6,304 Commits over 4,049 Days - 0.06cph!
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Fixed two bad parameters on the rock_pile_cream material to get rid of the black tar.
Disabled LightEx from the bounce because potential timing desync
Made the alarm & bounce pulse.
Clipped the PFX prefab onto the ice throne.
Changed one word from outside to inside
ExitEntranceCombo refactor to stop the newly added light bleed between inside/outside realms. (needs script tweaks)
Fixed Gumdrop Yellow sometimes running 2 materials.
fixed cream pile blend material metallic and specular levels to match the floor
Fixed Ice Throne not using the roughness texture on the foliage shader.
Minor param tweaks.
Merge from xmastunnel_relight: (tunnel lighting/post revamp + cream piles + lootbox visuals)
Enhanced the FX/lighting around the Xmas tunnel loot box
Tweaked some bounce to behave with the spawned entrance door.
Applied new lighting and post to candy tunnels
Added post process override triggerse to tunnel pieces
Atmosphere volume into the entrance prefab
Added ground cream piles to some pieces
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Corner piece & more iterations
Collapse piece + iterations
More pieces & prefab tweaks.
More tunnel pieces & iteration
Moved the bounce light away from the gumdrop prefab, because it is not always used.
First plugin lighting prefab
Scene backup
Scene backup and gumdrop changes
Files needed for SSS chocolate if we go that route
Scene backup.
Added batching on some mats.
New cream pile static based on existing rubble piles
Xmas tunnel portion added to the test map
Fixed small typo in the newly organized hierarchy.
Finished the complete polish pass on Bandit Xmas, and the related nightmare manual merge
S2P & scene.
Bandit town lighting pass WIP
Lighting pass on Bandit WIP
Further optimized A.
Renamed some xmas monu prefabs for naming consistency.
Reverted this variant of the xmas light strip to fix missing embedded lights, and reapplied the batching script