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6,768 Commits over 4,294 Days - 0.07cph!

12 Months Ago
Molotov fire consistency update
12 Months Ago
Merge from main
12 Months Ago
Molotov stuff for the orientation fix.
12 Months Ago
Final conversion.
12 Months Ago
12 Months Ago
Progress backup
12 Months Ago
Split the meat processing FX into two; human corpse and other flesh.
12 Months Ago
Corpse ingestion FX & gib files.
12 Months Ago
Hopper suction + related mat/textures. Added texture scroll to VertexLit Blended Custom
12 Months Ago
Light setup for Hopper + related mats & meshes.
12 Months Ago
Optimized hopper textures. Removed that 2k emission texture that was just black. Removed the on/off text from the lights because that's not what they will indicate anymore.
12 Months Ago
Profiles
12 Months Ago
More profile WIP.
12 Months Ago
More cloud setup. Radius shrunk from 6mil to 60k to get the horizons & sunsets better.
12 Months Ago
Cloud configuration
1 Year Ago
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1 Year Ago
Merge from main.
1 Year Ago
Merge from main
1 Year Ago
Less horizontal frustum shift on the torch holder fire vertical billboard.
1 Year Ago
Fixed fire FX flickering off for a split second every few seconds in the Campfire, Furnaces and Fireplace. (Unity particle system change?)
1 Year Ago
Final tweak on the deployed siege explosion effects, to make them behave properly on ground placement.
1 Year Ago
Deployed explosive lit state.
1 Year Ago
Deployed canister explosion WIP. Uses own prefab instead of sharing with catapult ammo.
1 Year Ago
Updated lit state FX.
1 Year Ago
Flame explosion for deployed cata ammo.
1 Year Ago
Piercer pen FX rotated to the new system. Debug gizmo disabled. Shifted it forward 0.05 for extreme angles.
1 Year Ago
Siegetower col effect.
1 Year Ago
Ballista collision iteration. Catapult collision.
1 Year Ago
Ballista collision impact fx.
1 Year Ago
Sped up cata ammo fire a bit.
1 Year Ago
Fixed some impact gibs getting stuck in walls.
1 Year Ago
Fixed missing LOD scripts.
1 Year Ago
Tweaked screen shake on explosive catapult shot.
1 Year Ago
Fixed some minor catapult FX issues. Cleaned up temp files.
1 Year Ago
Updated wood & metal shield impacts.
1 Year Ago
Incendiary catapult projectile has its own larger fireball spawn. Spawn fewer of them.
1 Year Ago
Flame arrow less stretchy during the middle of the mini crossbow reload animation.
1 Year Ago
Fixed fireball smoke lingering on after fire extinguishes.
1 Year Ago
Normal flame arrow impact updated to be in line with the new flame catapult & ballista flame burst impacts.
1 Year Ago
Fixed fire arrows spawning the old fireballs, and deleted all those hidden beancan grenade meshes from the flame arrow fire (lol?)
1 Year Ago
Piercer flip bugged (with gizmo) for Ian.
1 Year Ago
Orientation almost working
1 Year Ago
Added a orientation debug gizmo for Ian.
1 Year Ago
Workaround for that one weird floating gib ghost.
1 Year Ago
Shake tweak on large boulder.
1 Year Ago
Setup FX and screen shake profiles for medium and small catapult boulders.
1 Year Ago
Shifted renderqueue on smoke_whispy by 1, to fix FX elements sometimes not sorting through the refractive glass.
1 Year Ago
Small damage effect ram head fixes.
1 Year Ago
Applied a refactored rotation-agnostic version of the non-blinding arrow flame to the mini crossbow, so that it can do its spinny gymnastics.
1 Year Ago
Updated flame arrow FX for hunting/compound/legacy and crossbow, for improved aiming visibility