2,828 Commits over 2,041 Days - 0.06cph!
Remove UpdateFullFlag call from BaseVehicle.PlayerMounted and PlayerDismounted (redundant after previous changes)
Call UpdateFullFlag when adding or removing modules from a modular car as well
Call UpdateFullFlag for the vehicle when a BaseMountable is mounted or dismounted
This was already the intention but BaseVehicle's PlayerMounted and PlayerDismounted are not called when restoring mounts from a save
Unparent entities which are not a part of the transfer so they don't get killed when the transfer succeeds
Don't allow mount/dismount when the entity is being transferred
Fix island billboards rendering on the wrong side of the map (or in the terrain) when the draw distance is low
Add an option to MapImageRenderer to render maps with alpha
Area covered by ocean margin will fade to transparent when rendering with alpha
Render maps with alpha when uploading to the nexus
Fix outline around the island billboards in certain lighting
Increase the size of island billboards so they are a bit easier to see
Possible fix for server NRE when handling ping responses from other zones
Eject all inactive entities from the ferry when departing so ferries can't accumulate junk
Require multiple ping samples from the server before showing the ping warning screen so it is more reliable
Fix ferry stuck at dock after spawning in automatically
Update FP.Nexus
Automatically render and upload the map to the nexus at server boot
Add a convar to force reupload it just in case
Fix World.Nexus not being set in editor mode when the expected scene is already loaded
Refresh the nexus map when opening the map UI instead of in Update (was testing only)
Click on a nexus zone to show details for it (player count for now)
Mark the zone which we are currently playing on
Don't scale the zone name/details when zooming into the map
Add a button to show/hide the nexus map
Disable the nexus map when the server isn't running as a nexus
Revert System.Memory back to cs
41063 (4.5.5 -> 4.5.4)
Subtract
71684 and
71722 - troubleshooting build issue
WIP map of the nexus in GameUI
Update FP.Nexus to fix IL2CPP issues
Set up the game client's connection to the nexus API (via NexusClient)
Fill in proper zone names on the sleeping bag buttons and island transfer HUD message
Update FP.Nexus
Rename zone Name -> Key
Fix nexus initialize failure in editor leaving the DB file open forever
Fix issues with the getNexusAth rust+ rpc
Don't mark the player's appKey as private so they can retrieve it from the nexus directly
Remove the app key from pairing data
Remove redundant playerId field in getNexusAuth
Update FP.Nexus
Store the Rust+ connection details in nexus zone variables on server boot
Generate a random app key for each player on joining the nexus (if not already set)
Send some nexus details with notifications for pairing when the server has nexus enabled
Create a new Rust+ RPC to get the server ID and player token for a player when given the correct app key
Update info RPC to include nexus connection info
Only filter text when Steam is initialized (benchmark fix)
Add FilterName and FilterGeneric functions so the filters know the correct context of what is being filtered
Update name filtering to use FilterName, apply FilterGeneric to vending machine names
Pass player names through Steam's filter everywhere we use them
New NameHelper.Get function handles streamer mode and filtering automatically to clean things up
Support blocking the client from connecting to specific servers listed in the manifest
thumb_up
76
thumb_down
549
Show a warning message on the loading screen when connecting to a server that has a ping much higher than what was shown on the server browser
thumb_up
37
thumb_down
16
Add appban and appunban commands to ban players from using Rust+ without banning them from playing on the server
Fix wrong nexus island entity transform calculation so it lines up with the nexus map now
Fix transfer protection not turning off immediately when a player transfers without a vehicle
Stop trying to move the ferry while it is in the transferring state