userPeturcancel

7,083 Commits over 4,506 Days - 0.07cph!

1 Year Ago
Merge from main
1 Year Ago
Minor bounce shift to fix stray spec.
1 Year Ago
1 Year Ago
Gave the regular flashlight VM the full volumetric treatment because it worked well on the attachment.
1 Year Ago
Cookie mipmap glitch fix
1 Year Ago
new cookie & volumetrics on all projectors fixed consistency between 1p and 3p
1 Year Ago
1P volumetric tests Updated cookie
1 Year Ago
2 Years Ago
Full lighting treatment
2 Years Ago
Stuff not for this patch
2 Years Ago
merge from flashlightfixes
2 Years Ago
Flashlight fixes (safe version, ball fixes only).
2 Years Ago
merge from ocean-override-curves
2 Years Ago
merge from world_update_2
2 Years Ago
Merge from underwaterlights (max depth darkness toned down)
2 Years Ago
Tuned max depth darkness down further.
2 Years Ago
Merge from underwaterlights
2 Years Ago
Falloff tweaks. Brighter shallows.
2 Years Ago
Merge from underwaterlights
2 Years Ago
v2 tuning of underwater.
2 Years Ago
Merge from world_update_2
2 Years Ago
Functional but terrain gen weirdness remains.
2 Years Ago
Underwater light extinction fix test
2 Years Ago
Offset fuckery Decor genocide Mild river speed flow tweak pfx tweaks
2 Years Ago
Progress
2 Years Ago
Merge from manpad_fix
2 Years Ago
Fixed custom vertex streams on manpad fx
2 Years Ago
Merge from Frontier_HighCaliberRevolver
2 Years Ago
parented the new 1p bullet drop to something other than the gun
2 Years Ago
Fixed dropped cartridges having a mind of their own after landing on the ground. Fixed blurriness on them too.
2 Years Ago
3rd person reloads with ammo type variants.
2 Years Ago
Final'ish - pending IK fix script.
2 Years Ago
3rd person motion fixes, part 14
2 Years Ago
Cleanup
2 Years Ago
Finalized prefabs.
2 Years Ago
Split into different 1st and 3rd prefabs because reasons. Movement improvements/fixes
2 Years Ago
3rd person movement stuff
2 Years Ago
Movement improvements.
2 Years Ago
Motion iteration
2 Years Ago
Viewmodel overrides.
2 Years Ago
Missing file
2 Years Ago
Conditional first person FX stuff.
2 Years Ago
Finalized core.
2 Years Ago
Backup
2 Years Ago
Backup
2 Years Ago
Progress
2 Years Ago
Base flame
2 Years Ago
Working files.
2 Years Ago
Switched the old torch flame texture compression to DXT5|BC3 to fix the compression visual noise.