5,836 Commits over 3,837 Days - 0.06cph!
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Small OldTV UV modifications to faciliate white noise effect.
TV prefab collider setup & lighting.
Merge from hab_lighting_fx. Hot Air balloon lighting and FX update.
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Small fixes.
LightEX checkpoint.
Emissive & lighting setup
Performance upgrade & visual progress WIP.
More rocket launcher viewmodel FX polish against erratic player movement.
Viewmodel prefabs & naming
Launcher viewmodel FX backup
Improvements to launcher barrel FX.
Added a very brief rocket projectile ignition delay, to stop your face melting right off.
attack prefab polish
added screen bounce to launcher attack
Rocket launcher attack fx revamp
Attackheli gunner camera clarity iteration.
Merge from rocket_trails. Cheaper & better rocket projectile vfx, so that attack heli rocket spam won't drown performance.
Remaining rockets updated to external FX prefab.
Fixed offset on HV/Incen projectile models.
rocket_basic projectile updated
Rocket projectile lights set to LightEx instead of Shuriken, because cheaper in this case.
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Moved some visual stuff from the projectile to the launcher attack, where it makes more sense.
Manually painted in some motion vectors to fix backblast float effect.
Rocket trail replacements WIP
Atlas for flares.
Scene backup.
Contrail & flare progress backup
Optimized F15 texture sizes.
Cheap F15 afterburner FX.
Texture files.
UV fixes.
Scene backup.
AH Gunner: Disabled the 3 mouse icons. Probably unnecessary to constantly remind you that LMB is fire.
Mesh candidate.
Scene backup.