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6,884 Commits over 4,383 Days - 0.07cph!

1 Year Ago
Fixed blurry birds.
1 Year Ago
Fixed blurry spraycan sprays.
1 Year Ago
Fixed blurry fireplace
1 Year Ago
Applied lighting to Ziggurat A. S2P (Small trigger code bug exists on Asana)
1 Year Ago
Fixed a couple of inverted triggers.
1 Year Ago
Renamed new lighting prefab.
1 Year Ago
Added occluders to Ziggurat lighting. Deleted the old lighting prefab.
1 Year Ago
More obvious difference between medium and high state of charge on battery PFX.
1 Year Ago
Mild polish on the programmer art electric wire flow overlay.
1 Year Ago
Merge from main
1 Year Ago
IO wire color value overhaul. No longer break PBR rules by having pitch black albedo or 255'd colors etc. Updated the base albedo and normal map. Looks better.
1 Year Ago
Laser detector facelift. SSS improvements.
1 Year Ago
Conveyor performance optimization: - Indicator light activity cull distance changed from 20 to 10. - Changed EntityFlag_Toggle to just Play/Pause instead of toggling the entire game objects on and off.
1 Year Ago
Ceiling light facelift. _nobracket variant of the model, so that it doesn't look bolted to mid-air. Volumetrics vs refraction interference fix.
1 Year Ago
Simplelight facelift. (Also the glass no longer magically glows in the dark like it's radioactive, sorry!) Battery FX fix.
1 Year Ago
Simplelight polish WIP.
1 Year Ago
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1 Year Ago
Removed all animation from the electric furnace lighting, because it's not a flickering fire.
1 Year Ago
Exhaust tweak.
1 Year Ago
Various polish & fixes.
1 Year Ago
Added an optional secondary light to EmissionBlink (behind a default off bool) Adjusted the seismic sensor to use it, so that it can emit bounce.
1 Year Ago
Adjusted siren light material timings to match the light rotation timings. Shadow settings configured for upcoming building block shadow proxy changes. Other polish.
1 Year Ago
Seismic detector: Fixed blinker emission script. Blue sirenlight: Fixed light defaulting on after moving out and into cull range again. Red sirenlight: Fixed shadow glitch.. maybe. Electric heater: Heat shimmer outline improvement. Electric furnace: Fixed LightEx making the cookie light too strong. Small generator: Pulsed the exhaust because 1 cyl engine.
1 Year Ago
Various polish. Red/blue siren light SSS profiles.
1 Year Ago
Test setup
1 Year Ago
Updated battery arcs. Large battery also has visual state arcs like the medium one.
1 Year Ago
Tesla coil prefab fix. Removed that entire siren light hierarchy from the tesla coil (lol?)
1 Year Ago
Merge fix 2/2
1 Year Ago
Merge fix 1/2
1 Year Ago
Switched these back to green power lights.
1 Year Ago
Merge from main
1 Year Ago
Culling volumes for lights. Lighting LOD & bleed optimization.
1 Year Ago
Looping iteration.
1 Year Ago
Godrays from the top of the ziggurat. Flare texture tweaks. Lighting update.
1 Year Ago
Prepped prefab for cull volumes.
1 Year Ago
Added night eye FX to crocs, wolves (disabled until code) Moved tiger protection file to the right folder. Adjusted night eye color on the different species to be a little different.
1 Year Ago
Moved bear protection file to the right folder too.
1 Year Ago
Moved the croc protection file to the correct folder.
1 Year Ago
Clean fix
1 Year Ago
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1 Year Ago
Lighting progress
1 Year Ago
MIP stream disable on a buncha bradley/mlrs/codelock static stuff.
1 Year Ago
Ziggurat lighting prefab WIP
1 Year Ago
Fixed terminals casting a light when not in use.
1 Year Ago
Fixed terminals casting a light when not in use.
1 Year Ago
Redid the large furnace lighting optimizations and flicker fix
1 Year Ago
MIP tweaks & texture size optimizations
1 Year Ago
Tested turning off MIP streaming on the base atlas.
1 Year Ago
Subtle hue difference in the eye reflection of a panther vs a tiger.