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1,289 Commits over 4,291 Days - 0.01cph!

1 Year Ago
updated, created and added AO for the following models: AK47u (two materials missing AO) Bone Knife Cleaver Big Double Shotgun Eoka Pistol F1 Grenade Flamethrower Hacksaw Sickle Hammer Hatchet M249 Mace Machete Nailgun Paddle Pickaxe Pipe Shotgun Salvaged Axe Salvaged Hammer Salvaged Ice Pick Spas 12 Stone Spear Sword Sword Big Thompson Toolgun Torch Wooden Spear Weapon Module - Flashlight Weapon Module - Holosight Weapon Module - Muzzleboost Weapon Module - Lasersight Weapon Module - Muzzlebrake Weapon Module - Silencers Weapon Module - Small Scope
1 Year Ago
blow pipe blowdart art
1 Year Ago
improved visuals of the glass on the DPV altered texture and materials
1 Year Ago
mat change
1 Year Ago
small ocean wreck buoy initial prefab setup LODs
1 Year Ago
LODs prefab update
1 Year Ago
Ocean Wreck Buoy LODs
1 Year Ago
merge from main
1 Year Ago
update to shockbyte toolcupboard - zeroed lods - fixed lod materials not being properly assigned (order was wrong)
1 Year Ago
ocean wreck buoy update
1 Year Ago
washing line fbx fix 1.5m/3m
1 Year Ago
blockout update
1 Year Ago
ocean wreck buoy blockout yeeeeeaaaah buuooooy
1 Year Ago
fixed the following: jerrycan reactive target semi-fixed prefab values on the secretlab chair (prefab x/y/z position) this will need checking as it already uses meshlod script also fixed avanced loot box
1 Year Ago
fixed and updated the following prefabs: handsaw horseyoke rake metalsign tarpsign kettle milkchurn moonshine plantpot plantpotSET1 BookPile1/2/3/4 clothes line assets
1 Year Ago
fixed rotation and scale issues with the following: tabledoorPOKER handsaw updated prefabs going through the rest now
1 Year Ago
blackbin model gap fix + rotation fix
1 Year Ago
sb toolcupboard update prefab setup with various scripts (will need adjusting) finalised textures lods and gibs
1 Year Ago
sb toolcupboard progress initial prefab, textures and materials
1 Year Ago
vendor turret prefab - model, lods, materials and basic prefab setup
1 Year Ago
seismic detector model, materials and lods with basic prefab setup
1 Year Ago
correctly assigned materials to .worldmodel.prefab and .entity.prefab
1 Year Ago
jackhammer new material and textures
1 Year Ago
improved collider of pooltable added dartboard
1 Year Ago
ball prefab adjustments
1 Year Ago
prefab updates
1 Year Ago
ball prefab update
1 Year Ago
update
1 Year Ago
pooltable asset, textures and materials and balls
2 Years Ago
improved sks shader settings and textures to improve shading of the sks
2 Years Ago
some adjustments
2 Years Ago
blunderbuss world model and lods initial prefab setup
2 Years Ago
blunderbuss (needs renaming) materials and textures - before resize
2 Years Ago
Blue, red, yellow, black and purple recycler albedo variations + materials
2 Years Ago
updated textures for legacy crate
2 Years Ago
legacy crate model, lods and gibs materials and textures
2 Years Ago
fixed tier 3 lootbox rotation 'DM Tier 3 Lootbox.prefab' updated
2 Years Ago
sks world model - baked material sets down to 1 for world model updated viewmodel
2 Years Ago
updated sks mesh
2 Years Ago
sks texture updates
2 Years Ago
updated santa beard to use the newer burlap sack world model when dropped
2 Years Ago
Fix rotations for Bradley and Heli crates
2 Years Ago
Sks update - removed unnecessary files (test mat & obj)
2 Years Ago
fixed crate_basic and crate_underwater_basic size issues fixed them also having duplicate materials for no reason on LOD0
2 Years Ago
added addtional switch to mp5 to fix the missing fire selector on right side of mp5 game is now playable
2 Years Ago
fix for elite loot crate missing its bottom face
2 Years Ago
some more testing
2 Years Ago
blunder buster blockout
2 Years Ago
blunderbuster initial setup blockout mesh check
2 Years Ago
merge from main