14,135 Commits over 1,583 Days - 0.37cph!
Fix render attributes not holding onto textures causing them to be deleted when render attributes still needs them
Citizen: AO proxies are now scaled correctly following ScaleAndMirror fix
Merge branch 'master' of sbox
ScenePanels now handle MSAA properly
Fix depth prepass not working
Reduce default min width for qt combo boxes
causes issues in tools and auto shrinking
ModelDoc UI tweaks
MaterialGroup UI - fixed text contrast & made the editor able to shrink to fit node editor width, no more horizontal scrollbars
RenderMeshFile UI - reduced size of "Excude by default" text and allowed it to shrink to avoid horizontal scrollbars
Animations Controls widget/tab - reduced minimal required horizontal width
Merge branch 'master' of sbox
New Outfit Piece! Tactical Gloves
New tactical gloves to finish off the Tactical Gear outfit! Including LODs.
https://files.facepunch.com/daniel/1b0511b1/Photoshop_N0hdJRjcxj.jpg
As well as this, we have some adjustments to the skinning of a few assets, tactical vest, leather jacket, and longsleeve shirt and jacket.
Merge branch 'master' of sbox
Citizen: HitboxSetList is now scaled correctly following ScaleAndMirror fix
Iterate on ModelDoc default layout widget sizes
Make asset inspector preview/dependencies take a bit less space
Fix up toolbar styling for dropdowns
Add clip planes for spritecard, should fix physgun trail clipping on water
Unset D_ENABLE_INDIRECT combo on volumetric fog shader and leave it always on, indirect volume lightmap is also used for baked fog!
Modeldoc: Apply all scale and mirrors to helpers seeing as there can be multiple of them
ModelDoc: Apply scale and mirror to helpers
Enable scale and mirrors on hitboxes again
Don't depth test on DebugShowHitboxes
Fix glow outline on water
Citizen/animgraph: idle optimizations
Added the previously on-the-fly variants of the idle additive as "pre-made" animations. This reduces the overall number of nodes & animation fetches.
fire extinguisher - mount lods
Merge branch 'master' of sbox
Fix underwater fog when using FSR
Silence steam audio Embree init message by default
Don't open the legacy asset browser on startup, make it so you can access it easily from the tools menu bar still though for now
Hammer: Remove large toolbar from map window, tuck into a small layout icon button - I'll probably shuffle some things from the "Fullbright" menu into this still. Also fix the icons for these layouts using the wrong path.
https://files.facepunch.com/matt/1b0411b1/sbox_tVMBcvmiCL.jpg
Ceiling and round light - breakable light prefabs
Merge branch 'master' of sbox
Remove CBaseEntity::FVisible
Remove Legacy Compile Collision Mesh
Fire exit - lods, self illum and terry skin
Merge branch 'master' of sbox
Merge branch 'master' of sbox
Fix incorrect morph position delta scaling
Animgraph: Allow bone merged models to be enabled/disabled
Citizen/animgraph: hooked up swimming idle anim
Citizen: fixed LOD3 eyes + more animgraph comments
Hammer: Get rid of all the text in the top toolbars, huge waste of space that also limited usage as vertical toolbars
https://files.facepunch.com/matt/1b0311b1/sbox_oNHtLaD5Kf.png
https://files.facepunch.com/matt/1b0311b1/sbox_vH2CK68K7H.png
Hammer: tidy up the outliner widget to make use of space better
https://files.facepunch.com/matt/1b0311b1/sbox_x99gtaxdGM.png
https://files.facepunch.com/matt/1b0311b1/sbox_Rx3STK6r6U.png
Another cleaning pass on BasePlayer
Remove last remaining references to vscript hanging around
Remove physics_npc_solver
Remove base_curve_over_time, point_entity_fader, point_render_attr_curve
Remove heatmapviz, smoke_fog_overlay, warp_overlay
ModelDoc: Fix bone merged models not clamping to their max lod level when forcing lod level
Support custom picked maps for light rigs so you're not always stuck with built in ones https://files.facepunch.com/layla/1b0311b1/sbox-dev_QJtb1fY8HV.png
Hammer: Reset camera speed mul with middle mouse button
Hammer default layout remove auto vis, selection sets, undo history, map problems
Fix tool camera ALT + right click being incredibly sensitive
Hammer: Add option for mousewheel speed boost
ModelDoc: Don't scale normal deltas, fixes morphs getting fucked when scaling model
Hammer: Scroll wheel changes max speed boost when moving, useful for getting around quickly
Simplify parts of asset browser page to cut down on wasted space https://files.facepunch.com/layla/1b0211b1/sbox-dev_w9jwy2z9zS.png
Set Wooden Crate Gibs as debris
Fix ../'s in scss paths causing hotloads to fail
Fix typo
Killed transitions jump to final state before being removed