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1,254 Commits over 4,383 Days - 0.01cph!

5 Months Ago
updated existing workbench to now use the empty mesh state. updated lods and gibs
5 Months Ago
tier 1 workbench empty version
5 Months Ago
tweaked big button diffuse
5 Months Ago
big button colour values changed to be more white in the tintable areas to prevent other colours being too dark.
5 Months Ago
stool a/b/c/d collision meshes
5 Months Ago
stools a/b/c/d and lods materials and textures single 1024 shared.
6 Months Ago
added an alt version of the big button so they can be coloured.
6 Months Ago
ao resize
6 Months Ago
hab altimeter worldmodel lods, materials and textures
6 Months Ago
mortar bipod fix - separated geo from the bipod tube so it can rotate - quick fix looks decent enough
6 Months Ago
various stools (4) blockout
7 Months Ago
further texture optimizations + removal of unused textures
7 Months Ago
texture optimization pass removed unused ramp_diff.tga
7 Months Ago
grip adjustments to shield
7 Months Ago
ballistic shield blockout and file setup
7 Months Ago
missing .mat files? thanks plastic
7 Months Ago
mortar ammunition lods and materials
7 Months Ago
mortar bipod gibs
7 Months Ago
mortar bipod LODs & textures
7 Months Ago
bbq workshop obj and file structure
7 Months Ago
updated closed collision mesh for the building station umbrella to match mesh dimensions
7 Months Ago
update to bbq lods - includes the fork improved last lod - LOD2
7 Months Ago
updated boat building collision mesh: - separated umbrella from main station - umbrella has a separate OPEN and CLOSED collision mesh
7 Months Ago
mortar blockout + mortar ammunition
7 Months Ago
sks obj files
7 Months Ago
uv fix for bbq proper rotation for bbq fbx and prefab
8 Months Ago
removed unused bakelod material
8 Months Ago
updated materials with spec removed bakelod textures again removed metallic again
8 Months Ago
last change didn't agree with material change - fixed missing spec textures
8 Months Ago
sks world model update - no longer uses bakelod and bakelod textures - removed bakelod textures and materials - textures now spec/gloss workflow instead of metallic - removed old metallic texture sets & updated materials
9 Months Ago
adjusted world model emissive values to match viewmodel
9 Months Ago
added emissive texture to front sight
9 Months Ago
texture update
9 Months Ago
actually include emissive for alex m
9 Months Ago
updated textures inc emissive for alex m
9 Months Ago
update to lr300 viewmodel with right hand mag release
9 Months Ago
building planner rolled out mesh for 3p view
9 Months Ago
boat planner blueprints missing files
10 Months Ago
reduced texture sizes of minifridge textures changed texture import settings to reduce emissive bleeding
10 Months Ago
building planner texture update with new graphics
10 Months Ago
lod optimization pass
10 Months Ago
world model for planner blueprints
10 Months Ago
blueprints facing proper direction
10 Months Ago
building planner viewmodel remake wip textures
10 Months Ago
mini fridge corpse mesh
10 Months Ago
mini fridge added gibs and updated lods updated deploy and item prefabs adjusted slot count to 30 (temp needs gameplay pass) updated bounds update manifest
10 Months Ago
minifridge progress lods texture and material wip .deployed/corpse/icon/item prefabs basic setup
10 Months Ago
mini fridge deployable test folder setup
11 Months Ago
added boat_construction_plans + boat_construction_plans_diff to differentiate itself from building plans colour more inline with icon
11 Months Ago
added gibs for the boat building platform and correct referenced them in .deployed prefab. fixed shading issues on platform