6,304 Commits over 4,049 Days - 0.06cph!
Further optimization on C
Village B bounce light pass and light optimization.
Static advent star LOD distance tweaks
Added bounce lighting to Village C
Tweaked some light strip base brightness values
Cherrypicked Compound Lighting prefab and Caboose Dressing Static prefab with the candle move and stray bounce light fixes.
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Cherrypicked Caboose window fix.
Render fix for Caboose window illumination
Static snow machine chill zone uses a box collider instead of capsule, because TriggerTemperature doesn't support anything else.
Wrapped Bandit xmas decor on Reclaimer behind GameModeObjectToggle + S2P
Compound merge fix
Removed magic barrel afterglow
S2P'd all 5 again to trickle down the LOD controller fixes.
Fixed some xmas light strip LOD controllers being unlinked after merge for whatever reason.
Fishing Villages A, B, C S2P
S2P'd Bandit Town & Compound
Improved big tree collision and sound rustle trigger
Cherrypicked ParticleTestMap scene from xmas_monuments
Manually added StaticDecor folder from XMAS monument branch because of previously reverted lingering media branch pollution.
Fixed the fix for the game mode toggle.
Compound event s2p.
Big tree related fixes.
Gamemode toggle fixes inside Compound.
Snow machine static sound radius is smaller
Various improvements to the large tree
Wrapped some decor behind GameModeObjectToggle where applicable
Finalized FishVil A
Prefab PFX tweaks
More dressing & some prefab mat tweaks
Disabled xmas lightstrip prefab
Scene backup (fishing villages)
Replaced tree PH with the real thing.
Optimized a small bunch of textures and materials.
Added LOD scripts to gumdrop lights.
Prefab finalization sans new big tree
Final'ish lighting for Outpost
Snow machine static fixes.
Scene.
Scene backup.
Related prefab tweaks & some new xmas dressing ones.