userPeturcancel

8,595 Commits over 4,079 Days - 0.09cph!

1 Year Ago
Cannon impact explosion WIP Muzzle iteration & naming consistency.
1 Year Ago
Main & coax muzzle FX.
1 Year Ago
Cannon related FX & some more random stuff Unused file cleanup.
1 Year Ago
Moved the exhaust to the real location, and adjusted the texture so that it doesn't look like a window. Muzzle tweaks.
1 Year Ago
Firing effects WIP & related temp files.
2 Years Ago
Slow burning atlas. Converted all to TGA because f that PNG alpha noise.
2 Years Ago
Flame stuff WIP
2 Years Ago
More.
2 Years Ago
Fire flipbook files.
2 Years Ago
Old TV: texture size tweaks, added off variant, fixed LOD script, slight emissive fresnel to emulate glass thickness Proper static noise effect pending a small shader fix from D.
2 Years Ago
Layout grouped in an optional skin name text field under the weapon name.
2 Years Ago
WeaponRackInfo UI polish & localization tokens
2 Years Ago
Fixed pixelation flicker glitch on WeaponRackLight
2 Years Ago
Flashbang, F1, Beancan & 40mm underwater boom size adjustments.
2 Years Ago
S/M/L explosion FX variants for the underwater portion as well.
2 Years Ago
Rotor wash underwater render fix.
2 Years Ago
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2 Years Ago
Hatch burnout one-shot
2 Years Ago
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2 Years Ago
Exhaust & damage states WIP
2 Years Ago
V2 lighting prefab
2 Years Ago
2 Years Ago
Large/med/small surface prefabs.
2 Years Ago
Small/medium surface
2 Years Ago
Cleaned away the black haloing around the ripple fx texture atlas. Scene backup & related mats.
2 Years Ago
Ferry terminal: Tweaked that one underground hallway shadow, and shifted some lights around in front of the entrance where the spotlight has been baked down into the ground. Ferry S2P
2 Years Ago
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2 Years Ago
1/2 low hanging fruit visual facelift
2 Years Ago
Fixed moonpool surface not really rendering at all.
2 Years Ago
Swamp & lake material fixes
2 Years Ago
Fixed rivers almost being still. Normals & speed better match river source FX.
2 Years Ago
Fixed tug navigation (red/green) lights turning off when standing on the side of the boat and facing a certain way.
2 Years Ago
Reapplied AK drip.
2 Years Ago
Rowboat bow splash FX iteration.
2 Years Ago
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2 Years Ago
Minor emissive and material hue tweaks to better match the screens.
2 Years Ago
Tug-specific sonar sweep visuals to better match the other screen.
2 Years Ago
Added disabled damage prefab to the Tugboat (not code supported yet)
2 Years Ago
Added a functional dashboard headlight indicator light to the Tugboat, because cute.
2 Years Ago
Tug damage prefab with light/medium/severe states
2 Years Ago
Fixed underwater rain again.
2 Years Ago
Fixed Tugboat caustics projecting into nothing, not being set up for its size.
2 Years Ago
Water droplet material is underwater masked.
2 Years Ago
Fixed tugboat radar flickering
2 Years Ago
Fixed snowing underwater.