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6,303 Commits over 4,049 Days - 0.06cph!

10 Months Ago
Optimized some texture settings. Reload FX. Moved port coords for reload FX.
10 Months Ago
Adjusted IO counter to look better. Should also be converted to TMP SDF to look less blocky.
10 Months Ago
Possible improvement for the superscaled impact sparks.
10 Months Ago
Temporarily removed explosion blur to error fix.
10 Months Ago
Missing file
10 Months Ago
10 Months Ago
Tweaks for new IK script.
10 Months Ago
10 Months Ago
Changed some DPV textures to make the flashlight reflector work. Renamed plainlight_warm/cold because they weren't being used as such anymore. Setup DPV headlight.
10 Months Ago
Fleshed out the display panel. Added LCD font.
10 Months Ago
Radtown S2P: Fixed an odd looking hotspot in the flickering fluorescent.
10 Months Ago
Radtown S2P: Distance flare range adjustments.
10 Months Ago
Radtown S2P: Some lights stay on 24/7 Fixed script incompability breaking the fluorescent emissive material flicker
10 Months Ago
Radtown S2P: Fixed flickering light in main garage behaving weirdly. Fixed a few inverted trigger volumes causing various weirdness with FX/Lighting. Fixed the main fire shadow light teleporting to the middle of the radtown at runtime. Fixed lobby fire not having sound and damage triggers. Fixed wall clipped flickering at two rad barrels. Tweaked some PFX LOD distances.
10 Months Ago
Final prefab (code fix pending)
10 Months Ago
Final'ish attack prefab, but IK script is still screwing it.
10 Months Ago
Fixes
10 Months Ago
Attack FX
10 Months Ago
10 Months Ago
▋▋▄█▇ ▅▆▉▉▉▌▅ ▍▋▌▅▅▆ ▌▅▊█▅▆▊▌.
10 Months Ago
Wall clip improvement tests WIP.
10 Months Ago
Merge from main
10 Months Ago
Reapplied effects - explosion to main camera.
10 Months Ago
Explosive prefabs facelift WIP.
10 Months Ago
Merge from patrolheli_fixes/dmgfx
10 Months Ago
New spotlight lighting treatment & related textures.
10 Months Ago
Office Ceiling A material/texture pass.
10 Months Ago
Metas that belong here.
10 Months Ago
Finalized heli for merging. Better distance scaling on impacts.
10 Months Ago
Playtest damage tweaks.
10 Months Ago
PFX Scene backup
10 Months Ago
Fire additive fixes.
10 Months Ago
Updated comp damage with new sparkies.
10 Months Ago
10 Months Ago
Cherrypicked metal bulletholes.
10 Months Ago
Proper orientation fix.
10 Months Ago
Impact sub emitter rotation fixes
10 Months Ago
New spark textures to replace the old bois from 2014 Explosion overlay post stuff. Additive fire prefab iteration.
10 Months Ago
File org.
10 Months Ago
Flame explosive orientation tweak for code review.
10 Months Ago
Napalm fixes.
10 Months Ago
Various post playtest fixes.
10 Months Ago
Rocket type visual consistency & napalm effect.
10 Months Ago
Gib & bullet tweaks.
10 Months Ago
Vertex stream unfuckery on the new explosions and streaks. Texture tweak on engine exhaust Added close-up engine exhaust FX Sidegun tweaks. Component destruction fixes for new explosions.
10 Months Ago
Heli death fx
10 Months Ago
Explosion post profile & file org.
10 Months Ago
Ported ExplosionScreenBounceFade
10 Months Ago
Explosion files.
10 Months Ago
Missing file.