userPeturcancel

6,245 Commits over 4,414 Days - 0.06cph!

2 Years Ago
Better lit PFX normals.
2 Years Ago
Fixed positioning on sand trails.
2 Years Ago
Iterating on trails
2 Years Ago
Applied FX to pedalbike.
2 Years Ago
Remaining wheel fx.
2 Years Ago
Trail FX
2 Years Ago
Wheel effects
2 Years Ago
Merge from main
2 Years Ago
Final(?!) fix
2 Years Ago
Tread fix
2 Years Ago
Buncha movement fixes. Adjusted a few things to work around the legacy code that messes with PFX.
2 Years Ago
Adjustments for the new script edits.
2 Years Ago
Tread debug. Tracer_reddish consistency with cannon tone.
2 Years Ago
Fixed issue where muzzle flashes would collapse in on themselves from one angle only. Main cannon impact improvements.
2 Years Ago
Adjusted FX behave better to occasional rapid movement and sudden directional changes. Performance: Made Bradley mid-air cannon tracers not have super expensive shadow casters, and adjusted light to compensate.
2 Years Ago
Applied & fixed damage effects
2 Years Ago
Cannon Shell explosion replacement.
2 Years Ago
Applied new lighting & FX.
2 Years Ago
Clean files.
2 Years Ago
Finalized prefabs & file organization.
2 Years Ago
Main cannon attack improvements
2 Years Ago
Attack ground effect WIP
2 Years Ago
Headlight improvements & flare fixes.
2 Years Ago
Main cannon attack prefab
2 Years Ago
Attack stuff. Organized files for merge.
2 Years Ago
Various material, PFX and lighting perf optimizations. New firing, traversal & damage FX. Texture tweaks; Got rid of the Desert Storm Coalition markings. Less noisy bare metal scratches and stuff.
2 Years Ago
Dynamic exhaust
2 Years Ago
Merge gymnastics
2 Years Ago
Missing file
2 Years Ago
Better directionality
2 Years Ago
Fixed manpad explosion vertex stream regression.
2 Years Ago
Fixed MLRS air burst explosion streaks breaking with the new streak type.
2 Years Ago
Fixes
2 Years Ago
Explosive ammo iteration
2 Years Ago
Fire bullet additive iteration
2 Years Ago
Further iteration
2 Years Ago
More iteration
2 Years Ago
Rock iteration
2 Years Ago
Merge from main
2 Years Ago
Reworked the underwater base glass to be in line with the other underwater changes.
2 Years Ago
reapplied lantern fixes
2 Years Ago
Shadow improvements. Also fixed the related strobelight issue.
2 Years Ago
Added a fix for the flare regression, and made it behave better from the side.
2 Years Ago
Fixed performance issue on the deployable search light. Improved lighting setup on it. Fixed some other random issues like the duplicate collider existing in the ground underneath it.
2 Years Ago
Fixed 3P attachment offsets. Fixed SKS ejected shells not having any drag and going sub-orbital 3P Muzzlebrake orientation fixed. Slight color consistency improvement on the muzzle brake flashes (global)
2 Years Ago
3rd person eject fix
2 Years Ago
SKS attachments and FX
2 Years Ago
additive_fire FX for incendiary ammo impacts
2 Years Ago
Merge from main
2 Years Ago
Merge from main