6,252 Commits over 4,414 Days - 0.06cph!
Waterfall area & fx facelift placeholder
Pre-splat elevation tweaks
Splats & stuff around reworked compound
New compound with properly linked prefabs.
Remaining height facelift around Compound area
East tunnel entrances WIP
Road material consistency fixes.
Road network -> Road tunnel seam fixes
Road splines for new tunnels
Road tunnel entrances backup
Road tunnel layouts + related mats/meshes.
Fixed motion vectors on attack prefab
Passive sled trail VFX on movement
Impact prefab & related.
PFX scene cleanup.
Impact gibbing & iterations
Snowballgun fx files & pfx scene backup
Final terrain bits around new east route
Various more around southern mountains
Sculpts around new south east ring road
Topological facelift for Isle Alistair
SE splat cleanup & related.
Remaining new SE coastline.
SE topological landmarks.
Fixed detail tiling value being crazy high from the rock tint script.
South east area around new ring road
East road & parking for fishing village.
Fixed shore wetness distance inconsistency between terrain and rock/walkway
Epic file gymnastics to get road splines to ignore certain terrain sections