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1,678 Commits over 4,414 Days - 0.02cph!

5 Months Ago
adjusted surplus upgrde position
5 Months Ago
updated engineer workbench created empty states/models for prototype, range, defence, surplus, effiency and surplus. + full empty state mesh. created prefabs
5 Months Ago
forgot to commit empty filler prefabs
5 Months Ago
added empty states for tier 3 like tier 1 & 2
5 Months Ago
added prefabs for empty states for tier 2 updated tier3 fbx matertial settings
5 Months Ago
fixed missing mesh in prefab
5 Months Ago
tier 2 workbench empty states for upgrade parts + empty state for when theres no upgrades + updated tier 2 fbx
5 Months Ago
updated tier2 workbench fbx import settings fixed defence upgrade position
5 Months Ago
fixed positions for visuals
5 Months Ago
reorganised tier 1 so fbx's live in models folder added empty states for each workbench upgrade for progressive upgrades this preserves original visuals whilst allowing for upgrade placements. updated stripped back tier 1 workbench
5 Months Ago
update manifest
5 Months Ago
updated protorype icon and .item prefab to link to proper icon now
6 Months Ago
update manifest
6 Months Ago
added defensive upgrade icon
6 Months Ago
updated icons and updated manifest - still waiting for textured versions of prototype and defence before finalising their icons too
6 Months Ago
created and added gibs for protoype and defensive upgrades - updated visual prefabs
6 Months Ago
added gibs for accelerated and range upgrades added collision for accelerated, range, defensive and prototype
6 Months Ago
added and created lods for both prototype and defensive upgrades. updated visual prefabs
6 Months Ago
updated placements for prototype and defensive upgrades on each tier including engineer workbench. Adjusted shelving on engineer workbench to accomodate prototype upgrade
6 Months Ago
updated tier 1 and 2 workbench lod distances to match tier 3 both tier 1 and 2 had different values and since tier 1 was too agressive i matched both 1 and 2 to 3 on the right branch this time
6 Months Ago
updated tier 1 and 2 workbench lod distances to match tier 3 both tier 1 and 2 had different values and since tier 1 was too agressive i matched both 1 and 2 to 3
6 Months Ago
add engineer reinforced upgrades
6 Months Ago
added shelf to tier 3 updated upgrade positions updated reinforced position to accomade the extra fbx - also adjusted the gibs
6 Months Ago
updated tier 2 upgrade placement positions also added a shelf to the tier2 workbench so it can more closely match the concept
6 Months Ago
updted upgrade placements for engineer and workbench tier 1
6 Months Ago
engineer table stripped - updated
6 Months Ago
range and accelerated visuals LODs and material setup prefabs replaced and updated.
6 Months Ago
same again
6 Months Ago
removed unnecessary files
6 Months Ago
updated upgrade visuals for reinforced - added new ones for tier 2 and 3
6 Months Ago
renamed new binocular texture sets to conform to the new standard
6 Months Ago
added gibs for all the reinforced tiers and updated reinforced prefabs
6 Months Ago
tier 3 reinforcement plates, lods and prefab setup
6 Months Ago
added workbench tier 1/2 reinforced upgrades textures/materials + LODs (gibs still need to be made)
6 Months Ago
workbench tier 1 corpse update
6 Months Ago
updated existing workbench to now use the empty mesh state. updated lods and gibs
6 Months Ago
tier 1 workbench empty version
7 Months Ago
tweaked big button diffuse
7 Months Ago
big button colour values changed to be more white in the tintable areas to prevent other colours being too dark.
7 Months Ago
stool a/b/c/d collision meshes
7 Months Ago
stools a/b/c/d and lods materials and textures single 1024 shared.
7 Months Ago
added an alt version of the big button so they can be coloured.
7 Months Ago
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7 Months Ago
ao resize
7 Months Ago
hab altimeter worldmodel lods, materials and textures
7 Months Ago
mortar bipod fix - separated geo from the bipod tube so it can rotate - quick fix looks decent enough
7 Months Ago
various stools (4) blockout
8 Months Ago
further texture optimizations + removal of unused textures
8 Months Ago
texture optimization pass removed unused ramp_diff.tga
8 Months Ago
grip adjustments to shield