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6,449 Commits over 4,110 Days - 0.07cph!

1 Year Ago
Lighting and light pass.
1 Year Ago
Merge from scrap_spotfix
1 Year Ago
Fixed scrap transport spotlight issues. No longer run the spotlight without a shadow LOD, for better perf.
1 Year Ago
Optimized probably 20-30 mb out of the texture sizes. Should look about the same. Fix if weird/noticable changes spotted.
1 Year Ago
Applied Matt's blinker fix.
1 Year Ago
Removed 3P green laser from the ground underneath the turret Added the red laser to the turret, just to test
1 Year Ago
Brake light prefab tweaks/additions
1 Year Ago
Added the exhaust
1 Year Ago
Probably fixed all the remaining light issues. Untested yet.
1 Year Ago
Fixed vehicle light scripts not using the correct default values.
1 Year Ago
Bounce improvements.
1 Year Ago
Merge from bradley_fixes_6_24 (coax issues and some minor improvements)
1 Year Ago
Fixes for issues. Iterated on coax.
1 Year Ago
Tweaks
1 Year Ago
Lens material tweak
1 Year Ago
Updated sidecar wheel fx
1 Year Ago
Optimized water trail
1 Year Ago
Play on show fix
1 Year Ago
Iterating
1 Year Ago
Trail LOD tweaks.
1 Year Ago
LOD tweaks
1 Year Ago
Improved prefab
1 Year Ago
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1 Year Ago
LOD distance tweak.
1 Year Ago
Exhaust prefab. Added to Motorbike.
1 Year Ago
Trail sand improvs.
1 Year Ago
Fixes
1 Year Ago
Wheelfx stuff
1 Year Ago
Velocity inheritence fix.
1 Year Ago
More iteration
1 Year Ago
Iterating.
1 Year Ago
Fixes Dirt trail iteration.
1 Year Ago
Mud splat FX.
1 Year Ago
Motorbike wheel FX wip.
1 Year Ago
Better asphalt wheel fx.
1 Year Ago
Gauge setup.
1 Year Ago
Light setup.
1 Year Ago
WIP lighting & related files.
1 Year Ago
Testmap
1 Year Ago
Final'ish tweaks
1 Year Ago
Mat fixaroo
1 Year Ago
Turret laser FX. Neon texture adjustments. Added neon emission to lighting prefab.
1 Year Ago
2-stage exhaust prefab. Idle+Driving.
1 Year Ago
Lighting prefab update.
1 Year Ago
Prefab fixes
1 Year Ago
Lighting prefab & related mats & textures
1 Year Ago
Full revamp of Scrap Transport Heli damage FX, with different damage levels better represented in the instrument panel.
1 Year Ago
Made scrap transport lighting not be so performance heavy. Scrap transport instrument panel lighting tweaks. More gauge focused.
1 Year Ago
Rotor wash final distance and visual iteration.
1 Year Ago
Revamped CH47 lighting. CH47 interior lighting no longer performance hogs everybody within network range. FlaslightFlare_HDRSphere material fix. (Seemed to not render anymore.)