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1,081 Commits over 3,837 Days - 0.01cph!

1 Year Ago
Texture resizing
1 Year Ago
Diver Assault Rifle LODs, materials and textures
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
folder and project setup
1 Year Ago
update to recycler fbx fixed LOD3 uvs fixed scaling and rotation values
1 Year Ago
added foldable targeting computer for paddy
1 Year Ago
Added makeshift standing weapon rack LODs/Gibs/COL/Materials & Textures initial prefab setup for adam
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Horse double saddle lods materials and prefab setup
1 Year Ago
Fixed missing face for real this time, preserving all functionality.
1 Year Ago
ptz missing face fix will need some adjusting to preserve current deployment behaviour
1 Year Ago
horse double saddle model - fbx textures, material , prefab setup
2 Years Ago
added damage masks for the Attack Heli's damaged state updated materials
2 Years Ago
Slingshot and rock, materials and textures!
2 Years Ago
removed screen from attack heli main console
2 Years Ago
somehow forgot .mat
2 Years Ago
SmallScope remake models, textures and material setup
2 Years Ago
fixed collision issue on zipline slope that could partially hide dropped items
2 Years Ago
Updated Electric Furnce mesh so IO point is on the side of furnace rather than the back.
2 Years Ago
adding AssetFolder.cs to main
2 Years Ago
added a third version of the gun rack material, an inbetween of A and B - added textures and material - shares normals from B
2 Years Ago
added AssetFolders.cs script - automates the creation of an Asset folder structure for consistency - Folders created: Effects / Materials / Model (with subfolder named Textures) / Sound Right-click in desired location -> Create -> AssetFolders
2 Years Ago
BurlapSack Xmas - simple xmas material for the burlap sack - textures and materials
2 Years Ago
ice throne collision mesh - updated prefab
2 Years Ago
ICE_T model and prefab -textures and materials - LODs and Gibs
2 Years Ago
Added pipe wrench tool for industrial pipes - added viewmodel and prefab - added world model w/ lods and prefab - material and textures
2 Years Ago
v2 pipe trim texture sheet added pipe rim trim to the pipe trim texture sheet updated pipe textures
2 Years Ago
first iteration of the coloured pipe textures
2 Years Ago
added industrial combiner - LODs and GIBs - Materials and textures Updated deploy predab
2 Years Ago
improved textures for the wood version of gun rack
2 Years Ago
adjusted the offset to the arrow graffiti mesh on the caboose
2 Years Ago
Added electric furnace gibs
2 Years Ago
Update to industrial conveyor module mesh - fixed holes in mesh (where pipes would cover but would be exposed without pipes) - updated LODs (gibs were already fixed)
2 Years Ago
updated industrial crafter module - split lights off to their own uv to control progress bar - updated lods - updated prefab - added textures and materials for the lights (this may change if/when we get a fix for the standard shader uv1 offset settings)
2 Years Ago
set texture import resolution for crafter texture properly
2 Years Ago
Splitter fbx file that got missed out for some reason