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2,785 Commits over 1,950 Days - 0.06cph!

2 Years Ago
Merge from async_loading
2 Years Ago
Load prefabs in the background while spawning world
2 Years Ago
Preprocess prefabs on the main thread while loading continues in the background Implement AssetDatabase backend
2 Years Ago
Experimenting with async loading things from bundles
2 Years Ago
Rename NewAssembly to Rust.FileSystem
2 Years Ago
Merge from nexus
2 Years Ago
Merge from main
2 Years Ago
Remove UpdateFullFlag call from BaseVehicle.PlayerMounted and PlayerDismounted (redundant after previous changes)
2 Years Ago
Call UpdateFullFlag when adding or removing modules from a modular car as well
2 Years Ago
Call UpdateFullFlag for the vehicle when a BaseMountable is mounted or dismounted This was already the intention but BaseVehicle's PlayerMounted and PlayerDismounted are not called when restoring mounts from a save
2 Years Ago
Unparent entities which are not a part of the transfer so they don't get killed when the transfer succeeds
2 Years Ago
Don't allow mount/dismount when the entity is being transferred
2 Years Ago
Fix island billboards rendering on the wrong side of the map (or in the terrain) when the draw distance is low
2 Years Ago
Add an option to MapImageRenderer to render maps with alpha Area covered by ocean margin will fade to transparent when rendering with alpha Render maps with alpha when uploading to the nexus
2 Years Ago
Fix outline around the island billboards in certain lighting Increase the size of island billboards so they are a bit easier to see
2 Years Ago
Possible fix for server NRE when handling ping responses from other zones
2 Years Ago
Eject all inactive entities from the ferry when departing so ferries can't accumulate junk
2 Years Ago
Update manifest
2 Years Ago
Merge from main
2 Years Ago
Require multiple ping samples from the server before showing the ping warning screen so it is more reliable
2 Years Ago
Merge from nexus
2 Years Ago
Fix ferry stuck at dock after spawning in automatically
2 Years Ago
Merge from nexus
2 Years Ago
Update FP.Nexus Automatically render and upload the map to the nexus at server boot Add a convar to force reupload it just in case
2 Years Ago
Merge from nexus
2 Years Ago
Merge from nexus/map
2 Years Ago
Fix World.Nexus not being set in editor mode when the expected scene is already loaded Refresh the nexus map when opening the map UI instead of in Update (was testing only)
2 Years Ago
Click on a nexus zone to show details for it (player count for now) Mark the zone which we are currently playing on Don't scale the zone name/details when zooming into the map Add a button to show/hide the nexus map Disable the nexus map when the server isn't running as a nexus
2 Years Ago
Merge from nexus
2 Years Ago
Subtract 71745
2 Years Ago
Revert System.Memory back to cs41063 (4.5.5 -> 4.5.4)
2 Years Ago
Subtract 71684 and 71722 - troubleshooting build issue
2 Years Ago
WIP map of the nexus in GameUI
2 Years Ago
Manifest and codegen
2 Years Ago
Merge from nexus
2 Years Ago
Merge from main
2 Years Ago
Update FP.Nexus to fix IL2CPP issues
2 Years Ago
Merge from nexus
2 Years Ago
Set up the game client's connection to the nexus API (via NexusClient) Fill in proper zone names on the sleeping bag buttons and island transfer HUD message
2 Years Ago
Update FP.Nexus Rename zone Name -> Key
2 Years Ago
Fix nexus initialize failure in editor leaving the DB file open forever
2 Years Ago
Fix issues with the getNexusAth rust+ rpc
2 Years Ago
Don't mark the player's appKey as private so they can retrieve it from the nexus directly Remove the app key from pairing data
2 Years Ago
Remove redundant playerId field in getNexusAuth
2 Years Ago
Update FP.Nexus Store the Rust+ connection details in nexus zone variables on server boot Generate a random app key for each player on joining the nexus (if not already set) Send some nexus details with notifications for pairing when the server has nexus enabled Create a new Rust+ RPC to get the server ID and player token for a player when given the correct app key Update info RPC to include nexus connection info
2 Years Ago
Only filter text when Steam is initialized (benchmark fix)
2 Years Ago
Server compile fix
2 Years Ago
Add FilterName and FilterGeneric functions so the filters know the correct context of what is being filtered Update name filtering to use FilterName, apply FilterGeneric to vending machine names
2 Years Ago
Pass player names through Steam's filter everywhere we use them New NameHelper.Get function handles streamer mode and filtering automatically to clean things up
2 Years Ago
Merge from main