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13,866 Commits over 1,552 Days - 0.37cph!

15 Days Ago
Fix scss `@import`s not including files with relative `../` paths in the file watcher Write some SCSS import Unit Tests and update existing ones to test more than just variables
15 Days Ago
Update playercontroller wish velocity values
15 Days Ago
Remove ToolsWireframe from all shaders, delete vr_tools_wireframe.shader - shaders dont need special code to render as a wireframe now
15 Days Ago
Fix [ReadOnly] attribute not being applied to all property types ResourceControlWidget now looks like it's greyed out when disabled
15 Days Ago
Update animation
15 Days Ago
Hammer/ToolScene wireframe overlays uses state override instead of ToolsWireframe Hammer wireframe uses new state override and not ToolsWireframe Drop r_show_hipoly_draw_calls Remove ToolsWireframe mode Don't repeat the same thing 6 times to wireframe a layer Update developer help url
15 Days Ago
Treat base content paths as Asset-type locations
15 Days Ago
Same thing with Nullable Button
15 Days Ago
Prefab Variable button now shows when there's differences in a Multiedit https://files.facepunch.com/CarsonKompon/2024/December/09_09-33-ScratchyGemsbok.mp4
15 Days Ago
Added Multiedit support to Component Context Menu
15 Days Ago
Fix error when renaming uncompiled asset, fixes Facepunch/sbox-issues#7130 Renaming an asset in the Asset Browser immediately registers the new asset, fixes Facepunch/sbox-issues#7134
15 Days Ago
Remove r_use_fullsort_for_opaque, we always depth prepass Add FillMode render state override on scene layers Remove this hidden dynamic objects stencil mat_wireframe doesn't use ToolsWireframe but overrides renderstate on standard forward pass, this should obsolete the mode
15 Days Ago
[interop] Don't create handle stuff in static functions Don't init VR if we're a console app Don't print vulkan device info if we're a console app Remove unused Unused
15 Days Ago
Drop IL verification since we compile every assembly from source on clients now
16 Days Ago
Remove nSrcMipLevels and nDstMipLevels from CopyTexture and CopyFromVolumeTexture, they're not used in vulkan. Obsolete Graphics.CopyTexture with srcMipLevels and dstMipLevels, use the one without
16 Days Ago
Check mip sizes in Graphics.CopyTexture, not the texture size
16 Days Ago
Tools: Expose ScrollArea.MakeVisible( Vector3 ) Cleaned up InputActionPanel, add shift-click support to rows, to skip modal confirmation, resolves Facepunch/sbox-issues#6982 Scroll back to the top when rebuilding InputPage
17 Days Ago
Shadergraph: Add take large screenshot button https://files.facepunch.com/layla/1b0811b1/sbox-dev_Lt7IX3NZ10.mp4
17 Days Ago
Auto populate model collider on awake if none are set
17 Days Ago
Make component sheet readonly when using NotEditable component flag
17 Days Ago
Make joint gizmos less noisy
17 Days Ago
Add Rigidbody.Sleeping
17 Days Ago
Don't use MarkDirty in collider, it is causing a double collider rebuild, in turn causing rigidbody start asleep to not work
17 Days Ago
Fix Gizmo.Control.Capsule (has it ever worked properly?)
17 Days Ago
Cloud Browser: Add ability to uninstall multiselect assets, resolves Facepunch/sbox-issues#7097
17 Days Ago
Fixed not being able to select ModelRenderers while drawing gizmos was disabled, resolves Facepunch/sbox-issues#7100
17 Days Ago
Add Reset to Default button in InputPage, to restore to common inputs, resolves Facepunch/sbox-issues#7109
17 Days Ago
Pull latest changes from FP recastnavigation fork Among upstream recast changes this also includes a change to: Bump RC_SPAN_HEIGHT_BITS from 13 to 16 Increasing the bits used, will yield more accurate height information in the generated navmesh voxels & polys. This does not change the size of rcSpan on x64 platforms. (See https://godbolt.org/z/4eKq45daK) Therefore, this is free accuracy improvement without perf or memory impact.
17 Days Ago
Restore this fbx blend shape normals code, at the time it was fucked but now it looks correct, recursive destroy on fbx mesh copies may have been causing it - Fixes incorrect normal smoothing on fbx meshes that include morphs that aren't being used
17 Days Ago
Allow create model context menu item for fbx, obj, dmx
17 Days Ago
Asset preview dmx
17 Days Ago
Delete infectedwoundrenderdata
17 Days Ago
Delete more from common
17 Days Ago
Delete public/assetrename
17 Days Ago
Remove some unused code from src/common
17 Days Ago
Dead cubemap rendering code
18 Days Ago
Fix updating tags removing trigger contacts, only shapes that ignore each other should have contacts removed Position editor tool only smooth moves rigidbodies that have motion enabled
18 Days Ago
Fix collision events returning incorrect per triangle surfaces
18 Days Ago
Remove unused r_tiled_rendering_depth_cull Unused VR rendering layers (probably)
18 Days Ago
AbsolutePath is required only for registering the asset Added Multiedit to RangedFloat (so you can edit all your sounds at once) AudioDistanceFloatProperties now support Multiedit ButtonControlWidget now supports Multiedit, will invoke the function on all selected Components GradientEditorWidget now supports Multiedit CurveControlWidget now supports Multiedit
18 Days Ago
Hair Updates
18 Days Ago
Temporarily comment skid lines out in MoveMode while they're not accounting for the latest changes to the parameters
18 Days Ago
Don't use absolute path when creating sounds from mp3s
18 Days Ago
Make sure SoundEvent is compiled before we try to add sounds to it. Fixes Right Click MP3 -> Create Sound Event(s)
18 Days Ago
Proper object.Equals overrides for AssetBrowser entries Asset browser: fixes for thumbnails not displaying/regenerating properly
18 Days Ago
Hair Updates
19 Days Ago
Citizen/animgraph: flipped order of compositing operations in skidding to fix arms pose (wish_*-based flailing comes after addition) + rewrote and updated some comments around the graph
19 Days Ago
Keep version, we'll use it in a different way
19 Days Ago
Citizen/animgraph: reworked the skid parameters. Values are normalized. 'skid' (0,1) should now be only purely derived from 'skid_x' & 'skid_y' (-1,1) and would be a function of distance from center in their 2D blendspace. Made the layer into a model-space additive.
19 Days Ago
Citizen: disabled AO proxy nodes now that AO proxy support has been removed