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5,836 Commits over 3,837 Days - 0.06cph!

1 Year Ago
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1 Year Ago
Minor emissive and material hue tweaks to better match the screens.
1 Year Ago
Tug-specific sonar sweep visuals to better match the other screen.
1 Year Ago
Added disabled damage prefab to the Tugboat (not code supported yet)
1 Year Ago
Added a functional dashboard headlight indicator light to the Tugboat, because cute.
1 Year Ago
Tug damage prefab with light/medium/severe states
1 Year Ago
Fixed underwater rain again.
1 Year Ago
Fixed Tugboat caustics projecting into nothing, not being set up for its size.
1 Year Ago
Water droplet material is underwater masked.
1 Year Ago
Fixed tugboat radar flickering
1 Year Ago
Fixed snowing underwater.
1 Year Ago
Cherrypick fix Beaufort 5 being too vibrant, and other water color tweaks.
1 Year Ago
Underwater fog slightly darker.
1 Year Ago
Nudged water SSS down a little. Fixed beaufort level 5 water accidentally being brighter than the others.
1 Year Ago
Fixed rain rendering underwater.
1 Year Ago
Fixed subsurface falloff gradiation between beaufort states
1 Year Ago
Water & beaufort parameters. (Waves unchanged)
1 Year Ago
Ocean refraction tweaks +caustics adjustments to match.
1 Year Ago
Slight caustics speed/depth/scale/brightness tweaks, because they were barely noticable.
1 Year Ago
underwater.prefab iteration & fixed time scaling issue
1 Year Ago
Bone retargeted breathing FX out of the back area when underwater
1 Year Ago
Suit breathing fx prefab
1 Year Ago
Iterated on underwater.prefab. (Bubbles & plankton still using bugged shader mask test)
1 Year Ago
Optimizing overly expensive underwater bubbles & plankton WIP
1 Year Ago
Nixed late blue cast on water splashes, looks odd in certain weather conditions. Fixed issue with throttle splash on rhib.
1 Year Ago
Fixed various rendering issues with the torch on & off state. Disabled the viewmodel flare for now because of compatibility issues, and tweaked the glass to get more traditional flaring to compensate.
1 Year Ago
Calibrated the brightness to match the vanilla torch
1 Year Ago
All guns consistent worldmodel orientation, with pivot/CoG shifted where it feels logical
1 Year Ago
Weapon worldmodel LODGroup consistency pass. Applied to prefabs.
1 Year Ago
Remaining LOD groups
1 Year Ago
LOD consistency progress
1 Year Ago
LODgroup consistency progress/backup
1 Year Ago
Worldmodel LOD consistency WIP
1 Year Ago
Fixed toolgun worldmodel materials all being in the wrong order
1 Year Ago
All weapon worldmodels into the testmap
1 Year Ago
Fixed python worldmodel LOD3 being offset
1 Year Ago
Added fluorescent sound buzz when enabled.
1 Year Ago
Flare color fix that got messed up in a Unity crash.
1 Year Ago
Forgot to add the flare to the on state.
1 Year Ago
On/off functions Temp file cleanup
1 Year Ago
WeaponRack lighting rework.
1 Year Ago
Temp prefab with gunrack lighting setup Optimized wallracklight textures New flare type
1 Year Ago
PFX scene
1 Year Ago
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1 Year Ago
PFX scene backup (River source FX)
1 Year Ago
River FX rework WIP
1 Year Ago
water fx atlases
1 Year Ago
Some IsDynamic fixes and LOD improvements.
1 Year Ago
Final
1 Year Ago
Iterating