5,836 Commits over 3,837 Days - 0.06cph!
Fixed AH compass strip material issues.
Fixed godrays post conflict.
Few more gunner UI tweaks.
Further display clarity improvements.
Analog TV filter resolution increase for better large-screen clarity.
Rocket crosshairs and text indicators aren't the wrong kind of HDR yellow anymore.
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Fixed the gunner compass being fubar
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Fixed ClearAlpha being all whack on the gunner cam
Animated rig thing for making moving projectile FX.
More working files (6P atlases)
Separated temps from finals.
Naming consistency, texture size optimization, and nixed a few files that aren't needed anymore.
Mergable nuke w/ necessary shader fixes.
Consistency fixes for post smoke.
Cloud termination atlas WIP
Converted all the stuff to the new shader vertex stream format
Lingering post-explosion mushroom cloud WIP
6P orientation debug ball is motion blended.
More 6P smoke iteration/studying
6P debug setup in particle scene
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Another iteration of 6P smoke loops
Final air explosion sans 6P smoke
Streak timings. Curves for days.
Explosions: Emission override over time on texcoord1.x to stop banding.
Streaking element for explosions
Explosion streak small atlas.
Cherrypick launcher blockout
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Optimized textures
Mat polish
Inner/outer consistency stuff
Initial extra bloom
Secondaries for 25mm impact.