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6,304 Commits over 4,049 Days - 0.06cph!

10 Months Ago
Missing file.
10 Months Ago
Fixes/pre-merge stuff.
10 Months Ago
Rocket fire replacement. Old mat reserial.
10 Months Ago
Nixed ancient chaff fx.
10 Months Ago
Updated gunfire FX. Improved muzzle flash color consistency. Deleted a duplicate smaller FX that seemed unused.
10 Months Ago
Ancient file cleanup.
10 Months Ago
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10 Months Ago
Simplified rockets a bunch. Lighter performance hit. Gave manpad rocket trail smoke the same optimization treatment.
10 Months Ago
Haxed component destroyed Z values so that it plays slightly in front instead of clipping through the middle of the chopper.
10 Months Ago
Made window glass less matte and dull.
10 Months Ago
10 Months Ago
File organization
10 Months Ago
Component damage effects inherit velocity, and other related tweaks.
10 Months Ago
Critter displacer back to main camera.
10 Months Ago
A range of shoal prefabs. Critter displacer added to main camera. Surface culling still buggy (WIP)
11 Months Ago
Fixed issue with smoke lingering. Missing mat change.
11 Months Ago
Fixed ground effect being rotated for some reason. Fixed blurred prop blades being fully lit on the bottom when sunlight hits the top of them.
11 Months Ago
Fixed heli spawning with the spotlight enabled regardless of TOD.
11 Months Ago
Cleaned a boatload of old legacy stuff from the prefab.
11 Months Ago
Damage, weakspot & impact fx. Applied to prefab.
11 Months Ago
Fixes
11 Months Ago
New set of damage and destruction effects to be in line with the other choppers.
11 Months Ago
Minor scrap transport damage fx improvement. Improving patrol heli damage fx WIP.
11 Months Ago
Updated & enabled the navs and beacon that were already present on it but hidden. Just to test.
11 Months Ago
Spotlight & flare fixes.
11 Months Ago
Optimized textures. Removed old FP logo. Optimized lights. Fixed spotlight glare issue.
11 Months Ago
Tuned motorbike headlights.
11 Months Ago
Radtown S2P
11 Months Ago
Added a TOD toggle on electrical lighting. Fixed faulty street light bounce.
11 Months Ago
Radtown S2P
11 Months Ago
Various lighting related prefab stuff. Road cone transmission texture.
11 Months Ago
Finalized with everything relevant moved to volume triggers. + Atmosphere zones and FX.
11 Months Ago
Lighting prefab backup / Volume fuckery
11 Months Ago
Moving everything to occlusion volumes WIP. Static candle prefabs support volumes.
11 Months Ago
Shifting some lighting things around into culling volumes. Both because paper thin walls, but also performance.
11 Months Ago
Culling volume tests for lighting purposes.
11 Months Ago
Candle prefab lighting updates. Lighting prefab backup.
11 Months Ago
Candles use standard thick transmission shader instead of the depracated packed one.
11 Months Ago
Changed some shelf contents for lighting purposes. Lighting prefab backup
11 Months Ago
Minor prop swizzling for lighting purposes.
11 Months Ago
Fixed building ceiling material not having any secondary textures applied.
11 Months Ago
Prefab backup
11 Months Ago
Nixed some light fixtures from scene. wallLight cold material uses emission fresnel. Lighting prefab backup.
11 Months Ago
Lighting backup
11 Months Ago
Plastic road cones use new transmission feature. Optimized some texture sizes down on them.
11 Months Ago
Added off variant prefab.
11 Months Ago
Fixed a floater. Lighting prefab backup.
11 Months Ago
Shadow regression fix.
11 Months Ago
Fixed light prefab regression & updated with new features.
11 Months Ago
Progress backup