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6,304 Commits over 4,049 Days - 0.06cph!

11 Months Ago
Progress backup
11 Months Ago
FX for broken road barrier.
11 Months Ago
Rotated one barrier a little bit to match access lights.
11 Months Ago
Lighting progress. Related new mats.
11 Months Ago
Fixed some material regressions on the siren lights. Siren lights use new fresnel emission
11 Months Ago
Removed simplelight from gate prefab.
11 Months Ago
Moved hobo to lighting prefab, because it has bespoke optimized lighting for that area.
11 Months Ago
Small hue tweak on Hobo lights.
11 Months Ago
Smol wall vent nudge.
11 Months Ago
Prefab backup
11 Months Ago
Disabled a small metallic wall shelf because problematic unavoidable specular lighting bleed.
11 Months Ago
Heater static prefab lighting tweak
11 Months Ago
Prefab backup
11 Months Ago
Pottedplant.mat using Rust/Std transmission instead of Foliage. Looked broken and wasn't using wind features anyway.
11 Months Ago
Progress backup
11 Months Ago
Merge from main
11 Months Ago
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11 Months Ago
Further tweaks & fix candidate for underwater torch.
11 Months Ago
Fixed certain biome post sometimes overriding water post and darkening it too much. Further tweaks to help the underwater torch work with the new attenuation.
11 Months Ago
Recycler lighting
11 Months Ago
Shadow bleed fix.
11 Months Ago
Progress backup
11 Months Ago
Lighting prefab backup Shifted some pipes around a tiny bit for lighting purposes
11 Months Ago
Shifted some AC ducting around for lighting purposes
11 Months Ago
Progress backup
11 Months Ago
Lighting WIP
11 Months Ago
Fixes
11 Months Ago
Moved lighting to its own prefab.
11 Months Ago
Shadow proxy tweak
11 Months Ago
Use new'ish emission fresnel on Fluor fixtures.
11 Months Ago
Fixed clipping decal. Heater mat tweak.
11 Months Ago
Shadow proxy fix.
11 Months Ago
Added shadow proxy to sbl_garage_door to fix heavy light bleed.
11 Months Ago
Heat shimmer to prop heaters.
11 Months Ago
Some heater_floor material/texture tweaks and MIP adjustments because emissive UV islands are packed too tight. Base prefab lighting tweaks to match. Fixed off variant prefab not actually being off. Off variant used on the second floor garage.
11 Months Ago
Merge from main
11 Months Ago
Rotorwash FX play fixes. Fixed Minicopter not using the nested small wash prefab. Slight optimizations.
11 Months Ago
Fixes
11 Months Ago
Iterations
11 Months Ago
Merge from main
11 Months Ago
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11 Months Ago
Fixes
11 Months Ago
Looping fix.
11 Months Ago
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11 Months Ago
Collision FX. Color space fix on med explosion texture. (Unrelated)
11 Months Ago
Damage effects for motorbikes. Road FX tweaks.