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6,195 Commits over 3,988 Days - 0.06cph!

11 Months Ago
Shadow improvements. Also fixed the related strobelight issue.
11 Months Ago
Added a fix for the flare regression, and made it behave better from the side.
11 Months Ago
Fixed performance issue on the deployable search light. Improved lighting setup on it. Fixed some other random issues like the duplicate collider existing in the ground underneath it.
11 Months Ago
Fixed 3P attachment offsets. Fixed SKS ejected shells not having any drag and going sub-orbital 3P Muzzlebrake orientation fixed. Slight color consistency improvement on the muzzle brake flashes (global)
11 Months Ago
3rd person eject fix
11 Months Ago
SKS attachments and FX
11 Months Ago
additive_fire FX for incendiary ammo impacts
11 Months Ago
Merge from main
11 Months Ago
Merge from main
11 Months Ago
New FX for lantern because cozy.
11 Months Ago
Various lantern regression fixes. Improved lighting from it a little bit. Tweaked light color a tad, for greater contrast vs flame lights.
11 Months Ago
Merge from main
11 Months Ago
Clatter helmet PFX fixes and visual refresh: -Flame tone adjusted to be more in line with the new fires. -Improved heat shimmer, which had regressed. -Performance optimized: No longer relies on noise, less overdraw & LOD tweaks. -Cleaned a script from the prefab that was doing nothing.
11 Months Ago
Iteration
11 Months Ago
Applied first iteration of attack
11 Months Ago
Shotgun powdery prefab
11 Months Ago
Muzzle WIP
11 Months Ago
Underwater post toggles.
11 Months Ago
Fixes
11 Months Ago
Proper new underwater settings RC
11 Months Ago
Chromatic ab fix.
11 Months Ago
Fix
11 Months Ago
Blur method solution test
12 Months Ago
Fixed MLRS screen map stencil sometimes clipping into the players legs.
12 Months Ago
Laptop screen emits onto things.
12 Months Ago
Screen bloom improvements.
12 Months Ago
Opacity fix.
12 Months Ago
Hacking laptop interface improvements
12 Months Ago
Fixed Hackable Crate keypad looking all fubar. Improved the indicator light and made it emit onto players.
12 Months Ago
Fixed blinding button materials in Trainyard. Made the arrows on the red buttons white for visibility. Could barely read them. S2P.
12 Months Ago
Scrap & attack helis use nested rotor wash prefabs as well, for ease of optimization. Should no longer have the weird rotor wash collision behaviour.
12 Months Ago
Chinook & Patrol Heli ground wash collision fix & reduced minimum height needed for visual dust spam from 80 > 40 on both. Moved Chinook wash FX to nested prefab.
12 Months Ago
Better underwater distance benchmark prefab.
12 Months Ago
Water distance fixes.
12 Months Ago
Water visibility distance tweaks & better lighting consistency between goggles and no goggles.
12 Months Ago
Vision marker setup
12 Months Ago
Removed soft blend from mlrs_lightmask to fix the badass looking mlrs blinkers not rendering.
12 Months Ago
Flamethrower 3rd person center point fix. Improved flamethrower pilot light look and performance, now lights up a very tiny area around the barrel.
12 Months Ago
Crossbow & legacy bow fire arrow visual upgrades.
12 Months Ago
Compound bow 3rd/1st fire arrow updates.
12 Months Ago
Fire arrow projectile visual revamp Trimmed the trail renderer from it for performance, since it's covered by smoke trail anyway Arrow now illuminates a little bit around it mid-flight.
12 Months Ago
Reworked fire arrows on hunting bow viewmodel
12 Months Ago
Fixed all hunting bow arrowheads so they don't render on the middle of the arrow shaft in 3rd person. Reworked the fire arrow flames so that it doesn't bug out and stretch on vehicles. Also added a tiny light source to it and made it look and perform better.
12 Months Ago
Impact cleanup
12 Months Ago
Occlude underwater rendering.
12 Months Ago
Looping fix.
12 Months Ago
Screen shake configuration and pooling scripts.
12 Months Ago
Fixed artifacts on torch flame.
12 Months Ago
FX meta spam
12 Months Ago
Merge cleanup.