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6,337 Commits over 4,475 Days - 0.06cph!

6 Years Ago
Going through the bug list
6 Years Ago
player spawn rules
6 Years Ago
Topo cleanup
6 Years Ago
More topos. Buncha more fixes.
6 Years Ago
More topo masking
6 Years Ago
Topology masks WIP
6 Years Ago
First batch of post-testing fixes
6 Years Ago
Road tunnel PHer colliders, layers, and into content bundle
6 Years Ago
Road tunnel placeholder material fixes.
6 Years Ago
Pre-topomask checkpoint
6 Years Ago
Various fixes
6 Years Ago
Added Bill's material setup script.
6 Years Ago
Missing files
6 Years Ago
Part1
6 Years Ago
mf main
6 Years Ago
Remaining stuff for mergability
6 Years Ago
Organizing remaining statics WIP
6 Years Ago
Remaining mines pass.
6 Years Ago
Loot progress
6 Years Ago
Finished ruining my wrist by splatting around all the new roads.
6 Years Ago
Splat fixes
6 Years Ago
Miltun final pass
6 Years Ago
More monument prep
6 Years Ago
Splat fixes & mine stuff
6 Years Ago
Mines final pass WIP
6 Years Ago
More loot/trigger/miscfixes stuff
6 Years Ago
Water treatment plant final pass
6 Years Ago
Refinery pass
6 Years Ago
Bunker textures/materials tweak -ezmeow
6 Years Ago
Satdish Island pass
6 Years Ago
More fixes, more loot
6 Years Ago
More general loot stuff WIP. Better loot quality bias for stuff deep inside radtowns, vs stuff that is simply sitting on their surface. Worked a few ultra rare elite crate spawns into relevant high risk places.
6 Years Ago
Remaining Site B pass
6 Years Ago
Loot/Trigger/Rad/etc pass backup. Small terrain fixes.
6 Years Ago
Big tunnel radtown revamp WIP
6 Years Ago
Fixed sticky gizmo on another bunker prefab
6 Years Ago
Deleted old tunnel2 (replaced by road tunnel)
6 Years Ago
Remaining things for the new northern mountain radtown.
6 Years Ago
Staircase900 terrain gizmo isn't sticky
6 Years Ago
Sign font texture tweaked so that it doesn't halo so much. Added red sign font mat variant.
6 Years Ago
Gravel spec tweaks to better match roads.
6 Years Ago
Various/scene backup
6 Years Ago
Jumped a bunch of silly hoops to get the modular mine dirt grounds to match our biome tinted terrain dirt ground.
6 Years Ago
merge from main
6 Years Ago
New hapis specific tarmac and road decal mats with biome tinting Road network consistency fixes + related
6 Years Ago
Various/backup
6 Years Ago
River spawns WIP
6 Years Ago
Various bugfixes
6 Years Ago
Remaining mid area
6 Years Ago
More mid island