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13,866 Commits over 1,552 Days - 0.37cph!

8 Days Ago
Depth downsampling -> managed render pipeline
8 Days Ago
Don't show "Include Source Files" checkbox when publishing type that always includes their source files (libraries)
8 Days Ago
Fix mass center override gizmo not updating when not dynamic (editor forces rigidbody to static)
8 Days Ago
Prefab file loads cached scene on post load if needed - Fixes prefabs referenced in resources not loading the prefab scene
8 Days Ago
Set TSPEC_TEXTURE_GEN_MIP_MAPS on RenderTargets with mips Whitelist error event analytics [ThreadStatic] AccessControl.Location because we test types in multiple threads and this was gibberish
8 Days Ago
Use Span instead for Memory to pass Transforms to CommandList.DrawModelInstanced
8 Days Ago
More beards - human versions + malehead02 texture adjustments
9 Days Ago
Allow for inner feathering for EnvmapProbe in UI, same defaults for hammer equivalents of this ggxcubemaphelper (cpu) is equivalent to cubemapper (gpu), increase sample count but use faster sampling and sample from first mip always https://i.imgur.com/5UuaG0b.mp4 Sample from mips again and decrease sample count to not be absurd for our budget
9 Days Ago
Drop model as static prop based on model archetype
9 Days Ago
Add Scene.Trace.Rotated to allow for tracing rotated boxes or capsules (this already worked with FromTo( Transform, Vector ) but it's not obvious enough because no one knew it was there
9 Days Ago
Add simulation space option for particle force https://files.facepunch.com/layla/1b1511b1/sbox-dev_wMFfk99UTS.mp4
10 Days Ago
Remove remaining usage of Transform.World/Local
10 Days Ago
Use WorldTransform instead of Transform.World in engine code
10 Days Ago
Order block tools, select current tool in combo box
10 Days Ago
Fix exception in TreeNode.SetChildren
10 Days Ago
Delete property sheet cya
10 Days Ago
Block tool uses control sheet Path tool uses control sheet
10 Days Ago
InputActionPanel uses input action proxy for now because we can't move the fucker
10 Days Ago
Project page uses control sheet
10 Days Ago
Delete RuntimeAddonPage, not used anymore?
10 Days Ago
Publish finalize page uses control sheet
10 Days Ago
Add FolderControlWidget Standalone review page uses control sheet
10 Days Ago
Package references uses control sheet
10 Days Ago
InputAction can't use control sheet yet, it exists sandbox.system and now it can't be moved from there to be exposed
10 Days Ago
Move input actions back to sandbox.system
10 Days Ago
Expose ControlModeSettings Supported Control Modes uses control sheet
10 Days Ago
Add CustomEditor for NamedEditor "keybind" InputActionPanel modal uses control sheet
10 Days Ago
Move InputAction and enums from sandbox.system to sandbox.engine so they can be exposed
10 Days Ago
CompilerPage uses control sheet
10 Days Ago
Get rid of property sheet usage in widget gallery
10 Days Ago
Shadergraph: Use control sheet for preview settings popup
10 Days Ago
OpenPropertySheet -> OpenControlSheet
10 Days Ago
Don't adapt ActionBasedSerializedProperty for this, create a ReflectionSerializedProperty instead
10 Days Ago
ActionBasedSerializedProperty can provide attributes Page scene view uses control sheets Page notifications uses control sheets
10 Days Ago
Set tooltips for static control sheet properties Page networking uses control sheets
10 Days Ago
Add ControlSheet.AddProperty for expression to easily add static properties Add code editor control widget delete preferences.build event Title current code editor so it can show up titled in settings Page general uses control sheets
10 Days Ago
Remove legacy loop
11 Days Ago
Citizen/animgraph: fixed broken crouch states (oops)
11 Days Ago
Fixed NRE in code upgrader for HostSync in scenario where no sibling Sync is found
11 Days Ago
Use custom mip filter that samples from neighbors for cubemapper https://i.imgur.com/nn23dRG.png
11 Days Ago
More unused render pipeline Remove SceneSystemStats (snapshots for external debugger) Begin migrating CRenderingPipelineStandard to managed RenderPipeline with RenderLayer & ProceduralRenderLayer (w/ callback). Starting with depth prepass layer.
11 Days Ago
Fix parsing <see> with langword / href
11 Days Ago
Give some hitbox depth bias to capsule collider gizmo
11 Days Ago
Fix undo for convert to prefab (#1730) We need to explicitly unset PrefabSource by calling BreakFromPrefab if __Prefab is not specified.
11 Days Ago
Shadergraph: Fix preview ShowSkybox option
11 Days Ago
Fix SceneRenderingWidget not calling PreRender
11 Days Ago
Only add query flag is property was set to true - otherwise remove the query flag
11 Days Ago
Start using SceneRenderingWidget instead of NativeRenderingWidget for shadergraph https://files.facepunch.com/layla/1b1311b1/sbox-dev_v8vsdE0JhV.png
11 Days Ago
Citizen/animgraph: add character_type enum & branches so that Citizen & Humans can use the same animgraph. Ongoing work. Humans: convert Citizen animations on the ModelDoc side rather than graph side
11 Days Ago
Move Qt.Orientation to Editor namespace, LinkableSplitter uses it