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6,884 Commits over 4,383 Days - 0.07cph!

3 Years Ago
999 more bakes to fix various vertex precision problem areas
3 Years Ago
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3 Years Ago
Mesh update
3 Years Ago
Overgrowth
3 Years Ago
Underwater detailing
3 Years Ago
Heli wreckage & related files.
3 Years Ago
Fixed smoothness inconsistencies in all the rock_formation_small materials.
3 Years Ago
Terrain detailing.
3 Years Ago
Splat updates for 8 channels. Scene org & heightmap polish.
3 Years Ago
Terrain>mesh converter into 3rd party
3 Years Ago
Terrain refining Fixed some rock_formation_small_x not having shore wetness
3 Years Ago
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Offshores
3 Years Ago
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Sculpts & splats
3 Years Ago
Final cliffing
3 Years Ago
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3 Years Ago
Final grading for L. Light emission driven by its own entity to simplify.
3 Years Ago
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3 Years Ago
Slightly brighter underwater visibility.
3 Years Ago
merge from particle-fade-mod
3 Years Ago
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3 Years Ago
Merge from particle-fade-mod
3 Years Ago
Readied for the new screenspace features.
3 Years Ago
Finalized medium.
3 Years Ago
Converted small streaks to 6P shading
3 Years Ago
Medium core is 6P shaded Atlas iteration
3 Years Ago
New smaller mushroom atlas for better M/L difference
3 Years Ago
S/M/L tuning WIP
3 Years Ago
Finally a rolling smoke atlas that isn't garbage. Scene backup.
3 Years Ago
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3 Years Ago
Lingering smoke atlas with termination baked in, probably better than all this shader fuckery.
3 Years Ago
3 Years Ago
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3 Years Ago
Atlas tweaks & particle system iteration