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6,709 Commits over 4,232 Days - 0.07cph!

10 Months Ago
Refined the honey SSS parameters to fix it sometimes glowing too hard in certain lighting conditions.
10 Months Ago
merge from bee_grenade2
10 Months Ago
Assigned the grenade impact to bee-grenade-explode (placeholder)
10 Months Ago
Made the 3p held grenade not so small.
10 Months Ago
3p held visual consistency fix.
10 Months Ago
Fixed bee grenade worldmodel having two LOD scripts and some distance weirdness. Now only uses 3 LOD states instead of 5.
10 Months Ago
Material tweaks.
10 Months Ago
Merge from bee_grenade2
10 Months Ago
VM Bees. Various mat tweaks.
10 Months Ago
Merge from bee_grenade
10 Months Ago
Material tweakaroos and some related files.
10 Months Ago
Merge from bee_grenade
10 Months Ago
Merge from hopper (new instance of human gib files)
10 Months Ago
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10 Months Ago
Bound new SSS profile to natural beehive.
10 Months Ago
Small texture optimization on the natural beehive. Gave it a bespoke SSS profile, for a more delicious honey look.
10 Months Ago
Texture optimization.
10 Months Ago
Bespoke bee patterns for the beehive - instead of just using the open air swarm.
10 Months Ago
Beeswarm FX with notes.
10 Months Ago
Beehive texture size / mat setting optimization.
10 Months Ago
Beeswarm progress.
10 Months Ago
Bee atlas files.
10 Months Ago
More polish. Smoke wisp single sided for better lighting response.
10 Months Ago
Minor FX polish.
10 Months Ago
Fixes.
10 Months Ago
Small tweaks.
10 Months Ago
Render queue tweak for odd viewing angles.
10 Months Ago
Fixed the bottle ripple accidentally being a fluorescent yellow.
10 Months Ago
Adjusted IO table LOD distances. (LOD1 no longer kicking in when you're almost touching it)
10 Months Ago
Optimized IO table texture settings and sizes. Fixed AO on it not being linear (too dark)
10 Months Ago
Finalized cooking workbench lighting&fx
10 Months Ago
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10 Months Ago
Cooking table progress
10 Months Ago
Added some polygons to the cooking workbench liquid bottle that was looking a little PS2.
10 Months Ago
Emissive texture tweaks.
10 Months Ago
Cooking Workbench FX & Lighting WIP.
10 Months Ago
Cherrypicked fireflickerfix.
10 Months Ago
Merge from fireflickerfix
10 Months Ago
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10 Months Ago
Optimized cooking workbench texture settings/sizes. Removed a couple of textures that weren't doing anything (flat) Set AO to Linear.
10 Months Ago
Molotov fix & damage values normalized for 5 fireballs.
10 Months Ago
Molotov fire consistency update
10 Months Ago
Merge from main
10 Months Ago
Molotov stuff for the orientation fix.
10 Months Ago
Final conversion.
10 Months Ago
Progress backup
10 Months Ago
Split the meat processing FX into two; human corpse and other flesh.
10 Months Ago
Corpse ingestion FX & gib files.
10 Months Ago
Hopper suction + related mat/textures. Added texture scroll to VertexLit Blended Custom