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6,448 Commits over 4,110 Days - 0.07cph!

12 Months Ago
Further ground foliage tone tweaks. Mip coverage tweaks on tree billboards to mitigate some of the blocky look.
12 Months Ago
Various ground foliage tone/brightness tests for mesh+terrain consistency & contrast.
12 Months Ago
Smoothed biome temperature curves so that temp no longer briefly dips right before it starts to rise.
12 Months Ago
Adjustments to aerial density for the new grading. Less hazy at a distance. Lowered it at night too. Makes anti-gamma range a little better.
12 Months Ago
Made it not loop indefinitely.
12 Months Ago
Ported the ammo models from the other branch. 3rd person reload FX with new IK fixer.
12 Months Ago
Texture optimization & sRGB.
12 Months Ago
Adjusted muzzle pos. Iterated on FX. Manifest.
12 Months Ago
Fixed Patrol Heli tracer visibility.
12 Months Ago
LOD tweaks FX iteration
12 Months Ago
Fuzzed the backend/origin of the side blast flipbook.
12 Months Ago
Fixed HCR attack prefab reference. Iterated on attack.
12 Months Ago
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12 Months Ago
HCR attack prefab & related files.
12 Months Ago
HCRevolver uses local FX folder. Fixed muzzle origin offset. Temp working files & scene.
1 Year Ago
Added ParticleSystemPostIK + some temp files
1 Year Ago
Quick optimization pass on tree-impact FX. No longer taxes CPU on needless flake collisions etc. Related material tweaks.
1 Year Ago
Moon size increased a further 0.1, to get it precisely equal to the Sun's size. The game is good now.
1 Year Ago
Slightly tweaked weather ratios for the updated types.
1 Year Ago
Storm tweaks (missing ambient dimming script feature, so lighting too bright atm)
1 Year Ago
More weather fixes/tweaks.
1 Year Ago
Rain profile tweaks.
1 Year Ago
Weather profile iteration.
1 Year Ago
Nicer overcast weather.
1 Year Ago
Ocean surface reflection tweaks for better sunsets.
1 Year Ago
Godray tweaks. Cloud tweaks to mitigate that artificial normal map look in certain lighting conditions.
1 Year Ago
Sky day cycle color iteration; Smoother sunsets with improved volumetrics. Milder twilight clouds. Better night clouds. Less sun color banding. Etc. Also related climate tweaks.
1 Year Ago
Log pile AO doesn't go pure black in the middle.
1 Year Ago
Testing less washed out color grading. More oldschool.
1 Year Ago
Bubble in-motion fixes. Work prefab cleanup.
1 Year Ago
Adjusted screen albedo texture for better contrast in different lighting conditions.
1 Year Ago
Underwater reverse FX
1 Year Ago
This file was supposed to be on this branch.
1 Year Ago
Underwater shimmer mat tweaks.
1 Year Ago
Iteration
1 Year Ago
Underwater FX. Saved buncha VRAM on our bubble mat.
1 Year Ago
Fixed timings on reload animation FX call. Iterated on FX.
1 Year Ago
Blunderbuss uses local animation effects folder instead of double barrel shotgun.
1 Year Ago
Ammo model texture setting pass. Optimized texel sizes down to be more consistent with the weapons.
1 Year Ago
1 Year Ago
Updated C4 mats & textures to use Rust Standard instead of the deprecated custom shader. Updated the lighting on C4. Explosion related WIP backup.
1 Year Ago
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1 Year Ago
1 Year Ago
Experiments with new offset script feature.
1 Year Ago
Script tests
1 Year Ago
Optimized some texture settings. Reload FX. Moved port coords for reload FX.
1 Year Ago
Adjusted IO counter to look better. Should also be converted to TMP SDF to look less blocky.
1 Year Ago
Possible improvement for the superscaled impact sparks.
1 Year Ago
Temporarily removed explosion blur to error fix.
1 Year Ago
Missing file