13,873 Commits over 1,552 Days - 0.37cph!
Iterating on borders
Finished API for border-image, still needs adjustments
Update border-image tests
Initial progress of border-image
Fix text opacity
NetworkAssetLists sends added files
Fixed "step down" debug text
Also convert the m_decalEvent when moving decals
Merge branch 'master' of sbox
Revert make TryReadLength ignore parentheses
Correctly parse things, support multiple elements in SetBackdropFilter, add Saturate parameter to API
Merge branch 'master' of sbox
Updated button map
Fixed some mistakes
Merge branch 'master' of sbox
Don't do transitions between UI tests
Fixed Func Door not returning after wait
Added Entity.TakeDecalsFrom( Entity source )
Clean up + Map Changes
Cleaned up old maps
Adjusted Lighting on Doors
Merge branch 'master' of sbox
Make TryReadLength ignore parentheses
SetBackdropFilter parser for blur and PanelBackdropFilter API
Don't screen scale background-size when it's set as a %
Added PickupTrigger entity
Added Door Map (art)
Door test map with art
Clean up old files
Merge branch 'master' of sbox
Anim scene objects can be animated with the anim graph
RenderScene test can be rotated
Merge branch 'master' of sbox
Change blur tests to comply with CSS spec
Initial tests for filter-blur property
rebuild all_shaders.txt
Merge branch 'master' of sbox
ModelDoc: Add HUD Display setting "Modifier Warning" to disable annoying "Document contains modifiers which may impede viewport editing" message
AssetBrowser: gridview and listview shows correct image ext (not just jpg for everything)
Fixed Button Map
Fixed clipping Model
Merge branch 'master' of sbox
Optimize cssbox borders with combos rather than runtime branching
Updated Button Map
Cleaned up the button map
Removed old Button map vpk
Merge branch 'master' of sbox
Remap depth value in DoF to actual game units
Merge branch 'master' of sbox
HandleIndex simplification
Namespacing ManagedContext stuff so we can differentiate between client and menu
CreateSceneWorld takes a bool Menu, uses different context
TextEntry test fix
Remove debug
background-image: don't throw exception on null texture
Merge branch 'master' of sbox
Added Button Map (art)
Button test map with art
Merge branch 'master' of sbox
Fix buttons having wrong debug indexes on developer toolbar
Reflection adjustments to testmap
Fix edges on seamless reflections, needs shader recompile
Remove old conflicting simple and complex shaders
Recompile ocean with better seamless borders
Initial methods for border-image, stub for setting a gradient from image, set image from texture rather than URL
Make SetBackground in Styles.Set method lambda polymorphic
Fix squareish round borders being incorrectly set
Start devcam with no blur (fps sucks)
Restore disconnect button
Merge branch 'master' of sbox
Add SceneCapture ClearColor and AmbientColor
adding materials
Merge branch 'master' of sbox
Add UI render scene test back
Create anim scene objects from managed. Bind setting of bone world transforms on anim scene objects
Clear LightDesc properly before using it
Allow scene objects for scene capture to be created in C#
Allow scene capture camera info to be set in C#
Allow scene object to be created from a model
Fix shadows not being rendered in UI render scenes
ModelDoc: Add camera modes (default and viewmodel for now)
Created Scale Test Map
To help with asset scale, will add more.
Merge branch 'master' of sbox
First draft of AutoSkipUpgrader
Enable AutoSkipUpgrader in HotloadManager
Cleaned up AutoSkipUpgrader
Merge remote-tracking branch 'origin/master' into hotload-autoskip
Show list of auto-skipped types in HotloadDetails sheet
Nicer type names in HotloadResult
Merge branch 'hotload-autoskip'
Fixed Panel.IsInside giving invalid results if the border-radius was bigger than half the width or height
background-position tests
border-radius tests
Update FriendList.scss
Starting moving the menu closer to Lewis' concepts
Fixed not scaling background-size
Alpha blend background image instead of multiplying by background color
Close the loading screen at the right point
Fixed AddViewsToSceneSystem returning SCENE_VIEW_RENDER_TRGET_INVALID for the last few frames of loading, causing hall of mirrors (I don't think any AddViewsToSceneSystem should be returning invalid but if they do we just skip over them)
Tweak loading screen transition out now it's smooth
Merge branch 'master' of sbox
Update art_test.vmap
Some clean up