branchsbox/mastercancel

14,105 Commits over 1,583 Days - 0.37cph!

1 Year Ago
ShaderGraph: Add node palette to drag drop nodes for when you don't want to do it through context menu https://files.facepunch.com/layla/1b2111b1/sbox_NfxUj4Ingn.mp4
1 Year Ago
ShaderGraph: Add additive to blend node
1 Year Ago
ShaderGraph: Add Blend node Should have all you need: Mix, Darken, Multiply, Color Burn, Linear Burn, Lighten, Screen, Color Dodge, Linear Dodge, Overlay, Soft Light, Hard Light, Vivid Light, Linear Light, Hard Mix, Difference, Exclusion, Subtract, Divide https://files.facepunch.com/ognik/1b2111b1/sbox-dev_3IefORuXPn.png
1 Year Ago
Add break out rgba components to texture node
1 Year Ago
ShaderGraph: Add blend mode (opaque, masked and translucent for now) https://files.facepunch.com/layla/1b2111b1/sbox_VJTYyS7fZp.mp4
1 Year Ago
ShaderGraph: Create only unique sampler states instead of one per texture so we don't use them up
1 Year Ago
Lerp node fraction default 0.5
1 Year Ago
Add Sound.IsPlaying, Obsolete Sound.Finished
1 Year Ago
Populate ServerInformation fields for ServerDll (ServerTitle. MaxPlayers), fixes sboxgame/issues/issues/2864
1 Year Ago
Remove unused consts Remove GLSL and DX9 shit macros from shaders Fuck off all this X360 instancing shit Get rid of last of X360 shit Stop using legacy x360 in our user shaders too remove dx9 from lightbinner Shader graph: remove legacy instanced params
1 Year Ago
ShaderGraph: Crunch down graph serialization to make it better to share graphs
1 Year Ago
Use Entity.FindByIndex instead of Entity.All.FirstOrDefault in OnNetMessage when finding entity Fully purge any RPC history with tick less than current tick when receiving new net message When an RPC is called within a predicted context with a To target, if the local client is a recipient call the base function and remember for Prediction (fixes sboxgame/issues/issues/2935)
1 Year Ago
Added failing hotload test for processing a cleared list Hotload processes all the elements of the inner array, when they could all be skipped Added ListUpgrader Helps with cases like #818
1 Year Ago
Citizen: disabled IKChain_Old nodes, which were causing issues with Active Sequence Bounds. All existing animgraph nodes are referencing the newer IK chains anyway (or if I missed some, they should be, anyway)
1 Year Ago
Don't bother compiling if nothing is plugged into result node
1 Year Ago
ShaderGraph: Add result node on new session Center graph view on new sessions
1 Year Ago
srgb read by default
1 Year Ago
Add image format to texture node (only common formats)
1 Year Ago
Add color space setting to texture node
1 Year Ago
Initial support for named constants
1 Year Ago
Update ui node when a property of node updates so it gets a repaint Change title of texture coord node to show if it's secondary uv
1 Year Ago
Can click entire LobbyMember row to show friend popup
1 Year Ago
ShaderGraph: Make lerp node instantly update default fraction and min max it
1 Year Ago
ShaderGraph: Refactor and comment compiler so I don't completely hate it
1 Year Ago
Citizen: in preparation for minor rig update, 2 VMDL prefabs for inclusion in clothing items so that they can easily retain the functionality of the old twist helper setup
1 Year Ago
Citizen/animgraph: added an overhead pose to holditem (set holdtype_pose=5)
1 Year Ago
Another fix
1 Year Ago
ShaderGraph: Multiply the throbber by widget dpi scale to hopefully fix it for some people with different dpi
1 Year Ago
ShaderGraph: bit of cleanup
1 Year Ago
ShaderGraph: Default color node to white
1 Year Ago
ColorProperty color picker calls ConstrainToScreen so it doesn't spill outside the window (yay)
1 Year Ago
ShaderGraph: Fix implicit truncation of vector type in TileAndOffset
1 Year Ago
ShaderGraph: Cut down on repeated code in compiler
1 Year Ago
ShaderGraph: Fix mistakes in ResultWithAttribute
1 Year Ago
ShaderGraph: Polar Coordinates, Tile And Offset, Derivatives, Min, Max, Split Vector, Combine, Split & Swizzle Vector https://files.facepunch.com/ognik/1b2011b1/sbox-dev_Hudlzivyod.png
1 Year Ago
ShaderGraph: Add Sine, Tangent as well as Step & SmoothStep https://files.facepunch.com/ognik/1b1911b1/sbox-dev_twOVHsUrxk.mp4
1 Year Ago
ShaderGraph: Fix length & dot product returning the incorrect value type
1 Year Ago
ShaderGraph: Added plane preview https://files.facepunch.com/ognik/1b1911b1/sbox-dev_laaE13NBrZ.png
1 Year Ago
ShaderGraph: Fix dot product not working, Added Exponent, Length, Log & Saturate https://files.facepunch.com/ognik/1b1911b1/sbox-dev_U9x1YwNMnX.png
1 Year Ago
ShaderGraph: Add World Normals, Screen Position, World Position, & View Direction nodes
1 Year Ago
ShaderGraph: Add Fuzzy, Simplex & Value noise https://files.facepunch.com/ognik/1b1911b1/sbox-dev_0kzFB40ROu.mp4
1 Year Ago
ShaderGraph: Fix attributes not being reapplied on tool hotload
1 Year Ago
ShaderGraph: Fix time node not displaying current time in properties inspector
1 Year Ago
ShaderGraph: Generate attributes for constant values (only for preview) so they can be updated instantly https://files.facepunch.com/layla/1b1811b1/sbox-dev_lLYq9OwagD.mp4
1 Year Ago
Launcher: When using a generated game config, make use of its MaxPlayers
1 Year Ago
ShaderGraph: Fix shader compile error trying to set material input to float2
1 Year Ago
ShaderGraph: Add secondary coord and tiling options to texture coordinate node
1 Year Ago
Update issue templates
1 Year Ago
vr: don't log spam unknown controller types, log once vr: aware of vive focus 3 just so VrInput.IsVive is consistent
1 Year Ago
Fix cubemap reflections debug vis to have correct behaviour, queued by a shader compile