9 Months Ago
Iterating
9 Months Ago
Fireball light animation tuning
9 Months Ago
Applied Ian's zero rotation script tweak.
9 Months Ago
Small fireball
9 Months Ago
Updating all other fireballs progress.
9 Months Ago
Ammo additives WIP
9 Months Ago
Updated flashbang for new scripts. Explosive ammo WIP.
9 Months Ago
Flashbang stuff
9 Months Ago
FX offset fixes. Ember iteration for more punch.
9 Months Ago
Fixed impact surface normal orientation.
9 Months Ago
Unique explosion for HV rockets vs regular. HV rocket engines burn richer/darker smoke than regulars.
9 Months Ago
Post timings
9 Months Ago
More refined screen shake
10 Months Ago
Rocket explosion.
10 Months Ago
Rocket setup
10 Months Ago
Smoke grenade / rocket WIP.
10 Months Ago
Added an orientation debug gizmo to the parent nested prefab. 40mm size a little bit up again. Fully realistic size too small.
10 Months Ago
Smoke grenade mat to match the ammo icon.
10 Months Ago
Progress
10 Months Ago
Smoke grenade improvements.
10 Months Ago
Minor screenshake tweak.
10 Months Ago
Muzzle fix.
10 Months Ago
Various grenade launcher improvements.
10 Months Ago
Not this file.
10 Months Ago
Grenade launcher weapon fx de-crappification.
10 Months Ago
Reparented some subemitters like this version of Unity wants them to be, even though the old layout seemed to work fine.
10 Months Ago
10 Months Ago
New lingering puffs & secondaries to grenades.
10 Months Ago
Cleanup
10 Months Ago
Smoke atlas & related.
10 Months Ago
Target normal orientation implemented.
10 Months Ago
Merge from main (for target normal align)
10 Months Ago
BRZone material visibility improvements.
10 Months Ago
Merge from parent
10 Months Ago
Made miner hat shadows more forgiving for weapon viewmodels and some of our looser shadow proxies.