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6,448 Commits over 4,110 Days - 0.07cph!

1 Year Ago
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1 Year Ago
Simplified rockets a bunch. Lighter performance hit. Gave manpad rocket trail smoke the same optimization treatment.
1 Year Ago
Haxed component destroyed Z values so that it plays slightly in front instead of clipping through the middle of the chopper.
1 Year Ago
Made window glass less matte and dull.
1 Year Ago
1 Year Ago
File organization
1 Year Ago
Component damage effects inherit velocity, and other related tweaks.
1 Year Ago
Critter displacer back to main camera.
1 Year Ago
A range of shoal prefabs. Critter displacer added to main camera. Surface culling still buggy (WIP)
1 Year Ago
Fixed issue with smoke lingering. Missing mat change.
1 Year Ago
Fixed ground effect being rotated for some reason. Fixed blurred prop blades being fully lit on the bottom when sunlight hits the top of them.
1 Year Ago
Fixed heli spawning with the spotlight enabled regardless of TOD.
1 Year Ago
Cleaned a boatload of old legacy stuff from the prefab.
1 Year Ago
Damage, weakspot & impact fx. Applied to prefab.
1 Year Ago
Fixes
1 Year Ago
New set of damage and destruction effects to be in line with the other choppers.
1 Year Ago
Minor scrap transport damage fx improvement. Improving patrol heli damage fx WIP.
1 Year Ago
Updated & enabled the navs and beacon that were already present on it but hidden. Just to test.
1 Year Ago
Spotlight & flare fixes.
1 Year Ago
Optimized textures. Removed old FP logo. Optimized lights. Fixed spotlight glare issue.
1 Year Ago
Tuned motorbike headlights.
1 Year Ago
Radtown S2P
1 Year Ago
Added a TOD toggle on electrical lighting. Fixed faulty street light bounce.
1 Year Ago
Radtown S2P
1 Year Ago
Various lighting related prefab stuff. Road cone transmission texture.
1 Year Ago
Finalized with everything relevant moved to volume triggers. + Atmosphere zones and FX.
1 Year Ago
Lighting prefab backup / Volume fuckery
1 Year Ago
Moving everything to occlusion volumes WIP. Static candle prefabs support volumes.
1 Year Ago
Shifting some lighting things around into culling volumes. Both because paper thin walls, but also performance.
1 Year Ago
Culling volume tests for lighting purposes.
1 Year Ago
Candle prefab lighting updates. Lighting prefab backup.
1 Year Ago
Candles use standard thick transmission shader instead of the depracated packed one.
1 Year Ago
Changed some shelf contents for lighting purposes. Lighting prefab backup
1 Year Ago
Minor prop swizzling for lighting purposes.
1 Year Ago
Fixed building ceiling material not having any secondary textures applied.
1 Year Ago
Prefab backup
1 Year Ago
Nixed some light fixtures from scene. wallLight cold material uses emission fresnel. Lighting prefab backup.
1 Year Ago
Lighting backup
1 Year Ago
Plastic road cones use new transmission feature. Optimized some texture sizes down on them.
1 Year Ago
Added off variant prefab.
1 Year Ago
Fixed a floater. Lighting prefab backup.
1 Year Ago
Shadow regression fix.
1 Year Ago
Fixed light prefab regression & updated with new features.
1 Year Ago
Progress backup
1 Year Ago
Progress backup
1 Year Ago
FX for broken road barrier.
1 Year Ago
Rotated one barrier a little bit to match access lights.
1 Year Ago
Lighting progress. Related new mats.
1 Year Ago
Fixed some material regressions on the siren lights. Siren lights use new fresnel emission
1 Year Ago
Removed simplelight from gate prefab.