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6,214 Commits over 3,988 Days - 0.06cph!

12 Months Ago
Chinook & Patrol Heli ground wash collision fix & reduced minimum height needed for visual dust spam from 80 > 40 on both. Moved Chinook wash FX to nested prefab.
12 Months Ago
Better underwater distance benchmark prefab.
12 Months Ago
Water distance fixes.
12 Months Ago
Water visibility distance tweaks & better lighting consistency between goggles and no goggles.
12 Months Ago
Vision marker setup
12 Months Ago
Removed soft blend from mlrs_lightmask to fix the badass looking mlrs blinkers not rendering.
12 Months Ago
Flamethrower 3rd person center point fix. Improved flamethrower pilot light look and performance, now lights up a very tiny area around the barrel.
12 Months Ago
Crossbow & legacy bow fire arrow visual upgrades.
12 Months Ago
Compound bow 3rd/1st fire arrow updates.
12 Months Ago
Fire arrow projectile visual revamp Trimmed the trail renderer from it for performance, since it's covered by smoke trail anyway Arrow now illuminates a little bit around it mid-flight.
12 Months Ago
Reworked fire arrows on hunting bow viewmodel
12 Months Ago
Fixed all hunting bow arrowheads so they don't render on the middle of the arrow shaft in 3rd person. Reworked the fire arrow flames so that it doesn't bug out and stretch on vehicles. Also added a tiny light source to it and made it look and perform better.
12 Months Ago
Impact cleanup
1 Year Ago
Occlude underwater rendering.
1 Year Ago
Looping fix.
1 Year Ago
Screen shake configuration and pooling scripts.
1 Year Ago
Fixed artifacts on torch flame.
1 Year Ago
FX meta spam
1 Year Ago
Merge cleanup.
1 Year Ago
Various fixes / post-merge unfuckery.
1 Year Ago
Merge from explosions
1 Year Ago
Both flamethrowers with viewmodelrenderers and effect parents setup
1 Year Ago
Script setup on tools
1 Year Ago
Remaining throwables w/ script setup
1 Year Ago
Fixed one of the cake candles getting blown out out when you run far
1 Year Ago
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1 Year Ago
Improved military flamethrower jet line coherence, and collision/bounce behaviour
1 Year Ago
Iterated on visual flame + smoke collision and behaviour
1 Year Ago
Lowered delay on yellow fireball flames.
1 Year Ago
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1 Year Ago
Fixed ground fire error.
1 Year Ago
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1 Year Ago
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1 Year Ago
Disabled shadow casting and lowered light range a little bit on Fireball, to stop it tanking FPS. Stopgap fix until whole effect is replaced.
1 Year Ago
Fixed minigun muzzle flash not emitting light
1 Year Ago
Early pilot flames prefab
1 Year Ago
12 range FX.
1 Year Ago
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1 Year Ago
Attack FX iteration
1 Year Ago
Detach time
1 Year Ago
Attack recycle time
1 Year Ago
More randomized muzzle flash
1 Year Ago
Brightened door glass up just a tad. Killed the duplicate screenmaterial that was no longer used.
1 Year Ago
Fixed parts of the screen sorting poorly/disappearing when crouching Fixed clipping on one part of the glitch animation.
1 Year Ago
LocalPosAnim for screen signal distort.
1 Year Ago
Shifted login screen to the monitor with the sticky note, because funnier. Other fixes.
1 Year Ago
1 Year Ago
Various screen related.
1 Year Ago
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