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6,304 Commits over 4,049 Days - 0.06cph!

12 Months Ago
Lighting prefab & related mats & textures
1 Year Ago
Full revamp of Scrap Transport Heli damage FX, with different damage levels better represented in the instrument panel.
1 Year Ago
Made scrap transport lighting not be so performance heavy. Scrap transport instrument panel lighting tweaks. More gauge focused.
1 Year Ago
Rotor wash final distance and visual iteration.
1 Year Ago
Revamped CH47 lighting. CH47 interior lighting no longer performance hogs everybody within network range. FlaslightFlare_HDRSphere material fix. (Seemed to not render anymore.)
1 Year Ago
Small RotorWash variant. Updated ground effects on all remaining helis.
1 Year Ago
New rotor wash FX prefab Applied to Scrap Transport
1 Year Ago
Heli ground effect raycast threshold changed to 40 from 80 in BaseHelicopter & PatrolHelicopter
1 Year Ago
Base
1 Year Ago
Volumetrics track light changes.
1 Year Ago
Small ground flame prefab for spreaders.
1 Year Ago
Applied new FX to oilFireballSmall Bradley loot.
1 Year Ago
New ground fire with smoke prefab for general vehicle debris and timed loot.
1 Year Ago
Damage materials that belonged to this branch.
1 Year Ago
Water trail improvements.
1 Year Ago
Extra wheel FX sorting for the trike.
1 Year Ago
Better lit PFX normals.
1 Year Ago
Fixed positioning on sand trails.
1 Year Ago
Iterating on trails
1 Year Ago
Applied FX to pedalbike.
1 Year Ago
Remaining wheel fx.
1 Year Ago
Trail FX
1 Year Ago
Wheel effects
1 Year Ago
Merge from main
1 Year Ago
Final(?!) fix
1 Year Ago
Tread fix
1 Year Ago
Buncha movement fixes. Adjusted a few things to work around the legacy code that messes with PFX.
1 Year Ago
Adjustments for the new script edits.
1 Year Ago
Tread debug. Tracer_reddish consistency with cannon tone.
1 Year Ago
Fixed issue where muzzle flashes would collapse in on themselves from one angle only. Main cannon impact improvements.
1 Year Ago
Adjusted FX behave better to occasional rapid movement and sudden directional changes. Performance: Made Bradley mid-air cannon tracers not have super expensive shadow casters, and adjusted light to compensate.
1 Year Ago
Applied & fixed damage effects
1 Year Ago
Cannon Shell explosion replacement.
1 Year Ago
Applied new lighting & FX.
1 Year Ago
Clean files.
1 Year Ago
Finalized prefabs & file organization.
1 Year Ago
Main cannon attack improvements
1 Year Ago
Attack ground effect WIP
1 Year Ago
Headlight improvements & flare fixes.
1 Year Ago
Main cannon attack prefab
1 Year Ago
Attack stuff. Organized files for merge.
1 Year Ago
Various material, PFX and lighting perf optimizations. New firing, traversal & damage FX. Texture tweaks; Got rid of the Desert Storm Coalition markings. Less noisy bare metal scratches and stuff.
1 Year Ago
Dynamic exhaust
1 Year Ago
Merge gymnastics
1 Year Ago
1 Year Ago
Missing file
1 Year Ago
Better directionality
1 Year Ago
Fixed manpad explosion vertex stream regression.
1 Year Ago
Fixed MLRS air burst explosion streaks breaking with the new streak type.