8,343 Commits over 3,957 Days - 0.09cph!
Further tests. Scene test setup.
Texture density changes for debugging orientation
Debug setup for 6P shader
First smoke puff using 6point (test)
▇▍▆▊▅▍▆▍▉▍▇▇▊▇▊. (▋ ▇▍▅▉▌ ▊▇▆▍'▄ ▋▉▄ ▌▉▅ ▌▄▍▍▉▍█▍▊ ▊▅▊▅▄▄ ▄█▅█▇▌█.)
Distant nuke files and prefab on a clean branch because the other had SF and other stuff
Needs the shader files too (cc @diogo)
6P Mat update & scene backup
Afterglow stuff & scene backup
Fix for high orientation & ground fx WIP
Orientation improvs / backup
Flare stuff & related files
▉▉▊▅▅ ▊▋▊▅▆▍ ▉█ ▌▌▇▆ ▄▌▉▇ ▆▇ ▍▌▆▅
World space UV and camera near fade on parameter.
Edge lines infinitely dynamic instead of repeating
Pre edge-blend animation checkpoint
Organized fields.
Time of day modulation.
Shader backup
New noise texture
█▇▄▍▍▉█ ▆▉▉▅▄ ▇▍▋▋▉▄ ▉▉▉▄▆▆ ▊▅▅ ▌▇▊▍▆
▇▋▊▉ ▄▌▉▆ ▆▌▋█▄▌ ▇█▋▋ ▉▋▇▊▍▉█ ▌▇▊▋▍▅ ▊▌▋▇▅▌▇█ & ▋▋▆▍▊▌▇ ▊▆▅▅ ▇▌▅▄█.
▍▍▋▆▄ ▇▊▆▌█▍ ▌▆█-▇▍▆▇▍▄ ▊▋▉▉█▍
16x8 frame setup. More optimal for the duration.
6point shader test setup for Diogo
Flipbook files (2 variants)
Core glow in the volumetric shader.
Lightwrapping & transmission for a better volumetric feel.