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6,768 Commits over 4,294 Days - 0.07cph!

2 Years Ago
Dynamic ribbon stuff
2 Years Ago
Mesh candidate. Scene backup.
2 Years Ago
Fixed AH compass strip material issues. Fixed godrays post conflict. Few more gunner UI tweaks.
2 Years Ago
Further display clarity improvements.
2 Years Ago
Analog TV filter resolution increase for better large-screen clarity.
2 Years Ago
Rocket crosshairs and text indicators aren't the wrong kind of HDR yellow anymore.
2 Years Ago
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2 Years Ago
Fixed the gunner compass being fubar
2 Years Ago
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2 Years Ago
Fixed ClearAlpha being all whack on the gunner cam
2 Years Ago
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3 Years Ago
Rocket over-distance FX
3 Years Ago
Animated rig thing for making moving projectile FX.
3 Years Ago
Launcher firing sequence
3 Years Ago
More working files (6P atlases) Separated temps from finals.
3 Years Ago
Naming consistency, texture size optimization, and nixed a few files that aren't needed anymore.
3 Years Ago
Mergable nuke w/ necessary shader fixes.
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
3 Years Ago
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3 Years Ago
Consistency fixes for post smoke.
3 Years Ago
Cloud termination atlas WIP
3 Years Ago
Converted all the stuff to the new shader vertex stream format Lingering post-explosion mushroom cloud WIP
3 Years Ago
Material fixes.
3 Years Ago
3 Years Ago
6P orientation debug ball is motion blended.
3 Years Ago
More 6P smoke iteration/studying
3 Years Ago
Merge from shader-fix-2
3 Years Ago
6P transmission debug
3 Years Ago
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3 Years Ago
6P debug setup in particle scene
3 Years Ago
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3 Years Ago
6P Debug atlas.
3 Years Ago
Another iteration of 6P smoke loops
3 Years Ago
Merge from shader-fix-2
3 Years Ago
Final air explosion sans 6P smoke
3 Years Ago
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3 Years Ago
Timing fixes.
3 Years Ago
Streak timings. Curves for days.
3 Years Ago
Explosions: Emission override over time on texcoord1.x to stop banding.
3 Years Ago
Streaking element for explosions
3 Years Ago
Merge from shader-fix-2
3 Years Ago
Explosion streak small atlas.
3 Years Ago
Cleanup & scene backup
3 Years Ago
Cherrypick launcher blockout
3 Years Ago
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3 Years Ago
Optimized textures Mat polish
3 Years Ago
Inner/outer consistency stuff Initial extra bloom
3 Years Ago
HE lingering smoke