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11,245 Commits over 1,338 Days - 0.35cph!

22 Days Ago
ActionGraph: Fixed dragging out a signal reroute node
22 Days Ago
Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists
22 Days Ago
ActionGraph: clear properties panel when selected node is deleted
22 Days Ago
Scene ref gizmo: only use weak references to graph elements So references from deleted graphs will hide
22 Days Ago
Fix crash when drag-dropping .sbproj into launcher
23 Days Ago
Expose game controller count to public API
23 Days Ago
Scene reference debug view (Facepunch/sbox-issues#5161) (#1508)
23 Days Ago
Fix shadergraph render option popup not constrained to screen
25 Days Ago
Better metrics
25 Days Ago
Tattoo and Makeup Variations Makeup has colour selector options available. + small fixes to hair cap material files.
25 Days Ago
Update stereo-related camera properties explicitly, rather than bundling in with UpdateSceneCamera
25 Days Ago
Editor scene camera ignores VR settings, only blit for stereo cameras - prevents weird ghostly stereo blit
26 Days Ago
Don't stop shadow animations/transitions when building final style sbox-issues/issues/5122, sbox-issues/issues/4679 Clean up UI lerp functions
26 Days Ago
Render stats analytics, so we can work out whether our optimizations are working
26 Days Ago
Stats properly count shadowed lights again, add shadow map count too Expose scenesystem stats to c# Main stats we want
26 Days Ago
Put edge smoothing data in a new data stream to avoid old data not being able to load
26 Days Ago
Use buttons for edge smoothing like hammer, enum doesn't have multi edit support yet
26 Days Ago
Add smoothing angle to mesh component Edges can be hard, soft or default, smoothing angles are used for default
26 Days Ago
Smooth vertex normals based on edge smoothing
26 Days Ago
Fix CreateEditorFor throwing for array on some types, should be using EditorTypeLibrary
26 Days Ago
Simple edge bridge, connect a face from two open edges of the same mesh https://files.facepunch.com/layla/1b1111b1/sbox-dev_zqhIWcX3As.mp4
26 Days Ago
Internal geometry helpers for #1508 * Line2D * Vector2.Remap(oldRange, newRange, clamp) * Line.Clip(plane) * SceneCamera.ToScreen(line) DrawText / DrawQuad / Gizmo.ScreenText overloads accepting an angle Make Gizmo.Input.CursorPosition relative to view widget Refactor ActionGraphDebugger
26 Days Ago
Add overloads accepting CancellationTokens to delay tasks Facepunch/sbox-issues#5131 Action Graph editor tweaks to streamline CancellationTokens Facepunch/sbox-issues#5131
27 Days Ago
Extra performance stats
27 Days Ago
Fix pivot point getting reset on edge extrude
27 Days Ago
Only select "full" edges, not each half edge
27 Days Ago
Add edge data for soft normals
27 Days Ago
Select all mesh vertices with double click
27 Days Ago
Add Gizmo.IsDoubleClicked Select all mesh faces with double click
27 Days Ago
Support [Property] attribute on event fields (Facepunch/sbox-issues#4372)
27 Days Ago
Typo in GetHandleNormalFunc
27 Days Ago
Serialize and Deserialize Scene properties such as Time Scale, Fixed Update Frequency, Threaded Animation... joining clients will now have correct values for the Scene. These don't replicate when changed after that though. Fixes Facepunch/sbox-issues#4483
27 Days Ago
When creating networked object from remote (networked), wrap Deserialize and NetworkSpawnRemote in CallbackBatch so that _net is initialized before OnAwake is called. Fixes Facepunch/sbox-issues#4950
27 Days Ago
Make CTextureManagerVulkan::GetTextureResource warning only when passed handle isn't invalid, matches behaviour of similar methods BufferedDescriptorSetVulkan: Handle handles with no data properly, e.g 2 queued texture updates where the 2nd one is replaced data in the handle
27 Days Ago
Add batch publisher to asset browser context menus draw icons in the asset list name instead of the icon
27 Days Ago
Tools: Menu.ParentMenu, Menu.RootMenu So you can do stuff like menu.RootMenu.Close() Variable node editing (Facepunch/sbox-issues#5125)
27 Days Ago
Use StringTable.Remove instead of StringTable.Entries.Remove when removing Connection from ConnectionInfoManager. Fixes Facepunch/sbox-issues#4983
27 Days Ago
Flip controller contexts once a frame instead of multiple times, breaking Pressed/Released tests when scoping multiple times a frame
27 Days Ago
Init JsonUpgrade early (fixes sbox/issues/1513)
27 Days Ago
Render dynamic envmap probes in editor sceneviews too
28 Days Ago
Make control sheet labels draggable (Facepunch/sbox-issues#5129)
28 Days Ago
Merge property or variable get / set nodes (#1507)
28 Days Ago
Add .flac sound compiler https://files.facepunch.com/layla/1b1011b1/sbox-dev_trygOXu7s7.mp4
28 Days Ago
And another
28 Days Ago
Fix some animgraphs using deleted animtag types
28 Days Ago
Support FBX Normal Mapping/Reference Mode 1/2
28 Days Ago
Pivot tool for mesh editor https://files.facepunch.com/layla/1b1011b1/sbox-dev_IpU43VArUy.mp4
28 Days Ago
Better mesh element selection, supports click drag selection
28 Days Ago
Cancel block tool placement with delete
28 Days Ago
Add OnAnimTagEvent to SceneModel and SkinnedModelRenderer