userPeturcancel

8,343 Commits over 3,957 Days - 0.09cph!

1 Year Ago
Further tests. Scene test setup.
1 Year Ago
Texture density changes for debugging orientation
1 Year Ago
1 Year Ago
Debug setup for 6P shader
1 Year Ago
First smoke puff using 6point (test)
1 Year Ago
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1 Year Ago
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1 Year Ago
Distant nuke files and prefab on a clean branch because the other had SF and other stuff Needs the shader files too (cc @diogo)
1 Year Ago
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Cleanup for moving 1/2
1 Year Ago
6P Mat update & scene backup
1 Year Ago
Aftersmoke WIP
1 Year Ago
Afterglow stuff & scene backup
1 Year Ago
Fix for high orientation & ground fx WIP
1 Year Ago
Orientation improvs / backup
1 Year Ago
Shockwave stuff / backup
1 Year Ago
Flare stuff & related files
1 Year Ago
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Scene backup
1 Year Ago
BRZone files
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World space UV and camera near fade on parameter.
1 Year Ago
World scale stuff WIP
1 Year Ago
World UV WIP
1 Year Ago
Edge lines infinitely dynamic instead of repeating
1 Year Ago
Pre edge-blend animation checkpoint
1 Year Ago
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Final'ish sans rad noise
1 Year Ago
1 Year Ago
Organized fields. Time of day modulation.
1 Year Ago
1 Year Ago
Zone shader backup
1 Year Ago
Temp SF folder crap.
1 Year Ago
Shader backup New noise texture
1 Year Ago
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1 Year Ago
16x8 frame setup. More optimal for the duration.
1 Year Ago
6point shader test setup for Diogo
1 Year Ago
Flipbook files (2 variants)
1 Year Ago
Core glow in the volumetric shader.
1 Year Ago
Progress, emissive core
1 Year Ago
Lightwrapping & transmission for a better volumetric feel.
1 Year Ago
Cleanup checkpoint