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6,303 Commits over 4,049 Days - 0.06cph!

9 Months Ago
Lightning cloud daytime fix.
9 Months Ago
Aurora & lightning iteration +optimization.
9 Months Ago
Improved rain visuals immensely.
9 Months Ago
Merge from /naturetonetests: -Very mild ground_plants, mushroom, hemp and potato mat tweaks for color consistency & harmony. -Optimized wood piles -Adjusted some tree MIPs for a less blocky look from a distance.
9 Months Ago
Various minor ground foliage tone adjustments for constency/harmony. Optimized legacy wood pile textures.
9 Months Ago
Further ground foliage tone tweaks. Mip coverage tweaks on tree billboards to mitigate some of the blocky look.
9 Months Ago
Various ground foliage tone/brightness tests for mesh+terrain consistency & contrast.
9 Months Ago
Smoothed biome temperature curves so that temp no longer briefly dips right before it starts to rise.
9 Months Ago
Adjustments to aerial density for the new grading. Less hazy at a distance. Lowered it at night too. Makes anti-gamma range a little better.
9 Months Ago
Made it not loop indefinitely.
9 Months Ago
Ported the ammo models from the other branch. 3rd person reload FX with new IK fixer.
9 Months Ago
Texture optimization & sRGB.
9 Months Ago
Adjusted muzzle pos. Iterated on FX. Manifest.
9 Months Ago
Fixed Patrol Heli tracer visibility.
9 Months Ago
LOD tweaks FX iteration
9 Months Ago
Fuzzed the backend/origin of the side blast flipbook.
9 Months Ago
Fixed HCR attack prefab reference. Iterated on attack.
9 Months Ago
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9 Months Ago
HCR attack prefab & related files.
9 Months Ago
HCRevolver uses local FX folder. Fixed muzzle origin offset. Temp working files & scene.
9 Months Ago
Added ParticleSystemPostIK + some temp files
9 Months Ago
Quick optimization pass on tree-impact FX. No longer taxes CPU on needless flake collisions etc. Related material tweaks.
9 Months Ago
Moon size increased a further 0.1, to get it precisely equal to the Sun's size. The game is good now.
9 Months Ago
Slightly tweaked weather ratios for the updated types.
9 Months Ago
Storm tweaks (missing ambient dimming script feature, so lighting too bright atm)
9 Months Ago
More weather fixes/tweaks.
9 Months Ago
Rain profile tweaks.
9 Months Ago
Weather profile iteration.
9 Months Ago
Nicer overcast weather.
9 Months Ago
Ocean surface reflection tweaks for better sunsets.
9 Months Ago
Godray tweaks. Cloud tweaks to mitigate that artificial normal map look in certain lighting conditions.
9 Months Ago
Sky day cycle color iteration; Smoother sunsets with improved volumetrics. Milder twilight clouds. Better night clouds. Less sun color banding. Etc. Also related climate tweaks.
9 Months Ago
Log pile AO doesn't go pure black in the middle.
9 Months Ago
Testing less washed out color grading. More oldschool.
9 Months Ago
Bubble in-motion fixes. Work prefab cleanup.
9 Months Ago
Adjusted screen albedo texture for better contrast in different lighting conditions.
9 Months Ago
Underwater reverse FX
10 Months Ago
This file was supposed to be on this branch.
10 Months Ago
Underwater shimmer mat tweaks.
10 Months Ago
Iteration
10 Months Ago
Underwater FX. Saved buncha VRAM on our bubble mat.
10 Months Ago
Fixed timings on reload animation FX call. Iterated on FX.
10 Months Ago
Blunderbuss uses local animation effects folder instead of double barrel shotgun.
10 Months Ago
Ammo model texture setting pass. Optimized texel sizes down to be more consistent with the weapons.
10 Months Ago
10 Months Ago
Updated C4 mats & textures to use Rust Standard instead of the deprecated custom shader. Updated the lighting on C4. Explosion related WIP backup.
10 Months Ago
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10 Months Ago
10 Months Ago
Experiments with new offset script feature.
10 Months Ago
Script tests