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1,008 Commits over 3,684 Days - 0.01cph!

1 Year Ago
Caboose Gibs
1 Year Ago
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1 Year Ago
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1 Year Ago
Scientist NVGM model textures and materials LODs Basic prefab setup
2 Years Ago
cached texture fix on pickaxe and hatchet viewmodel
2 Years Ago
textures (it missed them for some reason)
2 Years Ago
updated concrete pick/hatchet materials from metallic to specular updated both cinematic and game versions
2 Years Ago
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2 Years Ago
added gibs for the handcar updated prefab
2 Years Ago
updated mesh
2 Years Ago
Handcar Update - finished lods - updated materials and textures - updated base prefab
2 Years Ago
Update to Handcar - updated materials and textures - tarp wind flappiness prefab update
2 Years Ago
fractured both lower sections of the broken door updated prefab
2 Years Ago
albedo
2 Years Ago
textures wip
2 Years Ago
handcar low poly finished and baked - replaced test mesh with final low poly -added ao and normal to preview
2 Years Ago
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2 Years Ago
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2 Years Ago
update to basemesh 95% there - size more balanced, nicer to stand on - working out mechanism
2 Years Ago
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2 Years Ago
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2 Years Ago
2 Years Ago
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2 Years Ago
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2 Years Ago
attempt to fix flickering tarp on zipline platforms - i suspect it's the same compression issue we had on the locomotive. - set fbx compression to low to check if it's the same issue
2 Years Ago
it forgot the emission and ao texture
2 Years Ago
Caboose Update: - added neon Cashier sign above cage + LODs - combined caboose and cashier neon lods - included texture into the caboose neon and bulb texture set - updated prefab and caboose prefab
2 Years Ago
caboose update: added LODs for the caboose wagon baked down materials for the last LOD to 1 material entity prefab update
2 Years Ago
ao texture wasn't included in previous commit for some reason
2 Years Ago
created a bulb asset and lods - added it to the wall lamp prefab packed texture it into the neon signs texture set. renamed textures and material accordingly
2 Years Ago
merge from locomotive_flicker_fix set import mesh compression to low
2 Years Ago
update to decal and locomotive mesh
2 Years Ago
merge from locomotive_flicker_fix
2 Years Ago
updated prefab with material changes to decal mesh
2 Years Ago
Translated some more parts of the mesh to the decal FBX updated locomotive fbx respectively adjust some geometry.
2 Years Ago
committing here now that i know i haven't broken the locomotive: - separated out all of the decals and some of the yellow strips - updated lods and prefab - added decal renderer and decal cull to the decals no idea if fix works yet
2 Years Ago
made changes to decals on the caboose added decal renderer & decal cull scripts.
2 Years Ago
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2 Years Ago
▉▌▄▆▊▊▆▇ ▌▇▋▌▉▄▇ ▇███ - ▌▅▆▋▇ ▍▍▅██ █▌▋▉▅▉ ▌▌▆ ▋▆▍▉ - █▄▇▇▉▉▅█▅ (▋▌▅▄▆▄▋ ▇▋▉▌▌▇) ▉▍▆██▉ ▉▆▊▅▌ - ▊▋▋▄▉█▊▆ ▍▇▅ ▍▇▄▆▋▄▍▄▋, ▅▊▄█▇▅▅▄▊ ▍▍▄▋▇█ ▉▆▋ ▋▇▌▉▍▄▇▄ ▌▇▅ ▋▉▇▊▇
2 Years Ago
testing out some graffiti on the exterior of the caboose texture and material
2 Years Ago
added ladder to rear and on the side at the front.
2 Years Ago
added a little rug at the foot of the cashier/cage
2 Years Ago
added an extra window to fill the void to where the door used to be moved slot machine so their not going through the caboose walls
2 Years Ago
rug lods
2 Years Ago
added neon lettering for CABOOSE signs materials and textures
2 Years Ago
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2 Years Ago
caboose update created carpets to complement the direction of travel materials and textures prefab and scene update
2 Years Ago
added 2 new variations for the ground junk straight prefabs added poker card junk piles (using the poker table textures) updated caboose entity and scene