1,008 Commits over 3,684 Days - 0.01cph!
▆▆▄▉▊▅▄ ▋▆▅▋▅▇▉▍ ▄█▌▇
▅█▅▉▅
▍▋▌▊▇▆▍▊ ▇▉▉
█▌█▋▄ ▌▅▌▉▄, █▅▉▆▅▅▆▊▇ ▍▊█ ▇▄▊▆▍█▄▆
▆▇▉▄▅ █▅▍▄▊ ▋██▅▉ (▊▇▇▆▄▋▍▍)
▉▌▄▉▇▄▌▌▊ ▌▆▋ (▄▉█▄▊▄▇▉▊ ▆▆▍▅█▄▌▊ - ▆▄ ▉▇█▍▆▅ ▌▋▍▆▌)
Scientist NVGM
model
textures and materials
LODs
Basic prefab setup
cached texture fix on pickaxe and hatchet viewmodel
textures
(it missed them for some reason)
updated concrete pick/hatchet materials from metallic to specular
updated both cinematic and game versions
▆▆▆█▋ ▇▉▊▇ ▌▋▌▋ ▉▆▌█▄▇
▄▋▇▅█▉▄▅ ▉▋█ ▌▇▉ ▊▍█▉▆ ▉▅█ ▌▉▅▍▅▉▍▉
added gibs for the handcar
updated prefab
Handcar Update
- finished lods
- updated materials and textures
- updated base prefab
Update to Handcar
- updated materials and textures
- tarp wind flappiness
prefab update
fractured both lower sections of the broken door
updated prefab
handcar low poly finished and baked
- replaced test mesh with final low poly
-added ao and normal to preview
▆▄▊▇▊▆▋▍ ▅▋▅▍▄▅▍ ▉▌▌▋▇▆▇ ▋▋▄▌▋▊█ ▉▉▌ █▇ █▊▌ ▊▉▍▉
▋▋▍▅▆▇ ▇█▍▇█▅▇▉▆ ▍▇ ▆▋▍▅▄▉:
- ▇▍▆▌▄▅▋ ▅▉▄ ▇▄▉▍▄▇█▋ ▅▌ ▄▅▉▋ ▅ ▅▆▇▌▆ ▉▋▊▆▊▆▍█ ▇▇▆▆ ▌▅▄▉▊▍▇ ▌▆ ▅▍▆█▆ ▇█▊▍ ▌█ ▇▇▉ ▉█▇ ▇▋▇ ▍█▌▊▌▆▇.
- ▋▊█▇▍▍▍▇▋ ▇▋█ ▌▉▋██ ▋▍▉▊█ (▅▇▉▊▉▇▋▅▊ ▊▍▄▊) ▄█▉█▇▇
- ▅▌▄▉▍ ▍▌▅▄▇▌▌▋▋ ▆▉▄▋▇█▉▉ ▊▊▄ █▌ ▌▋▍
- ▍▇▉▅█▊▄ ▌▊▊ ▊▆▋▌▌▌▆▆
update to basemesh 95% there
- size more balanced, nicer to stand on
- working out mechanism
▄▉▆▇▌▍▍
- ▄▌█▋██ ▅▄▊▇▉
- ▆▅▊▌█▋▆ ▋▄▌▍ ▅▊▄▉▌▊█ ▍▋▍▊
▄▆▋▄▉ ▅▋█▋▆▇
- ▍▆▄▉▄ ▌▄▊█▇▋▆▍▋ ▊▉▇▄▄███▅ + ▍▇▆▋ ▋█▋ ▊██▆▇▍▍█ ▉▇▇ ▍▋▆▆▍
- ▌▆▌▉▇ ▇▋▌▌█ ▄▅▆▌▅ + ▆▅▊▊
▆▋▊█▋▉▍ ▉▋▄▉▋▍ ▊▇▇█▌
attempt to fix flickering tarp on zipline platforms
- i suspect it's the same compression issue we had on the locomotive.
- set fbx compression to low to check if it's the same issue
it forgot the emission and ao texture
Caboose Update:
- added neon Cashier sign above cage + LODs
- combined caboose and cashier neon lods
- included texture into the caboose neon and bulb texture set
- updated prefab and caboose prefab
caboose update:
added LODs for the caboose wagon
baked down materials for the last LOD to 1 material
entity prefab update
ao texture wasn't included in previous commit for some reason
created a bulb asset and lods - added it to the wall lamp prefab
packed texture it into the neon signs texture set.
renamed textures and material accordingly
merge from locomotive_flicker_fix
set import mesh compression to low
update to decal and locomotive mesh
merge from locomotive_flicker_fix
updated prefab with material changes to decal mesh
Translated some more parts of the mesh to the decal FBX
updated locomotive fbx respectively
adjust some geometry.
committing here now that i know i haven't broken the locomotive:
- separated out all of the decals and some of the yellow strips
- updated lods and prefab
- added decal renderer and decal cull to the decals
no idea if fix works yet
made changes to decals on the caboose
added decal renderer & decal cull scripts.
▌▊▉▄▇▇ ▉█▆█ ▍▊█▊▅
▋▌▅▊▆ ▅▇▇▍ ▌▍▍▉▉ ██▋ ▌▌▍▊▌ ▊▅▍▇▋ (▊▄▋▉ ▉▇▊▉ ▄▇▉ ▊▅▉) ▆▊ ▆█▇ ▍▌▋ ▍▆▋▊▋█▍▅ ▍▊▍█▊▇▅, ▇▇▉▍▄█▅.
▆▅▊▇▇ ▅█▋▊ ▇▌▌ ▄▉▋▌▊▅▊▌ █▌▋ ▋▌▍▉▌
▉▌▄▆▊▊▆▇ ▌▇▋▌▉▄▇ ▇███
- ▌▅▆▋▇ ▍▍▅██ █▌▋▉▅▉ ▌▌▆ ▋▆▍▉
- █▄▇▇▉▉▅█▅ (▋▌▅▄▆▄▋ ▇▋▉▌▌▇) ▉▍▆██▉ ▉▆▊▅▌
- ▊▋▋▄▉█▊▆ ▍▇▅ ▍▇▄▆▋▄▍▄▋, ▅▊▄█▇▅▅▄▊ ▍▍▄▋▇█ ▉▆▋ ▋▇▌▉▍▄▇▄ ▌▇▅ ▋▉▇▊▇
testing out some graffiti on the exterior of the caboose
texture and material
added ladder to rear and on the side at the front.
added a little rug at the foot of the cashier/cage
added an extra window to fill the void to where the door used to be
moved slot machine so their not going through the caboose walls
added neon lettering for CABOOSE signs
materials and textures
▄▉▇▆▋▉▊ ▅▄▋▌ ▅█▇▆ ▋▄▉▉▋▊▇▊▉ █▋▊▋▅▍▄ ▊▉ ▄▌ ▇▍▊▋█' ▉▉▍█▌██▆▋▆▇ ▄▄▄ ▇▊ ▌▌▋▍▌ ▍▄▄▋▆▊█▉ ▌▋█ ▌▄ ▆▄█▆▋▍▇█▍▌.
caboose update
created carpets to complement the direction of travel
materials and textures
prefab and scene update
added 2 new variations for the ground junk straight prefabs
added poker card junk piles (using the poker table textures)
updated caboose entity and scene