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reporust_rebootcancel

2,785 Commits over 1,950 Days - 0.06cph!

2 Years Ago
Support blocking the client from connecting to specific servers listed in the manifest
2 Years Ago
Show a warning message on the loading screen when connecting to a server that has a ping much higher than what was shown on the server browser
2 Years Ago
Add appban and appunban commands to ban players from using Rust+ without banning them from playing on the server
2 Years Ago
Merge from nexus
2 Years Ago
Fix wrong nexus island entity transform calculation so it lines up with the nexus map now
2 Years Ago
Fix transfer protection not turning off immediately when a player transfers without a vehicle
2 Years Ago
Stop trying to move the ferry while it is in the transferring state
2 Years Ago
Show a countdown on the loading screen for how long the driver has to load in before a passenger takes over
2 Years Ago
Merge from nexus
2 Years Ago
Wait on the loading screen until transfer protection is removed (driver loads in) Swap the inactive driver to another player if a passenger is ready and transfer protection expires
2 Years Ago
Only disable transfer protection for helicopters when the driver loads in
2 Years Ago
Allow transferring helicopters between servers by flying them towards the island billboards (like boats) Freeze the helicopter in the sky while it is transfer protected
2 Years Ago
Merge from nexus
2 Years Ago
Merge from main
2 Years Ago
More ferry movement improvements
2 Years Ago
Smoother ferry acceleration and turning
2 Years Ago
Merge from nexus
2 Years Ago
Codegen + manifest
2 Years Ago
Merge from main
2 Years Ago
Add a safe zone to the ferry
2 Years Ago
Update FP.Nexus
2 Years Ago
Turn the nexus dock prefab into a monument (WIP) Automatically spawn a nexus dock in procgen when the server is running as a nexus
2 Years Ago
Update ferry to actually sail across the ocean to and from the matching island billboard entity
2 Years Ago
Make the island billboards look better (lit properly, blends in with fog) Fix island billboards being clipped when far enough away
2 Years Ago
Fix server full warning never disappearing
2 Years Ago
Show a warning on the hud when approaching an island that is currently full
2 Years Ago
Merge from nexus
2 Years Ago
Merge from main
2 Years Ago
Don't add nexus.redirect servers to the player's server history
2 Years Ago
Add an option in the editor to change all nexus.redirect calls to localhost for debugging
2 Years Ago
Fix connection and loading screens not refreshing server info correctly sometimes
2 Years Ago
Merge from nexus
2 Years Ago
Try loading server info for the transfer connection screen sooner
2 Years Ago
Compile fixes after merge
2 Years Ago
Merge from main
2 Years Ago
Limit the size of chat history to store in memory on the server Configurable with the chat.historysize convar (default 1000)
2 Years Ago
Merge from nexus
2 Years Ago
Merge from main
2 Years Ago
Can now create clans from the clan UI when at the clan table Remove the clan.create and clan.invite commands Allow apostrophes and dashes in clan names List clan members with their role in clan.info
2 Years Ago
Support limiting the number of members in a clan Add a convar to control the clan member limit for the local backend Update nexus clan implementation to pull the clan member limit from the nexus Show max clan member count on clan UI if it is non-zero Specific error text when trying to invite or join a clan that is full
2 Years Ago
Fix clan banner color/logo not showing on the UI if one of them was not set yet
2 Years Ago
Fix old clan logos not clearing out when trying to edit the clan logo
2 Years Ago
Merge from main
2 Years Ago
Correctly sort the clan member list by their role's rank (local backend) Fix creating clan members choosing the wrong default role, should be the lowest rank (local backend) Don't create an officer role by default (local backend)
2 Years Ago
Hide the logs tab if the player doesn't have access to it
2 Years Ago
Show last seen down to the minute since we have online statuses now
2 Years Ago
Refresh clan info periodically while the UI is open so the online/last seen text updates
2 Years Ago
Maintain a list of user IDs that are connected across the nexus Correctly set the online flag for clan members when they are online in a different zone (when running as a nexus)
2 Years Ago
Extend the fake steam ID function to allow disabling randomization (it'll be consistent depending on what unity project path is open)
2 Years Ago
Get clan chat working between servers on the nexus