6,214 Commits over 3,988 Days - 0.06cph!
Various lighting, material, occlusion, screen improvements. (WIP)
▍▉▉█▊▋▇▊▇ █▍ ▋▅▆▄█▊ ▋▅ ▊▅▍▅▆▌ ▌▊▍ ▊▉ ▉▌▊▋▉_▇▅▆▆▆█▆▌▋▌▄▉▇
▅▋█▊▌▇▉▅▋ ▊█▊▆▉▍ ▇▅▊ ▋▉▇▋▍
Fixed muzzle orientation again
Attack tweaks.
Viewmodel muzzle point pushed back a bit.
▆▄▇▌▉▅ ▌▇▆▋▊ ▇▌▍▊▇▉▆▋▌▉▆ ▋▊▍
Muzzle & eject loc, speed/cycle iteration.
▍▋▌█▋ ▉▅▌▍▌▌ ▍▋▋▅ █▌▉▋ ▇▍▊▌█▉▅▆
Screen content iteration.
Oscilloscope.
Second screen light & AmbientLightLOD
Top screen & icon optimization.
Screen stuff & related shader+files.
Preliminary screen setup & related files.
More gaseous muzzle fx.
Better calibrated tones on muzzle flash side/front textures.
▌█▊▅▄ ▊▆█▆▍ ▆▇▉▊▉ ▊▇▄▆▌▉▄▆▉ █▇▍
Large Furnace: Nudged bounce light distance down a tiny fraction to fix a little ground bleed.
Fixed merge fuckery in flare material.
Nixed flame_jet atlas, not needed
Smoke omni RC
Scene backup
▍▉▌▍█ ▅▇▊ ▊▆█▇▅▉ ▍▌▆▍▍▍█▊█▋▄ ▇▄▅▅
Converted textures and material from deprecated core shader setup, to rust standard
█▅▄▉▊▌▆▆▅▍▅ ▊▄▅▊█▋ ▌▋ & ▊█▊▌▌▄▋ ▊▅▄▄▋
Recycle times & light instance fix.
Fixed inherited rotational bug
Fixing subemitter rotational inherentece fuckery WIP
Optimized collisions. LOD'd collisions fully away at 25m.