userPeturcancel

7,070 Commits over 4,506 Days - 0.07cph!

2 Years Ago
Fixed Patrol Heli tracer visibility.
2 Years Ago
LOD tweaks FX iteration
2 Years Ago
Fuzzed the backend/origin of the side blast flipbook.
2 Years Ago
Fixed HCR attack prefab reference. Iterated on attack.
2 Years Ago
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2 Years Ago
HCR attack prefab & related files.
2 Years Ago
HCRevolver uses local FX folder. Fixed muzzle origin offset. Temp working files & scene.
2 Years Ago
Added ParticleSystemPostIK + some temp files
2 Years Ago
Quick optimization pass on tree-impact FX. No longer taxes CPU on needless flake collisions etc. Related material tweaks.
2 Years Ago
Moon size increased a further 0.1, to get it precisely equal to the Sun's size. The game is good now.
2 Years Ago
Slightly tweaked weather ratios for the updated types.
2 Years Ago
Storm tweaks (missing ambient dimming script feature, so lighting too bright atm)
2 Years Ago
More weather fixes/tweaks.
2 Years Ago
Rain profile tweaks.
2 Years Ago
Weather profile iteration.
2 Years Ago
Nicer overcast weather.
2 Years Ago
Ocean surface reflection tweaks for better sunsets.
2 Years Ago
Godray tweaks. Cloud tweaks to mitigate that artificial normal map look in certain lighting conditions.
2 Years Ago
Sky day cycle color iteration; Smoother sunsets with improved volumetrics. Milder twilight clouds. Better night clouds. Less sun color banding. Etc. Also related climate tweaks.
2 Years Ago
Log pile AO doesn't go pure black in the middle.
2 Years Ago
Testing less washed out color grading. More oldschool.
2 Years Ago
Bubble in-motion fixes. Work prefab cleanup.
2 Years Ago
Adjusted screen albedo texture for better contrast in different lighting conditions.
2 Years Ago
Underwater reverse FX
2 Years Ago
This file was supposed to be on this branch.
2 Years Ago
Underwater shimmer mat tweaks.
2 Years Ago
Iteration
2 Years Ago
Underwater FX. Saved buncha VRAM on our bubble mat.
2 Years Ago
Fixed timings on reload animation FX call. Iterated on FX.
2 Years Ago
Blunderbuss uses local animation effects folder instead of double barrel shotgun.
2 Years Ago
Ammo model texture setting pass. Optimized texel sizes down to be more consistent with the weapons.
2 Years Ago
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2 Years Ago
Updated C4 mats & textures to use Rust Standard instead of the deprecated custom shader. Updated the lighting on C4. Explosion related WIP backup.
2 Years Ago
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2 Years Ago
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2 Years Ago
Experiments with new offset script feature.
2 Years Ago
Script tests
2 Years Ago
Optimized some texture settings. Reload FX. Moved port coords for reload FX.
2 Years Ago
Adjusted IO counter to look better. Should also be converted to TMP SDF to look less blocky.
2 Years Ago
Possible improvement for the superscaled impact sparks.
2 Years Ago
Temporarily removed explosion blur to error fix.
2 Years Ago
Missing file
2 Years Ago
2 Years Ago
Tweaks for new IK script.
2 Years Ago
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2 Years Ago
Changed some DPV textures to make the flashlight reflector work. Renamed plainlight_warm/cold because they weren't being used as such anymore. Setup DPV headlight.
2 Years Ago
Fleshed out the display panel. Added LCD font.
2 Years Ago
Radtown S2P: Fixed an odd looking hotspot in the flickering fluorescent.
2 Years Ago
Radtown S2P: Distance flare range adjustments.
2 Years Ago
Radtown S2P: Some lights stay on 24/7 Fixed script incompability breaking the fluorescent emissive material flicker