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5,836 Commits over 3,837 Days - 0.06cph!

1 Year Ago
Final cliffing
1 Year Ago
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▊▊▋▅▋ ▌▋▇▇▉▇ & ▌▄▉▊█▌▍ ▋▊█▉█
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1 Year Ago
Final grading for L. Light emission driven by its own entity to simplify.
1 Year Ago
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1 Year Ago
Slightly brighter underwater visibility.
1 Year Ago
merge from particle-fade-mod
1 Year Ago
Merge from particle-fade-mod
1 Year Ago
Readied for the new screenspace features.
1 Year Ago
Finalized medium.
1 Year Ago
Converted small streaks to 6P shading
1 Year Ago
Medium core is 6P shaded Atlas iteration
1 Year Ago
New smaller mushroom atlas for better M/L difference
1 Year Ago
S/M/L tuning WIP
1 Year Ago
Finally a rolling smoke atlas that isn't garbage. Scene backup.
1 Year Ago
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Lingering smoke atlas with termination baked in, probably better than all this shader fuckery.
1 Year Ago
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1 Year Ago
Atlas tweaks & particle system iteration
1 Year Ago
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1 Year Ago
Finalized enabled prefab with lightex, sound loop, LODs and minor iterations.
1 Year Ago
Final torchholder enabled state. Blue bottomed atlas variant.
1 Year Ago
Torch flame & related files. Sorted duplicate ember files from a prior messy merge.
1 Year Ago
Large explosion stuff & temp working files.
1 Year Ago
Merge from post-radial-blur
1 Year Ago
XL ground kickup experiment working files & scene backup
1 Year Ago
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Final'ish med explosion
1 Year Ago
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1 Year Ago
Progress. Secondary atlas files & naming consistency.
1 Year Ago