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5,836 Commits over 3,837 Days - 0.06cph!

10 Months Ago
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10 Months Ago
New spark atlas to replace the old pixelated mess. Scene backup.
10 Months Ago
More physicsmats & related files.
10 Months Ago
Glass & rock impacts
10 Months Ago
10 Months Ago
Lighting tweaks. Viewmodel renderer script to the long range bulb (but lacking code support to function atm)
10 Months Ago
Fixed the 3 flare dispension prefabs. Orientation and de-linkage.
10 Months Ago
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10 Months Ago
Fixed buncha impacts
10 Months Ago
Viewmodel render setup for FX/lights
10 Months Ago
Fixed ember material disconnect in manpad rocket trail.
10 Months Ago
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10 Months Ago
Fixed bulb colors. Darkened the PCB behind the bulbs for additional contrast during daytime.
10 Months Ago
Green & yellow bulb meshes
10 Months Ago
Force NVG scale 1 and distortion 0 in profile.
10 Months Ago
wallLight material uses the newish Emission Fresnel in Rust/Standard to emulate a central bulb without transparency. Tiny normal map adjustment to facilitate it better.
10 Months Ago
Fixed inverted light cookie.
10 Months Ago
Use attack_CNY
10 Months Ago
Fixed light binding. Scene backup.
10 Months Ago
Flame material fix
10 Months Ago
Updated attack_CNY to work with the IK semifix
10 Months Ago
Metal Detector light bulb mesh & mat Lighting setup Naming consistency fix
10 Months Ago
Cherrypick particle IK fix
10 Months Ago
Added constant particle emission to rocketlauncher entity for IK debugging.
10 Months Ago
Attack CNY prefab.
10 Months Ago
Incendiary ammo additive
10 Months Ago
Scene backup
10 Months Ago
Wiped 2 gigs of temp test files.
10 Months Ago
File org.
10 Months Ago
Explosive ammo additive LOD & prefab setup
11 Months Ago
Explosive ammo
11 Months Ago
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11 Months Ago
Progress
11 Months Ago
Consistency pass with new impacts and bullettype additives WIP
11 Months Ago
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11 Months Ago
Nixed fisheye distortion on NVG to stop UI markers from getting offset.
11 Months Ago
Nixed temp helper script.
11 Months Ago
Merge from main
11 Months Ago
Fireball rework for omni direct usage, applied to prefabs.
11 Months Ago
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11 Months Ago
Sorting fixes
11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
Ground fire experiments with new 2021 freeform particle stretching feature.
12 Months Ago
Explosion post params/timings
12 Months Ago
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12 Months Ago
Merge from main