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6,842 Commits over 4,322 Days - 0.07cph!

1 Year Ago
Fixed docile bees around hives inheriting unwanted nested prefab elements, including that one giant fat bee.
1 Year Ago
Disabled the spark element on fire additive damage impact FX - until we start using another prefab for players taking open flame damage.
1 Year Ago
Fix for bee fire damage state. Added a bee falling down dead subemitter when taking damage.
1 Year Ago
Merge from bee_grenade2
1 Year Ago
Fixed orientation issues with the jar impact splatter. Added honey splat and more directionality. Removed FX offset because RNG rotation on projectile.
1 Year Ago
More visibility improvements: - Forced motion vectors off - Larger base size, with a strict max screen size: For better mid range visibility.
1 Year Ago
Dragged out backend fade because screen space scaling.
1 Year Ago
Min size up +0.0005 for good measure.
1 Year Ago
Setup the FX for the viewmodel renderer, but left it disabled because a step is missing.
1 Year Ago
Deployed hide until mobile fix
1 Year Ago
Bees scaled up a little bit with distance to improve visibility. Master swarm tweak.
1 Year Ago
Simplified FX for WM/Entity
1 Year Ago
Deployed, ent and worldmodel. Fixed missing outline.
1 Year Ago
Jar bee FX tightened.
1 Year Ago
Fixed campfire ignition lag.
1 Year Ago
Visibility tweaks.
1 Year Ago
Fixed a bunch of shit making the cauldron FX hate the cooking wb. Cauldron flame no longer flickers. Cauldron visual meats are now fully submerged for lighting reasons, and you should always fully boil your human meat anyway.
1 Year Ago
Flame material test for culling bug.
1 Year Ago
PFX LOD tweaks.
1 Year Ago
Kettle texture size optimization.
1 Year Ago
Kettle steam & LOD.
1 Year Ago
Cooking FX positions/scales for all types of meats. Reworked cooking smoke so that it exhausts the oven regardless of FX prefab orientation. Set horizon occlusion on some meats.
1 Year Ago
Cooking FX improvements.
1 Year Ago
Can't remember what I changed in this prefab, but it must have been good.
1 Year Ago
Tweaks to CookingTable lighting to stop bleed onto the top shelf where food being cooked is now shown.
1 Year Ago
Fixed the bees occasionally burping fire. Fixed smoke being rigid. Bee resolution increased a bit.
1 Year Ago
Impact with debug gizmo. Converted 10 of the blunt damage (half) into slash damage because glass shards.
1 Year Ago
Breaks on contact instead of bouncing off walls with a timer.
1 Year Ago
Grenade impact FX
1 Year Ago
LOD tweaks
1 Year Ago
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1 Year Ago
Reworked deployed and worldmodel so that it looks like the viewmodel.
1 Year Ago
Refined the honey SSS parameters to fix it sometimes glowing too hard in certain lighting conditions.
1 Year Ago
merge from bee_grenade2
1 Year Ago
Assigned the grenade impact to bee-grenade-explode (placeholder)
1 Year Ago
Made the 3p held grenade not so small.
1 Year Ago
3p held visual consistency fix.
1 Year Ago
Fixed bee grenade worldmodel having two LOD scripts and some distance weirdness. Now only uses 3 LOD states instead of 5.
1 Year Ago
Material tweaks.
1 Year Ago
Merge from bee_grenade2
1 Year Ago
VM Bees. Various mat tweaks.
1 Year Ago
Merge from bee_grenade
1 Year Ago
Material tweakaroos and some related files.
1 Year Ago
Merge from bee_grenade
1 Year Ago
Merge from hopper (new instance of human gib files)
1 Year Ago
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1 Year Ago
Bound new SSS profile to natural beehive.
1 Year Ago
Small texture optimization on the natural beehive. Gave it a bespoke SSS profile, for a more delicious honey look.
1 Year Ago
Texture optimization.