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6,768 Commits over 4,294 Days - 0.07cph!

3 Years Ago
Reapplied AK drip.
3 Years Ago
Rowboat bow splash FX iteration.
3 Years Ago
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3 Years Ago
Minor emissive and material hue tweaks to better match the screens.
3 Years Ago
Tug-specific sonar sweep visuals to better match the other screen.
3 Years Ago
Added disabled damage prefab to the Tugboat (not code supported yet)
3 Years Ago
Added a functional dashboard headlight indicator light to the Tugboat, because cute.
3 Years Ago
Tug damage prefab with light/medium/severe states
3 Years Ago
Fixed underwater rain again.
3 Years Ago
Fixed Tugboat caustics projecting into nothing, not being set up for its size.
3 Years Ago
Water droplet material is underwater masked.
3 Years Ago
Fixed tugboat radar flickering
3 Years Ago
Fixed snowing underwater.
3 Years Ago
Cherrypick fix Beaufort 5 being too vibrant, and other water color tweaks.
3 Years Ago
Underwater fog slightly darker.
3 Years Ago
Nudged water SSS down a little. Fixed beaufort level 5 water accidentally being brighter than the others.
3 Years Ago
Fixed rain rendering underwater.
3 Years Ago
Fixed subsurface falloff gradiation between beaufort states
3 Years Ago
Water & beaufort parameters. (Waves unchanged)
3 Years Ago
Ocean refraction tweaks +caustics adjustments to match.
3 Years Ago
Slight caustics speed/depth/scale/brightness tweaks, because they were barely noticable.
3 Years Ago
underwater.prefab iteration & fixed time scaling issue
3 Years Ago
Bone retargeted breathing FX out of the back area when underwater
3 Years Ago
Suit breathing fx prefab
3 Years Ago
Iterated on underwater.prefab. (Bubbles & plankton still using bugged shader mask test)
3 Years Ago
Optimizing overly expensive underwater bubbles & plankton WIP
3 Years Ago
Nixed late blue cast on water splashes, looks odd in certain weather conditions. Fixed issue with throttle splash on rhib.
3 Years Ago
Fixed various rendering issues with the torch on & off state. Disabled the viewmodel flare for now because of compatibility issues, and tweaked the glass to get more traditional flaring to compensate.
3 Years Ago
Calibrated the brightness to match the vanilla torch
3 Years Ago
All guns consistent worldmodel orientation, with pivot/CoG shifted where it feels logical
3 Years Ago
Weapon worldmodel LODGroup consistency pass. Applied to prefabs.
3 Years Ago
Remaining LOD groups
3 Years Ago
LOD consistency progress
3 Years Ago
LODgroup consistency progress/backup
3 Years Ago
Worldmodel LOD consistency WIP
3 Years Ago
Fixed toolgun worldmodel materials all being in the wrong order
3 Years Ago
All weapon worldmodels into the testmap
3 Years Ago
Fixed python worldmodel LOD3 being offset
3 Years Ago
Added fluorescent sound buzz when enabled.
3 Years Ago
Flare color fix that got messed up in a Unity crash.
3 Years Ago
Forgot to add the flare to the on state.
3 Years Ago
On/off functions Temp file cleanup
3 Years Ago
WeaponRack lighting rework.
3 Years Ago
Temp prefab with gunrack lighting setup Optimized wallracklight textures New flare type
3 Years Ago
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3 Years Ago
PFX scene
3 Years Ago
PFX scene backup (River source FX)
3 Years Ago
River FX rework WIP
3 Years Ago
water fx atlases
3 Years Ago
Some IsDynamic fixes and LOD improvements.