6,303 Commits over 4,049 Days - 0.06cph!
Optimized some texture settings.
Reload FX.
Moved port coords for reload FX.
Adjusted IO counter to look better.
Should also be converted to TMP SDF to look less blocky.
Possible improvement for the superscaled impact sparks.
Temporarily removed explosion blur to error fix.
Tweaks for new IK script.
Changed some DPV textures to make the flashlight reflector work.
Renamed plainlight_warm/cold because they weren't being used as such anymore.
Setup DPV headlight.
Fleshed out the display panel.
Added LCD font.
Radtown S2P:
Fixed an odd looking hotspot in the flickering fluorescent.
Radtown S2P:
Distance flare range adjustments.
Radtown S2P:
Some lights stay on 24/7
Fixed script incompability breaking the fluorescent emissive material flicker
Radtown S2P:
Fixed flickering light in main garage behaving weirdly.
Fixed a few inverted trigger volumes causing various weirdness with FX/Lighting.
Fixed the main fire shadow light teleporting to the middle of the radtown at runtime.
Fixed lobby fire not having sound and damage triggers.
Fixed wall clipped flickering at two rad barrels.
Tweaked some PFX LOD distances.
Final prefab (code fix pending)
Final'ish attack prefab, but IK script is still screwing it.
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Wall clip improvement tests WIP.
Reapplied effects - explosion to main camera.
Explosive prefabs facelift WIP.
Merge from patrolheli_fixes/dmgfx
New spotlight lighting treatment & related textures.
Office Ceiling A material/texture pass.
Finalized heli for merging.
Better distance scaling on impacts.
Updated comp damage with new sparkies.
Cherrypicked metal bulletholes.
Impact sub emitter rotation fixes
New spark textures to replace the old bois from 2014
Explosion overlay post stuff.
Additive fire prefab iteration.
Flame explosive orientation tweak for code review.
Various post playtest fixes.
Rocket type visual consistency & napalm effect.
Vertex stream unfuckery on the new explosions and streaks.
Texture tweak on engine exhaust
Added close-up engine exhaust FX
Sidegun tweaks.
Component destruction fixes for new explosions.
Explosion post profile & file org.
Ported ExplosionScreenBounceFade