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6,709 Commits over 4,232 Days - 0.07cph!

1 Year Ago
Offset fuckery Decor genocide Mild river speed flow tweak pfx tweaks
1 Year Ago
Progress
1 Year Ago
Merge from manpad_fix
1 Year Ago
Fixed custom vertex streams on manpad fx
1 Year Ago
Merge from Frontier_HighCaliberRevolver
1 Year Ago
parented the new 1p bullet drop to something other than the gun
1 Year Ago
Fixed dropped cartridges having a mind of their own after landing on the ground. Fixed blurriness on them too.
1 Year Ago
3rd person reloads with ammo type variants.
1 Year Ago
Final'ish - pending IK fix script.
1 Year Ago
3rd person motion fixes, part 14
1 Year Ago
Cleanup
1 Year Ago
Finalized prefabs.
1 Year Ago
Split into different 1st and 3rd prefabs because reasons. Movement improvements/fixes
1 Year Ago
3rd person movement stuff
1 Year Ago
Movement improvements.
1 Year Ago
Motion iteration
1 Year Ago
Viewmodel overrides.
1 Year Ago
Missing file
1 Year Ago
Conditional first person FX stuff.
1 Year Ago
Finalized core.
1 Year Ago
Backup
1 Year Ago
Backup
1 Year Ago
Progress
1 Year Ago
Base flame
1 Year Ago
Working files.
1 Year Ago
Switched the old torch flame texture compression to DXT5|BC3 to fix the compression visual noise.
1 Year Ago
Lightning cloud daytime fix.
1 Year Ago
Aurora & lightning iteration +optimization.
1 Year Ago
Improved rain visuals immensely.
1 Year Ago
Merge from /naturetonetests: -Very mild ground_plants, mushroom, hemp and potato mat tweaks for color consistency & harmony. -Optimized wood piles -Adjusted some tree MIPs for a less blocky look from a distance.
1 Year Ago
Various minor ground foliage tone adjustments for constency/harmony. Optimized legacy wood pile textures.
1 Year Ago
Further ground foliage tone tweaks. Mip coverage tweaks on tree billboards to mitigate some of the blocky look.
1 Year Ago
Various ground foliage tone/brightness tests for mesh+terrain consistency & contrast.
1 Year Ago
Smoothed biome temperature curves so that temp no longer briefly dips right before it starts to rise.
1 Year Ago
Adjustments to aerial density for the new grading. Less hazy at a distance. Lowered it at night too. Makes anti-gamma range a little better.
1 Year Ago
Made it not loop indefinitely.
1 Year Ago
Ported the ammo models from the other branch. 3rd person reload FX with new IK fixer.
1 Year Ago
Texture optimization & sRGB.
1 Year Ago
Adjusted muzzle pos. Iterated on FX. Manifest.
1 Year Ago
Fixed Patrol Heli tracer visibility.
1 Year Ago
LOD tweaks FX iteration
1 Year Ago
Fuzzed the backend/origin of the side blast flipbook.
1 Year Ago
Fixed HCR attack prefab reference. Iterated on attack.
1 Year Ago
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1 Year Ago
HCR attack prefab & related files.
1 Year Ago
HCRevolver uses local FX folder. Fixed muzzle origin offset. Temp working files & scene.
1 Year Ago
Added ParticleSystemPostIK + some temp files
1 Year Ago
Quick optimization pass on tree-impact FX. No longer taxes CPU on needless flake collisions etc. Related material tweaks.
1 Year Ago
Moon size increased a further 0.1, to get it precisely equal to the Sun's size. The game is good now.
1 Year Ago
Slightly tweaked weather ratios for the updated types.