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5,836 Commits over 3,837 Days - 0.06cph!

1 Year Ago
Shockwave improvements
1 Year Ago
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1 Year Ago
Fixed Abyss Torch being lit when dropped.
1 Year Ago
Functional ground effect
1 Year Ago
Shockwave + ground effect tests
1 Year Ago
Explosion iterations
1 Year Ago
Explosion tonemapping iterations
1 Year Ago
Explosion files & research backup.
1 Year Ago
Main cannon ground effect
1 Year Ago
New flaming ember/debris atlas, because that soft radial blob used everywhere has become pretty old.
1 Year Ago
Cannon impact explosion WIP Muzzle iteration & naming consistency.
1 Year Ago
Main & coax muzzle FX.
1 Year Ago
Cannon related FX & some more random stuff Unused file cleanup.
1 Year Ago
Moved the exhaust to the real location, and adjusted the texture so that it doesn't look like a window. Muzzle tweaks.
1 Year Ago
Firing effects WIP & related temp files.
1 Year Ago
Slow burning atlas. Converted all to TGA because f that PNG alpha noise.
1 Year Ago
Flame stuff WIP
1 Year Ago
More.
1 Year Ago
Fire flipbook files.
1 Year Ago
Old TV: texture size tweaks, added off variant, fixed LOD script, slight emissive fresnel to emulate glass thickness Proper static noise effect pending a small shader fix from D.
1 Year Ago
Layout grouped in an optional skin name text field under the weapon name.
1 Year Ago
WeaponRackInfo UI polish & localization tokens
1 Year Ago
Fixed pixelation flicker glitch on WeaponRackLight
1 Year Ago
Flashbang, F1, Beancan & 40mm underwater boom size adjustments.
1 Year Ago
S/M/L explosion FX variants for the underwater portion as well.
1 Year Ago
Rotor wash underwater render fix.
1 Year Ago
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1 Year Ago
Hatch burnout one-shot
1 Year Ago
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1 Year Ago
Exhaust & damage states WIP
1 Year Ago
V2 lighting prefab
1 Year Ago
1 Year Ago
Large/med/small surface prefabs.
1 Year Ago
Small/medium surface
1 Year Ago
Cleaned away the black haloing around the ripple fx texture atlas. Scene backup & related mats.
1 Year Ago
Ferry terminal: Tweaked that one underground hallway shadow, and shifted some lights around in front of the entrance where the spotlight has been baked down into the ground. Ferry S2P
1 Year Ago
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1 Year Ago
1/2 low hanging fruit visual facelift
1 Year Ago
Fixed moonpool surface not really rendering at all.
1 Year Ago
Swamp & lake material fixes
1 Year Ago
Fixed rivers almost being still. Normals & speed better match river source FX.
1 Year Ago
Fixed tug navigation (red/green) lights turning off when standing on the side of the boat and facing a certain way.
1 Year Ago
Reapplied AK drip.
1 Year Ago
Rowboat bow splash FX iteration.