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14,135 Commits over 1,583 Days - 0.37cph!

3 Years Ago
Fix render attributes not holding onto textures causing them to be deleted when render attributes still needs them
3 Years Ago
Citizen: AO proxies are now scaled correctly following ScaleAndMirror fix Merge branch 'master' of sbox
3 Years Ago
ScenePanels now handle MSAA properly
3 Years Ago
Fix depth prepass not working
3 Years Ago
Reduce default min width for qt combo boxes causes issues in tools and auto shrinking ModelDoc UI tweaks MaterialGroup UI - fixed text contrast & made the editor able to shrink to fit node editor width, no more horizontal scrollbars RenderMeshFile UI - reduced size of "Excude by default" text and allowed it to shrink to avoid horizontal scrollbars Animations Controls widget/tab - reduced minimal required horizontal width Merge branch 'master' of sbox
3 Years Ago
New Outfit Piece! Tactical Gloves New tactical gloves to finish off the Tactical Gear outfit! Including LODs. https://files.facepunch.com/daniel/1b0511b1/Photoshop_N0hdJRjcxj.jpg As well as this, we have some adjustments to the skinning of a few assets, tactical vest, leather jacket, and longsleeve shirt and jacket. Merge branch 'master' of sbox
3 Years Ago
Citizen: HitboxSetList is now scaled correctly following ScaleAndMirror fix
3 Years Ago
Iterate on ModelDoc default layout widget sizes Make asset inspector preview/dependencies take a bit less space Fix up toolbar styling for dropdowns
3 Years Ago
Add clip planes for spritecard, should fix physgun trail clipping on water
3 Years Ago
Unset D_ENABLE_INDIRECT combo on volumetric fog shader and leave it always on, indirect volume lightmap is also used for baked fog!
3 Years Ago
Modeldoc: Apply all scale and mirrors to helpers seeing as there can be multiple of them
3 Years Ago
ModelDoc: Apply scale and mirror to helpers Enable scale and mirrors on hitboxes again Don't depth test on DebugShowHitboxes
3 Years Ago
Fix glow outline on water
3 Years Ago
Fix baked volumetric fog
3 Years Ago
Citizen/animgraph: idle optimizations Added the previously on-the-fly variants of the idle additive as "pre-made" animations. This reduces the overall number of nodes & animation fetches.
3 Years Ago
fire extinguisher - mount lods Merge branch 'master' of sbox
3 Years Ago
Fix underwater fog when using FSR
3 Years Ago
mesh glue cleanup
3 Years Ago
Silence steam audio Embree init message by default
3 Years Ago
Don't open the legacy asset browser on startup, make it so you can access it easily from the tools menu bar still though for now
3 Years Ago
Hammer: Remove large toolbar from map window, tuck into a small layout icon button - I'll probably shuffle some things from the "Fullbright" menu into this still. Also fix the icons for these layouts using the wrong path. https://files.facepunch.com/matt/1b0411b1/sbox_tVMBcvmiCL.jpg
3 Years Ago
Ceiling and round light - breakable light prefabs Merge branch 'master' of sbox
3 Years Ago
Remove CBaseEntity::FVisible
3 Years Ago
Remove Legacy Compile Collision Mesh
3 Years Ago
Fire exit - lods, self illum and terry skin Merge branch 'master' of sbox Merge branch 'master' of sbox
3 Years Ago
Fix incorrect morph position delta scaling
3 Years Ago
Animgraph: Allow bone merged models to be enabled/disabled
3 Years Ago
Citizen/animgraph: hooked up swimming idle anim
3 Years Ago
Citizen: fixed LOD3 eyes + more animgraph comments
3 Years Ago
Hammer: Get rid of all the text in the top toolbars, huge waste of space that also limited usage as vertical toolbars https://files.facepunch.com/matt/1b0311b1/sbox_oNHtLaD5Kf.png https://files.facepunch.com/matt/1b0311b1/sbox_vH2CK68K7H.png
3 Years Ago
Hammer: tidy up the outliner widget to make use of space better https://files.facepunch.com/matt/1b0311b1/sbox_x99gtaxdGM.png https://files.facepunch.com/matt/1b0311b1/sbox_Rx3STK6r6U.png
3 Years Ago
Another cleaning pass on BasePlayer
3 Years Ago
Remove last remaining references to vscript hanging around
3 Years Ago
Remove textstatsmgr
3 Years Ago
Remove physics_npc_solver
3 Years Ago
Remove base_curve_over_time, point_entity_fader, point_render_attr_curve
3 Years Ago
Remove heatmapviz, smoke_fog_overlay, warp_overlay
3 Years Ago
Remove CBaseTrigger
3 Years Ago
ModelDoc: Fix bone merged models not clamping to their max lod level when forcing lod level
3 Years Ago
Support custom picked maps for light rigs so you're not always stuck with built in ones https://files.facepunch.com/layla/1b0311b1/sbox-dev_QJtb1fY8HV.png
3 Years Ago
Hammer: Reset camera speed mul with middle mouse button
3 Years Ago
Hammer default layout remove auto vis, selection sets, undo history, map problems
3 Years Ago
Fix tool camera ALT + right click being incredibly sensitive
3 Years Ago
Hammer: Add option for mousewheel speed boost
3 Years Ago
ModelDoc: Don't scale normal deltas, fixes morphs getting fucked when scaling model
3 Years Ago
Hammer: Scroll wheel changes max speed boost when moving, useful for getting around quickly
3 Years Ago
Simplify parts of asset browser page to cut down on wasted space https://files.facepunch.com/layla/1b0211b1/sbox-dev_w9jwy2z9zS.png
3 Years Ago
Set Wooden Crate Gibs as debris
3 Years Ago
Fix ../'s in scss paths causing hotloads to fail
3 Years Ago
Fix typo Killed transitions jump to final state before being removed