branchsbox/mastercancel

13,866 Commits over 1,552 Days - 0.37cph!

11 Days Ago
This stuff shouldn't be public
11 Days Ago
Obsolete HostSync, add SyncFlag, add code upgrade / fix (#1729)
11 Days Ago
Explicitly set fields/props to null when deserializing (#1728)
11 Days Ago
Expose category tree and package properties to package find results Package category tree WIP filter, allow discovering WIP games
11 Days Ago
Always define vTexCoord2 by default Shader rebuild
11 Days Ago
Fix CameraComponent.ScreenNormalToRay
11 Days Ago
Shader build
12 Days Ago
Humans: port over more animations from the Citizen set
12 Days Ago
Remove HighlightDeprecated from shaders, seems was never used?
12 Days Ago
Remove long unused shit from pixelinput and vertexinput and clean it up Remove D_ENABLE_USER_CLIP_PLANE, complete bullshit, we use oblique projection matrices now
12 Days Ago
Moustache, Mutton Chops, Medium Beard and Female Mesh Tweaks
12 Days Ago
Remove this old sound capture code from soundsystem Lock mutex when encoding audio frame for videorecorder
12 Days Ago
Add position offset to icon Implement IconModes.Chest Rebuild icons Hide underwear in silhouette Position some hair icons
12 Days Ago
Obsolete Clothing.DressSceneObject Save/Restore feature tab status on Resources Make the clothing icon editor a proper editor Tag human skins for replacements Remove old icons Move clothing icons next to the clothing resource again Update greyslkin Clothing icon selector lets you choose specific body parts to target Model.MaterialGroupAttribute + Model.BodyGroupMaskAttribute can accept string model (will look up the model from the string path) Underwear material Human skin selections Clothing updates Fix eye material Include some citizen folder pngs with steam build, but try to not include all of them Revert "Improve handling of RenderAttribute overrides/additions in Draw APIs (#1732)" This reverts commit db71195c4669b0dc2d9e3e6e9dcabfab0067a9bf.
12 Days Ago
Improve handling of RenderAttribute overrides/additions in Draw APIs (#1732) * Improve handling of RenderAttribute overrides/additions in Draw APIs Attributes passed to CommandList.DrawX and Graphics.DrawX now correctly merge with the "global" (CommandList.Attributes / Graphics.Attributes) attribute set. Replaced existing usages of Attributes.MergeTo, the existing usage could lead to defaults overriding more specific values. e.g. `Scene.RenderAttributes.MergeTo( camera.Attributes )` would potentially overwrite attributes in camera.Attributes with attributes from Scene.RenderAttribute we want it the other way around though. Fixed DrawModelInstanced using blacklisted Memory type as parameter. * Remove leftover comment
12 Days Ago
Use multi-bounce ambient occlusion Feathering goes outer rather than center, allow to have inner (negative) feathering again, fixes light leaks in maps
12 Days Ago
SQRTRoughness was correct behavior for sampling envmaps
12 Days Ago
Citizen/animgraph: added 'static_pose' int parameter — set to '1' to display the A-pose but with open eyes. To be used when rendering item thumbnails.
12 Days Ago
Remove old DecibelsSlider and fix typo in the new one
12 Days Ago
Only reset Batch Publish Org if currently set to local Check asset directly along with references assets when checking differences in Batch Publish. Resolves Facepunch/sbox-issues#7151
12 Days Ago
Use Widget.Hidden for ControlSheetRow conditional visibility, avoids flicker on populate
12 Days Ago
Skybox material preview https://files.facepunch.com/matt/1b1211b1/sbox-dev_M57SmAq1uF.png
12 Days Ago
Add SceneRenderingWidget Render clothing from a scene Update all clothing icons
12 Days Ago
Male Head 02 & Female Body / Female_Head_01 and 02
13 Days Ago
Only move nav mesh agent on transform change if the position actually changed - Fixes agents not moving correctly with skinned meshes with bone objects enabled, transform changed is getting thrashed
13 Days Ago
Resave template prefabs, some of them have missing materials
13 Days Ago
Model attachments has a dispose, use it on model reload
13 Days Ago
Add CookieContainer.TryGet<T>
13 Days Ago
Object menu filters out prefab assets that don't have a source file - some old compiled hammer prefabs are hanging around?
13 Days Ago
Check for array before lists when creating serialized collection - Fixes array properties (Broken by 3882ec7)
13 Days Ago
Fix Convert to/Break from prefab not updating Inspector (#1731) Fixes sbox-issues/issues/6596
13 Days Ago
Don't read file twice in managed compile when there's a IResourceCompiler
13 Days Ago
Remove LAYERFLAGS_NO_APP_TILING (did nothing) Remove r_kick_dependent_views_early Remove "VrMonitor" attribute, this might add bloom to ScenePanel - if thats something we dont want it should be exposed in a more explicit way OffscreenParticleView isn't a thing
13 Days Ago
Line renderer supports texturing, the same as trail renderers https://files.facepunch.com/layla/1b1111b1/sbox-dev_R9xJvUmOpI.mp4
14 Days Ago
Revert "Fix undo for convert to prefab" This reverts commit da0efcc866f95b30fb02a988989ca165da263779.
14 Days Ago
Fix LINQ Exception when different typed objects are selected for inspection Fixes sbox-issues/issues/7106
14 Days Ago
Humans: added CrouchWalk_E & CrouchWalk_W
14 Days Ago
Humans: disabled AO proxy nodes now that AO proxy support has been removed
14 Days Ago
Fix undo for convert to prefab Fixes sbox-issues/issues/7009 This only converts the prefab back to an independent GO. It does not undo the creation of the prefab asset and that's good, I don't think we should ever delete files via undo.
14 Days Ago
Fix undo when dropping a Material on to an object
14 Days Ago
Fix duplicate def
14 Days Ago
Fix NRE in PrefabDropObject
14 Days Ago
Fix Send Buffer Buildup and Unreleased Message Bug (#1727)
14 Days Ago
Restore SceneTree expanded objects after hotreload Fixes sbox-issues/issues/7146
14 Days Ago
Update help url Fix toolrenderlayers having wireframe inverted on every layer
14 Days Ago
Fix undo when dragging assets into the scene Fixes sbox-issues/issues/6479
14 Days Ago
Put human in avatar scene Fix human female zombie face
15 Days Ago
Citizen/animgraph: tweaked wish-based locomotion layers to account for the new usage of the skid layer
15 Days Ago
Fix NRE when removing multiple components in context menu
15 Days Ago
Forgot to save this file in VS 😳