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6,304 Commits over 4,049 Days - 0.06cph!

2 Years Ago
Curved screen mesh for the camera render target
2 Years Ago
Recovered old dash lights Added FX/Lighting prefab to AH Ground effect tweaks.
2 Years Ago
Scene backup again
2 Years Ago
Scene backup
2 Years Ago
Cockpit damage lights for better pilot feedback. Tweaks to mats/textures for upcoming better gunner's screen integration.
2 Years Ago
Finalizing prefab / scene backup
2 Years Ago
Damage flames & smoke get fanned and increase in volume & intensity with movement.
2 Years Ago
Further spawn-over-distance polish
2 Years Ago
Optimized & polished the ground blast effect.
2 Years Ago
Box filtering for less light bleed.
2 Years Ago
Cockpit_Em texture tweak for the gun turret.
2 Years Ago
Reworked cockpit damage FX to not need collision planes.
2 Years Ago
Motion inheritance progress Mat vertex displacement fix
2 Years Ago
In flight emission-over-time damage stuff WIP
2 Years Ago
Damage states
2 Years Ago
Final turbine fx
2 Years Ago
Iteration on engine & lighting.
2 Years Ago
Scene backup. FX meshes & related files.
2 Years Ago
Scene backup
2 Years Ago
More turbine & damage stuff. Related materials.
2 Years Ago
Scene backup. Mat tweaks for turbine FX.
2 Years Ago
Cleaner cockpit scheme
2 Years Ago
Progress backup
2 Years Ago
Scene backup. Various material & texture params and tweaks.
2 Years Ago
Emissive texture. Scene backup.
2 Years Ago
Bespoke tuning for Procmap's shore gradient.
2 Years Ago
Deep ocean tweaks.
2 Years Ago
Texture levels & mat tweaks.
2 Years Ago
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2 Years Ago
Testlevel properly coast splatted Foam composite
2 Years Ago
Pre-levels checkpoint for foam
2 Years Ago
Foam composite03
2 Years Ago
Foam composite backup.
2 Years Ago
Scene setup for water FX.
2 Years Ago
Stab hits
2 Years Ago
Blunt variants. Naming consistencies. Improved mag drop concept file for later.
2 Years Ago
Replaced placeholder FX on Crafter
2 Years Ago
Conveyor interface lighting Changed some industrial textures to faciliate new lights. Fixed Conveyor model not using the metallic texture.
2 Years Ago
Reworked lights on the industrial crafter Event light test group for the Storage Adapter Bunch of various texture optimization & related mats.
2 Years Ago
Final'ish bullet parameters for all physicsmats. Additive explosive WIP. Related mat tweaks.
2 Years Ago
Iterated on stone&glass impacts for the new meshes. Scene backup
2 Years Ago
Glass shard gib subemitter replacement and sinking logic
2 Years Ago
Revised wood impacts using the new meshes.
2 Years Ago
Metal ore impacts also following the new metal impact sparking behaviour Added Matt's shrapnel meshes to the effect.
2 Years Ago
Scene backup Organized some files in the messy effects folder
2 Years Ago
Revised metal impacts. Sparking occasionally instead of always.
2 Years Ago
Setup Matt's improved gib models.
2 Years Ago
New gib meshes. Scene backup.
2 Years Ago
Physicsmat impacts iteration & related files.
2 Years Ago
Merge from main