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1,036 Commits over 3,745 Days - 0.01cph!

2 Years Ago
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
attempt to fix flickering tarp on zipline platforms - i suspect it's the same compression issue we had on the locomotive. - set fbx compression to low to check if it's the same issue
2 Years Ago
it forgot the emission and ao texture
2 Years Ago
Caboose Update: - added neon Cashier sign above cage + LODs - combined caboose and cashier neon lods - included texture into the caboose neon and bulb texture set - updated prefab and caboose prefab
2 Years Ago
caboose update: added LODs for the caboose wagon baked down materials for the last LOD to 1 material entity prefab update
2 Years Ago
ao texture wasn't included in previous commit for some reason
2 Years Ago
created a bulb asset and lods - added it to the wall lamp prefab packed texture it into the neon signs texture set. renamed textures and material accordingly
2 Years Ago
merge from locomotive_flicker_fix set import mesh compression to low
2 Years Ago
update to decal and locomotive mesh
2 Years Ago
merge from locomotive_flicker_fix
2 Years Ago
updated prefab with material changes to decal mesh
2 Years Ago
Translated some more parts of the mesh to the decal FBX updated locomotive fbx respectively adjust some geometry.
2 Years Ago
committing here now that i know i haven't broken the locomotive: - separated out all of the decals and some of the yellow strips - updated lods and prefab - added decal renderer and decal cull to the decals no idea if fix works yet
2 Years Ago
made changes to decals on the caboose added decal renderer & decal cull scripts.
2 Years Ago
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2 Years Ago
▉▌▄▆▊▊▆▇ ▌▇▋▌▉▄▇ ▇███ - ▌▅▆▋▇ ▍▍▅██ █▌▋▉▅▉ ▌▌▆ ▋▆▍▉ - █▄▇▇▉▉▅█▅ (▋▌▅▄▆▄▋ ▇▋▉▌▌▇) ▉▍▆██▉ ▉▆▊▅▌ - ▊▋▋▄▉█▊▆ ▍▇▅ ▍▇▄▆▋▄▍▄▋, ▅▊▄█▇▅▅▄▊ ▍▍▄▋▇█ ▉▆▋ ▋▇▌▉▍▄▇▄ ▌▇▅ ▋▉▇▊▇
2 Years Ago
testing out some graffiti on the exterior of the caboose texture and material
2 Years Ago
added ladder to rear and on the side at the front.
2 Years Ago
added a little rug at the foot of the cashier/cage
2 Years Ago
added an extra window to fill the void to where the door used to be moved slot machine so their not going through the caboose walls
2 Years Ago
rug lods
2 Years Ago
added neon lettering for CABOOSE signs materials and textures
2 Years Ago
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2 Years Ago
caboose update created carpets to complement the direction of travel materials and textures prefab and scene update
2 Years Ago
added 2 new variations for the ground junk straight prefabs added poker card junk piles (using the poker table textures) updated caboose entity and scene
2 Years Ago
caboose update: re-arranged pokertable and blackjack table altered the height of the slotmachine table removed poker table and blackjack table DetailColliders added green rug skin material and textures added cantina stool albedo skin -> from red to brown added shelf in cage and candles updated prefab and scene
2 Years Ago
scene update
2 Years Ago
caboose update updated string lights altered stanchions to fit in with the new positions updated collision added new doorways
2 Years Ago
caboose update updated blackjack collision mesh updated caboose collision mesh for ceiling, allowing jumping removed light where blackjack now sits updated prefabs
2 Years Ago
update to caboose simplified collision mesh - no longer a copy of wagon mesh offset poker table and moved the blackjack table opposite and offset from the poker table
2 Years Ago
updated the material list so that the wood panels on the outside of the caboose are using a lighter variation of the atlas_wood material so improve contrast and colour
2 Years Ago
Caboose update: removed old coupler and added new couplers to either end of caboose removed old trucks and added new trucks updated prefab
2 Years Ago
accidently inverted caboose weighted normals in blender - now set properly
2 Years Ago
Caboose Update: massively simplified caboose FBX - combining everything to one mesh FYI - blender will break some UV's if all uv's dont have same name when joining
2 Years Ago
Caboose update: added lods for stanchion, blinds and curtains added thin table for slot machines + lods/textures/materials added an alternate version of the slot machine that can be placed on tables (for the above) updates prefabs accordingly
2 Years Ago
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2 Years Ago
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2 Years Ago
missing .mat
2 Years Ago
deployable shared table map - placeholder map texture / materials - initial prefab setup
2 Years Ago
spec
2 Years Ago
converted materials to spec just in case it becomes skinnable
2 Years Ago
added medium and small weapon locker variations now there is a 3 variations large/medium/small same height and depth, just smaller in width.
2 Years Ago
weapon locker storage update - materials and textures - collision setup - prefab - still need to do lods and gibs
2 Years Ago
Gun locker test - folder setup - initial model test