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14,103 Commits over 1,583 Days - 0.37cph!

1 Year Ago
Fixed NRE when adding an Asset Browser bookmark when you have none
1 Year Ago
IntProperty signals value change when drag editing
1 Year Ago
Make TagPicker Clear button visually distinct and added a Close button https://files.facepunch.com/rubat/1b2411b1/vbTuFC4SMP.png
1 Year Ago
Fixed case where TryLoadGameResource<T> throws instead of returns false
1 Year Ago
Fixed .csproj for tool packages not referencing EditorBase
1 Year Ago
Update shaders with NaN fix for directional lightmaps
1 Year Ago
Network direct playback current sequence and cycle time with error checks on, this allows server to force the value due to prediction error checking Add animated entity animation list to inspector which allows animation to be played with direct playback https://files.facepunch.com/layla/1b2411b1/sbox-dev_iLglY6m8tx.png
1 Year Ago
Fixed inconsistency in text-shadows with multiple lines of text https://files.facepunch.com/crayz/1b2311b1/Photoshop_ZFN5bkrhnW.png
1 Year Ago
Bring directional lightmap variable changes to standard shading api
1 Year Ago
Fix NaN on directional lightmaps
1 Year Ago
Fix some warnings Fixed AssetBrowser tags not visually restoring from history on creation
1 Year Ago
Fix front samples need less taps
1 Year Ago
Add front facing dof blur Add options for front/back blur to DofPanel https://i.imgur.com/z1dbv1X.jpeg Do inverse fetch for back pass filtering
1 Year Ago
Replace RichTextKit.dll with a stripped version of its source (#820)
1 Year Ago
beer bottle old skin metal wheely bin added gibs and made it breakable Merge branch 'master' of sbox
1 Year Ago
Support reading / writing Rays as client input
1 Year Ago
Let static RPCs be nested in other static classes (correct branch this time)
1 Year Ago
beer bottle wip, may have some sorting issues Merge branch 'master' of sbox
1 Year Ago
Remove stuff from renderingworld that's from old renderpipelines ( Old SSAO, Old SSR, Dota Depth Prepass, retinaburn ) Fix shadowing on standard shading model, also fixes shadowing on debug visualizations for custom shaders https://files.facepunch.com/sam/1b2311b1/Hammer%20-%20%5Buntitled_1.vmap%20_%5D%202023-02-23%2009-56-29.mp4 Remove r_ssr and ssao ref from mapdoc
1 Year Ago
Escape HTML in console messages, only show first line (#819) * Escape HTML in console messages Inspecting stuff still works fine * Only show the first line of console messages Inspecting them will show the rest
1 Year Ago
Make sure we're passing lighting constants to screenspace particles
1 Year Ago
Sfm: Fix crash when recording game
1 Year Ago
Add resizable graphics item for when I need it Fix swizzle node causing shader compile error when there's no input
1 Year Ago
ShaderGraph: Fix WorldPosition node
1 Year Ago
Update shaders
1 Year Ago
Don't draw baked fog lighting on hammer, was causing volumetric fog to be drawn twice after compile
1 Year Ago
Fix Combine node
1 Year Ago
Add decode normal option to transform normal node (default true) and add normalize node while we're at it
1 Year Ago
Demote SwappedOutAssemblyReference error to warning Group hotload result entries with the same message to avoid console spam Fixed NRE in HotloadResult.ToString() Log an exception if one type takes over 80% of total hotload, and >500ms
1 Year Ago
Fix how screenspace particles are drawn, just draw them directly rather than allocating another render texture to them Only show VR overlay for screenspace particles if we're on VR mode, update post_process shader
1 Year Ago
Fix some stuff and pull reflection compositing changes from SSR branch so we don't need to compile shaders twice when that's merged
1 Year Ago
hlsl_parser: Remove D3D9/GL const defs, register allocations and glsl wrappers rendersystem: RenderContext set their associated thread index from RenderSystem_GetThreadIndex() instead of Plat_GetThreadIndex(), this avoids counting non-rendering threads keeping us well within our MaxDeviceAccessThreads If we didn't find error shader don't bother trying to find a fallback you wouldn't get, just remove the layer, allows us to compile shaders from scratch with everything removed Small HLSL syntax fixes for DXC + Vulkan (FXC is less strict)
1 Year Ago
Fix truncation warnings in ViewDirection node (we should never generate code that has warnings)
1 Year Ago
Add preview toolbar toggle for postprocessing (bloom) default to disabled
1 Year Ago
Raise output dock when an error happens
1 Year Ago
Add option to control cubemap feathering https://files.facepunch.com/sam/1b2211b1/Hammer%20-%20%5Bcube_priority_test.vmap%20_%5D%202023-02-22%2011-53-48.mp4
1 Year Ago
ShaderGraph: Alert output of any errors when compiling preview shader
1 Year Ago
Get rid of DX9/GL only CFakeSamplerShaderParamBuilder Rewrite overcomplicated RenderState overrides, this would break as soon as you edit the grammar files 😵‍💫
1 Year Ago
ShaderGraph: Add cut copy paste to menu bar with shortcuts, update some icons
1 Year Ago
Better node ui tooltips
1 Year Ago
ShaderGraph: Add remap value node
1 Year Ago
ShaderGraph: Added Voronoi Noise node https://files.facepunch.com/ognik/1b2211b1/sbox-dev_81UWPPSRdD.mp4
1 Year Ago
Use float input types for A B condition
1 Year Ago
ShaderGraph: Add logic branch node https://files.facepunch.com/layla/1b2111b1/sbox_GI8JVTw3P2.mp4
1 Year Ago
trolley old/rusty skin Merge branch 'master' of sbox
1 Year Ago
Comment explaining what's going on - note to self
1 Year Ago
Seemingly fixes odd lag compensation rewind tick offset. Seems to have perfect lag compensation results even with 300 fake ping - I need to test this in a real environment though Merge branch 'master' of github.com:Facepunch/sbox
1 Year Ago
Start adding descriptions to nodes
1 Year Ago
ShaderGraph: Add node palette to drag drop nodes for when you don't want to do it through context menu https://files.facepunch.com/layla/1b2111b1/sbox_NfxUj4Ingn.mp4
1 Year Ago
ShaderGraph: Add additive to blend node