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6,214 Commits over 3,988 Days - 0.06cph!

1 Year Ago
Various lighting, material, occlusion, screen improvements. (WIP)
1 Year Ago
Materials
1 Year Ago
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1 Year Ago
Flamejet concept
1 Year Ago
LOD & fixes
1 Year Ago
Optimized attack prefab.
1 Year Ago
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1 Year Ago
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1 Year Ago
Fixed muzzle orientation again
1 Year Ago
Fixed attack prefab.
1 Year Ago
Attack tweaks. Viewmodel muzzle point pushed back a bit.
1 Year Ago
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1 Year Ago
Muzzle & eject loc, speed/cycle iteration.
1 Year Ago
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1 Year Ago
Screen content iteration. Oscilloscope.
1 Year Ago
Second screen light & AmbientLightLOD
1 Year Ago
64px instead of 128px
1 Year Ago
Canvas fix
1 Year Ago
Top screen & icon optimization.
1 Year Ago
Screen stuff & related shader+files.
1 Year Ago
Preliminary screen setup & related files.
1 Year Ago
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1 Year Ago
1 Year Ago
More gaseous muzzle fx. Better calibrated tones on muzzle flash side/front textures.
1 Year Ago
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1 Year Ago
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1 Year Ago
Large Furnace: Nudged bounce light distance down a tiny fraction to fix a little ground bleed.
1 Year Ago
Fixed merge fuckery in flare material.
1 Year Ago
Nixed flame_jet atlas, not needed Smoke omni RC Scene backup
1 Year Ago
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1 Year Ago
Flame jet iteration
1 Year Ago
Flame jet smoke
1 Year Ago
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1 Year Ago
Flamethrow WIP
1 Year Ago
Converted textures and material from deprecated core shader setup, to rust standard
1 Year Ago
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1 Year Ago
▆▊▌▉▇ ▌▅▅▆▆▍ & ▍▉▄█▉▅▄
1 Year Ago
Merge from main
1 Year Ago
Impact decal tweaks.
1 Year Ago
Recycle times & light instance fix.
1 Year Ago
Collision LOD tweaks.
1 Year Ago
Fixed subemitter linkage
1 Year Ago
Fixed inherited rotational bug
1 Year Ago
Fixing subemitter rotational inherentece fuckery WIP
1 Year Ago
Optimized collisions. LOD'd collisions fully away at 25m.