userPeturcancel

6,298 Commits over 4,444 Days - 0.06cph!

1 Year Ago
Removed simplelight from gate prefab.
1 Year Ago
Moved hobo to lighting prefab, because it has bespoke optimized lighting for that area.
1 Year Ago
Small hue tweak on Hobo lights.
1 Year Ago
Smol wall vent nudge.
1 Year Ago
Prefab backup
1 Year Ago
Disabled a small metallic wall shelf because problematic unavoidable specular lighting bleed.
2 Years Ago
Heater static prefab lighting tweak
2 Years Ago
Prefab backup
2 Years Ago
Pottedplant.mat using Rust/Std transmission instead of Foliage. Looked broken and wasn't using wind features anyway.
2 Years Ago
Progress backup
2 Years Ago
Merge from main
2 Years Ago
Further tweaks & fix candidate for underwater torch.
2 Years Ago
Fixed certain biome post sometimes overriding water post and darkening it too much. Further tweaks to help the underwater torch work with the new attenuation.
2 Years Ago
Recycler lighting
2 Years Ago
Shadow bleed fix.
2 Years Ago
Progress backup
2 Years Ago
Lighting prefab backup Shifted some pipes around a tiny bit for lighting purposes
2 Years Ago
Shifted some AC ducting around for lighting purposes
2 Years Ago
Progress backup
2 Years Ago
Lighting WIP
2 Years Ago
Fixes
2 Years Ago
Moved lighting to its own prefab.
2 Years Ago
Shadow proxy tweak
2 Years Ago
Use new'ish emission fresnel on Fluor fixtures.
2 Years Ago
Fixed clipping decal. Heater mat tweak.
2 Years Ago
Shadow proxy fix.
2 Years Ago
Added shadow proxy to sbl_garage_door to fix heavy light bleed.
2 Years Ago
Heat shimmer to prop heaters.
2 Years Ago
Some heater_floor material/texture tweaks and MIP adjustments because emissive UV islands are packed too tight. Base prefab lighting tweaks to match. Fixed off variant prefab not actually being off. Off variant used on the second floor garage.
2 Years Ago
Merge from main
2 Years Ago
Rotorwash FX play fixes. Fixed Minicopter not using the nested small wash prefab. Slight optimizations.
2 Years Ago
Fixes
2 Years Ago
Iterations
2 Years Ago
Merge from main
2 Years Ago
Fixes
2 Years Ago
Looping fix.
2 Years Ago
Collision FX. Color space fix on med explosion texture. (Unrelated)
2 Years Ago
Damage effects for motorbikes. Road FX tweaks.
2 Years Ago
Milder throttle exhaust. Will get more pronounced with damage.
2 Years Ago
Damage WIP
2 Years Ago
Light additions.
2 Years Ago
Merge from water-fog-scatter-strength2
2 Years Ago
Underwater visibility improvements.
2 Years Ago
Lighting and light pass.
2 Years Ago
Merge from scrap_spotfix
2 Years Ago
Fixed scrap transport spotlight issues. No longer run the spotlight without a shadow LOD, for better perf.
2 Years Ago
Optimized probably 20-30 mb out of the texture sizes. Should look about the same. Fix if weird/noticable changes spotted.
2 Years Ago
Applied Matt's blinker fix.
2 Years Ago
Removed 3P green laser from the ground underneath the turret Added the red laser to the turret, just to test
2 Years Ago
Brake light prefab tweaks/additions