6,449 Commits over 4,110 Days - 0.07cph!
Fixed scrap transport spotlight issues.
No longer run the spotlight without a shadow LOD, for better perf.
Optimized probably 20-30 mb out of the texture sizes. Should look about the same. Fix if weird/noticable changes spotted.
Applied Matt's blinker fix.
Removed 3P green laser from the ground underneath the turret
Added the red laser to the turret, just to test
Brake light prefab tweaks/additions
Probably fixed all the remaining light issues.
Untested yet.
Fixed vehicle light scripts not using the correct default values.
Merge from bradley_fixes_6_24 (coax issues and some minor improvements)
Fixes for issues.
Iterated on coax.
Exhaust prefab.
Added to Motorbike.
Velocity inheritence fix.
Fixes
Dirt trail iteration.
WIP lighting & related files.
Turret laser FX.
Neon texture adjustments.
Added neon emission to lighting prefab.
2-stage exhaust prefab. Idle+Driving.
Lighting prefab & related mats & textures
Full revamp of Scrap Transport Heli damage FX, with different damage levels better represented in the instrument panel.
Made scrap transport lighting not be so performance heavy.
Scrap transport instrument panel lighting tweaks. More gauge focused.
Rotor wash final distance and visual iteration.
Revamped CH47 lighting.
CH47 interior lighting no longer performance hogs everybody within network range.
FlaslightFlare_HDRSphere material fix. (Seemed to not render anymore.)