1,081 Commits over 3,837 Days - 0.01cph!
Diver Assault Rifle
LODs, materials and textures
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update to recycler fbx
fixed LOD3 uvs
fixed scaling and rotation values
added foldable targeting computer for paddy
Added makeshift standing weapon rack
LODs/Gibs/COL/Materials & Textures
initial prefab setup for adam
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Horse double saddle lods
materials and prefab setup
Fixed missing face for real this time, preserving all functionality.
ptz missing face fix
will need some adjusting to preserve current deployment behaviour
horse double saddle model - fbx
textures, material , prefab setup
added damage masks for the Attack Heli's damaged state
updated materials
Slingshot and rock, materials and textures!
removed screen from attack heli main console
SmallScope remake
models, textures and material setup
fixed collision issue on zipline slope that could partially hide dropped items
Updated Electric Furnce mesh so IO point is on the side of furnace rather than the back.
adding AssetFolder.cs to main
added a third version of the gun rack material, an inbetween of A and B
- added textures and material
- shares normals from B
added AssetFolders.cs script
- automates the creation of an Asset folder structure for consistency
- Folders created: Effects / Materials / Model (with subfolder named Textures) / Sound
Right-click in desired location -> Create -> AssetFolders
BurlapSack Xmas
- simple xmas material for the burlap sack
- textures and materials
ice throne collision mesh
- updated prefab
ICE_T model and prefab
-textures and materials
- LODs and Gibs
Added pipe wrench tool for industrial pipes
- added viewmodel and prefab
- added world model w/ lods and prefab
- material and textures
v2 pipe trim texture sheet
added pipe rim trim to the pipe trim texture sheet
updated pipe textures
first iteration of the coloured pipe textures
added industrial combiner
- LODs and GIBs
- Materials and textures
Updated deploy predab
improved textures for the wood version of gun rack
adjusted the offset to the arrow graffiti mesh on the caboose
Added electric furnace gibs
Update to industrial conveyor module mesh
- fixed holes in mesh (where pipes would cover but would be exposed without pipes)
- updated LODs (gibs were already fixed)
updated industrial crafter module
- split lights off to their own uv to control progress bar
- updated lods
- updated prefab
- added textures and materials for the lights
(this may change if/when we get a fix for the standard shader uv1 offset settings)
set texture import resolution for crafter texture properly
Splitter fbx file that got missed out for some reason