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6,451 Commits over 4,110 Days - 0.07cph!

1 Year Ago
Further iteration
1 Year Ago
More iteration
1 Year Ago
Rock iteration
1 Year Ago
Merge from main
1 Year Ago
Reworked the underwater base glass to be in line with the other underwater changes.
1 Year Ago
reapplied lantern fixes
1 Year Ago
Shadow improvements. Also fixed the related strobelight issue.
1 Year Ago
Added a fix for the flare regression, and made it behave better from the side.
1 Year Ago
Fixed performance issue on the deployable search light. Improved lighting setup on it. Fixed some other random issues like the duplicate collider existing in the ground underneath it.
1 Year Ago
Fixed 3P attachment offsets. Fixed SKS ejected shells not having any drag and going sub-orbital 3P Muzzlebrake orientation fixed. Slight color consistency improvement on the muzzle brake flashes (global)
1 Year Ago
3rd person eject fix
1 Year Ago
SKS attachments and FX
1 Year Ago
additive_fire FX for incendiary ammo impacts
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
New FX for lantern because cozy.
1 Year Ago
Various lantern regression fixes. Improved lighting from it a little bit. Tweaked light color a tad, for greater contrast vs flame lights.
1 Year Ago
Merge from main
1 Year Ago
Clatter helmet PFX fixes and visual refresh: -Flame tone adjusted to be more in line with the new fires. -Improved heat shimmer, which had regressed. -Performance optimized: No longer relies on noise, less overdraw & LOD tweaks. -Cleaned a script from the prefab that was doing nothing.
1 Year Ago
Iteration
1 Year Ago
Applied first iteration of attack
1 Year Ago
Shotgun powdery prefab
1 Year Ago
Muzzle WIP
1 Year Ago
Underwater post toggles.
1 Year Ago
Fixes
1 Year Ago
Proper new underwater settings RC
1 Year Ago
Chromatic ab fix.
1 Year Ago
Fix
1 Year Ago
Blur method solution test
1 Year Ago
Fixed MLRS screen map stencil sometimes clipping into the players legs.
1 Year Ago
Laptop screen emits onto things.
1 Year Ago
Screen bloom improvements.
1 Year Ago
Opacity fix.
1 Year Ago
Hacking laptop interface improvements
1 Year Ago
Fixed Hackable Crate keypad looking all fubar. Improved the indicator light and made it emit onto players.
1 Year Ago
Fixed blinding button materials in Trainyard. Made the arrows on the red buttons white for visibility. Could barely read them. S2P.
1 Year Ago
Scrap & attack helis use nested rotor wash prefabs as well, for ease of optimization. Should no longer have the weird rotor wash collision behaviour.
1 Year Ago
Chinook & Patrol Heli ground wash collision fix & reduced minimum height needed for visual dust spam from 80 > 40 on both. Moved Chinook wash FX to nested prefab.
1 Year Ago
Better underwater distance benchmark prefab.
1 Year Ago
Water distance fixes.
1 Year Ago
Water visibility distance tweaks & better lighting consistency between goggles and no goggles.
1 Year Ago
Vision marker setup
1 Year Ago
Removed soft blend from mlrs_lightmask to fix the badass looking mlrs blinkers not rendering.
1 Year Ago
Flamethrower 3rd person center point fix. Improved flamethrower pilot light look and performance, now lights up a very tiny area around the barrel.
1 Year Ago
Crossbow & legacy bow fire arrow visual upgrades.
1 Year Ago
Compound bow 3rd/1st fire arrow updates.
1 Year Ago
Fire arrow projectile visual revamp Trimmed the trail renderer from it for performance, since it's covered by smoke trail anyway Arrow now illuminates a little bit around it mid-flight.
1 Year Ago
Reworked fire arrows on hunting bow viewmodel
1 Year Ago
Fixed all hunting bow arrowheads so they don't render on the middle of the arrow shaft in 3rd person. Reworked the fire arrow flames so that it doesn't bug out and stretch on vehicles. Also added a tiny light source to it and made it look and perform better.
1 Year Ago
Impact cleanup