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14,135 Commits over 1,583 Days - 0.37cph!

3 Years Ago
Citizen/animgraph: added new parameters
3 Years Ago
Better sound position for constraint break sound
3 Years Ago
Use new axis helper model for constraints Implement Break Limits for all constraints except for Pulley This includes Break input and OnBreak output Also moved Break Limit properties to a category as they are not that commonly used Pulley is currently bugged Properly cleanup constraint joints on entity removal Remove 'Follow teleport distance' property from constraints as it is not used Implement 'Enable Collisions' for all constraints (except for Pulley which is bugged) Merge branch 'master' of sbox
3 Years Ago
Build out CitizenAnimationHelper A few more parameters on CitizenAnimationHelper
3 Years Ago
Added extra axis helper
3 Years Ago
Added Resume Game button to pause menu
3 Years Ago
Remove stats label from asset browser page - wasted space
3 Years Ago
Add node categories https://files.facepunch.com/layla/1b0111b1/sbox-dev_nEiyubXrVw.png
3 Years Ago
Supply correct dimension and shorthand for background-size transitions Add transition for background-position
3 Years Ago
Citizen/animgraph: added aim matrix for CrouchIdlePose_Default
3 Years Ago
Some node renames max suggested
3 Years Ago
Stop node menu from auto closing when not desired
3 Years Ago
Fix node context menu not being able to create nodes
3 Years Ago
Return file processing to template creation Fixes Facepunch/sbox-issues#1988
3 Years Ago
Animgraph: Add filter box for node list https://files.facepunch.com/layla/1b3011b1/sbox-dev_tujIbmzjPj.png
3 Years Ago
Trim unused gameui stuff Render HUD, UI, VROverlay, DebugOverlay on main thread
3 Years Ago
Add icons to Sound and Gameplay categories in Hammer Fixed Entity Tool's Collapsed Sidebar setting not saving
3 Years Ago
Renamed Hurt/Teleport Volume, give all c# entities categories
3 Years Ago
Templates added to Addon Creator * Show project templates in the addon creator * Updated game.minimal to use file-scoped namespaces * Templates can provide a list of resource paths to get added to AddonConfig * .addon now gets written after the template is copied over, instead of before https://files.facepunch.com/devultj/1b3011b1/sbox_tieYMXnNC5.png
3 Years Ago
Added PushVolumeEntity as replacement for trigger_push Minor cleanups drawtriggers_toggle works for non BaseTrigger entities that have Trigger collision group Update these materials give Prop and PropGib 'prop' and 'gib' tags on spawn
3 Years Ago
Fix normals for valve standard shading
3 Years Ago
Don't strip extension for which shader to compile trying to compile "my_shader" would end up compiling other shaders with the same prefix such as "my_shader_poop_version"
3 Years Ago
Fix Surface not loading AudioMaterial properly making sounds extra wanky cause no material surfaces were defined Add internal virtual GameResource.PostLoad( GameHost ) for GameResource in Sandbox.Engine to know what host to grab any dependency GameResource from Defer calling GameResource.PostLoad until after all GameResource are "loaded" and can be grabbed with Resource.Get. Not really a hack and lets people do the most obvious thing
3 Years Ago
(Hopefully) Fix very annoying random crash on shutdown - sound events were getting double deleted
3 Years Ago
Citizen: fixed IdlePose_Default having been exported with 11 frames instead of 30 This fixes idle animations playing too fast.
3 Years Ago
Citizen/animgraph: reenabled standing long idle poses that I'd disabled for testing
3 Years Ago
Citizen/animgraph: added generic standing aim matrices IdlePose_Default is now properly symmetrical as was intended, and comes with 3 different aim matrices (normal, fully halved, vertical halved; the latter being the one in use) that solve limitations of the procedural Look At chains.
3 Years Ago
Fix per-frame cleanup taking a long time
3 Years Ago
Fire exit - lods, self illum and terry skin Merge branch 'master' of sbox
3 Years Ago
Speed improvement to lod selection when rendering large amounts of objects
3 Years Ago
Tactical Helmet LODs Lods for Tactical Helmet, up and working!
3 Years Ago
Managed asset browser shows real file extensions Internally still use the "asset type" file extensions, except for images (png, etc) so they can be found via Texture.Load
3 Years Ago
piss. fix DrawMaterialIcon -> DrawIcon
3 Years Ago
Add category count / filters to tools console widget so people can see they have errors and easily see them https://files.facepunch.com/matt/1b2911b1/sbox_neEB3rhcQI.png
3 Years Ago
New Outfit Piece - Tactical Helmet! Very exciting new head piece! Tactical Helmet! LODs to come ASAP. https://files.facepunch.com/daniel/1b2911b1/Photoshop_lfRUolHqEX.png
3 Years Ago
Handle DrawText, MeasureText with empty text ClassProperty, StructProperty - update title properly GameResource promises Clear the event loop on shutdown Adding some ambient stings Soundscape supports stings https://files.facepunch.com/garry/bafaabae-bda6-405e-80ea-655db2618bb7.mp4
3 Years Ago
Set sequence cycle zero time only on first update
3 Years Ago
Revert an assert fix in CSequenceUpdateNode, don't know what the assert is but this fix is fucking up animations (viewmodel deploy)
3 Years Ago
Fix foliage having no subsurface, disable GS from foliage entirely for now, unlikely to yield much gains Fix shading on blendable Cleanup, give support to Transmission on Material API
3 Years Ago
ceiling halogen -gib material fix Merge branch 'master' of sbox
3 Years Ago
Panel system optimization
3 Years Ago
SceneModel now uses animation helper internally so it can support all the animation features (constraints, physics bones, etc)
3 Years Ago
Revert "Managed Asset Browser shows real file extensions" This reverts commit 43fe539cd88e4f031a56ecdf5c1017873cb06627. Revert "Asset Picker uses real file extensions" This reverts commit 85f1584f031118e88db08d7cc303920cb2a57312.
3 Years Ago
Fixed possible exceptions in FontManager
3 Years Ago
Delete material that referenced old cookieslice
3 Years Ago
New glow based on outlines rather than normal extension Do a full cycle on the glow to close last mesh gap sbox_glow_stencil > glow_stencil, push C++ side of glow Remove non-cs version of sbox_cookieslice, never used Some adjustments to glow, fix projection viewport being messed up, render them before translucents https://i.imgur.com/0uvh7xX.png Also kill old sbox_cookieslice shader source
3 Years Ago
Add TypeForwardedTo for EventAttribute
3 Years Ago
Update citizen.vmdl_c
3 Years Ago
Merging in soundscapes
3 Years Ago
Widget.ConstrainToScreen also works horizontally Apply ConstrainToScreen to popout menus (Such as the asset browser icon size selector)