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6,448 Commits over 4,110 Days - 0.07cph!

11 Months Ago
new cookie & volumetrics on all projectors fixed consistency between 1p and 3p
11 Months Ago
1P volumetric tests Updated cookie
11 Months Ago
11 Months Ago
Full lighting treatment
11 Months Ago
Stuff not for this patch
11 Months Ago
merge from flashlightfixes
11 Months Ago
Flashlight fixes (safe version, ball fixes only).
11 Months Ago
merge from ocean-override-curves
11 Months Ago
merge from world_update_2
11 Months Ago
Merge from underwaterlights (max depth darkness toned down)
11 Months Ago
Tuned max depth darkness down further.
11 Months Ago
Merge from underwaterlights
11 Months Ago
Falloff tweaks. Brighter shallows.
11 Months Ago
Merge from underwaterlights
11 Months Ago
v2 tuning of underwater.
11 Months Ago
Merge from world_update_2
11 Months Ago
Functional but terrain gen weirdness remains.
11 Months Ago
Underwater light extinction fix test
11 Months Ago
Offset fuckery Decor genocide Mild river speed flow tweak pfx tweaks
11 Months Ago
Progress
11 Months Ago
Merge from manpad_fix
11 Months Ago
Fixed custom vertex streams on manpad fx
11 Months Ago
Merge from Frontier_HighCaliberRevolver
11 Months Ago
parented the new 1p bullet drop to something other than the gun
11 Months Ago
Fixed dropped cartridges having a mind of their own after landing on the ground. Fixed blurriness on them too.
11 Months Ago
3rd person reloads with ammo type variants.
11 Months Ago
Final'ish - pending IK fix script.
11 Months Ago
3rd person motion fixes, part 14
11 Months Ago
Cleanup
11 Months Ago
Finalized prefabs.
11 Months Ago
Split into different 1st and 3rd prefabs because reasons. Movement improvements/fixes
11 Months Ago
3rd person movement stuff
12 Months Ago
Movement improvements.
12 Months Ago
Motion iteration
12 Months Ago
Viewmodel overrides.
12 Months Ago
Missing file
12 Months Ago
Conditional first person FX stuff.
12 Months Ago
Finalized core.
12 Months Ago
Backup
12 Months Ago
Backup
12 Months Ago
Progress
12 Months Ago
Base flame
12 Months Ago
Working files.
12 Months Ago
Switched the old torch flame texture compression to DXT5|BC3 to fix the compression visual noise.
12 Months Ago
Lightning cloud daytime fix.
12 Months Ago
Aurora & lightning iteration +optimization.
12 Months Ago
Improved rain visuals immensely.
12 Months Ago
Merge from /naturetonetests: -Very mild ground_plants, mushroom, hemp and potato mat tweaks for color consistency & harmony. -Optimized wood piles -Adjusted some tree MIPs for a less blocky look from a distance.
12 Months Ago
Various minor ground foliage tone adjustments for constency/harmony. Optimized legacy wood pile textures.