6,709 Commits over 4,232 Days - 0.07cph!
Offset fuckery
Decor genocide
Mild river speed flow tweak
pfx tweaks
Fixed custom vertex streams on manpad fx
Merge from Frontier_HighCaliberRevolver
parented the new 1p bullet drop to something other than the gun
Fixed dropped cartridges having a mind of their own after landing on the ground.
Fixed blurriness on them too.
3rd person reloads with ammo type variants.
Final'ish - pending IK fix script.
3rd person motion fixes, part 14
Split into different 1st and 3rd prefabs because reasons.
Movement improvements/fixes
3rd person movement stuff
Conditional first person FX stuff.
Switched the old torch flame texture compression to DXT5|BC3 to fix the compression visual noise.
Lightning cloud daytime fix.
Aurora & lightning iteration +optimization.
Improved rain visuals immensely.
Merge from /naturetonetests:
-Very mild ground_plants, mushroom, hemp and potato mat tweaks for color consistency & harmony.
-Optimized wood piles
-Adjusted some tree MIPs for a less blocky look from a distance.
Various minor ground foliage tone adjustments for constency/harmony.
Optimized legacy wood pile textures.
Further ground foliage tone tweaks.
Mip coverage tweaks on tree billboards to mitigate some of the blocky look.
Various ground foliage tone/brightness tests for mesh+terrain consistency & contrast.
Smoothed biome temperature curves so that temp no longer briefly dips right before it starts to rise.
Adjustments to aerial density for the new grading. Less hazy at a distance.
Lowered it at night too. Makes anti-gamma range a little better.
Made it not loop indefinitely.
Ported the ammo models from the other branch.
3rd person reload FX with new IK fixer.
Texture optimization & sRGB.
Adjusted muzzle pos.
Iterated on FX.
Manifest.
Fixed Patrol Heli tracer visibility.
Fuzzed the backend/origin of the side blast flipbook.
Fixed HCR attack prefab reference.
Iterated on attack.
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HCR attack prefab & related files.
HCRevolver uses local FX folder.
Fixed muzzle origin offset.
Temp working files & scene.
Added ParticleSystemPostIK + some temp files
Quick optimization pass on tree-impact FX.
No longer taxes CPU on needless flake collisions etc.
Related material tweaks.
Moon size increased a further 0.1, to get it precisely equal to the Sun's size. The game is good now.
Slightly tweaked weather ratios for the updated types.