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125,801 Commits over 4,201 Days - 1.25cph!

11 Years Ago
Road / bridge analysis improvements Better lakeside / oceanside / beachside topology generation
11 Years Ago
Merge from main
11 Years Ago
merge from main
11 Years Ago
Switched road pathfinder to von neumann neighborhood for more road wobbliness
11 Years Ago
merge from rooftop work
11 Years Ago
Client compile error
11 Years Ago
Fixed smoe missing materials
11 Years Ago
Assigned the collision mesh overrides to foundation, foundation.steps, foundation.triangle to use the custom collision meshes made last week
11 Years Ago
Increased minimum river length and overall river count Fixed that discarded rivers would block other rivers
11 Years Ago
Hide blueprints when looting Can drop items by dragging them outside of the inventory
11 Years Ago
Bridge placement tweak
11 Years Ago
Added padding to bridge terrain adjustment
11 Years Ago
new tracer effect lowered rate of fire for some weapons
11 Years Ago
Micro cliff tweaks
11 Years Ago
Merge from main
11 Years Ago
Fixed some dedicated server compilation errors
11 Years Ago
Protocol++ (network + save)
11 Years Ago
Merge from terrain-improvements
11 Years Ago
Simplified ammo system under the hood Ammo display counter
11 Years Ago
merged to trunk
11 Years Ago
Missed this file
11 Years Ago
SpeedTreeCleanup: Fixed some special cases
11 Years Ago
Bakes bakes bakes
11 Years Ago
Removed unused textures
11 Years Ago
Getting the material from TerrainConfig in TerrainTexturing Fixed missing terrain material in TestLevel
11 Years Ago
Scene didnt go through
11 Years Ago
merged to trunk
11 Years Ago
Old save compatibility (for BuildingTest)
11 Years Ago
Merged ammo counter
11 Years Ago
Fixed some missing references in BuildingTest
11 Years Ago
Fixed cliff rotation
11 Years Ago
optimized the building destruction special f/x
11 Years Ago
merge from main
11 Years Ago
fixed a bunch of errors with the viewmodels missing some animations
11 Years Ago
setup the gib script so it points to the correct gib special fx
11 Years Ago
backup
11 Years Ago
added some code to show the player shuffling his feet when he's turning on the spot (we've finally achived NEXT GEN status !!)
11 Years Ago
some tweaks to the turn in place animations
11 Years Ago
Removed override keywords from standard-terrain; so it doesn't upset unity shader compiler TerrainTexturing now passing TerrainMeta instead of terrain to PVT_Param
11 Years Ago
Removed deprecated terrain shaders Added Material Keyword Cleanup tool; will execute in a few hours
11 Years Ago
Tweaked path texture scale
11 Years Ago
Shader preloading with ShaderVariants asset (Shader.WarmumAllShaders only preloads the current scene and loaded resources) Startup crash on OSX debugging Wait two frames after updating UI in bootstrapping (this is required in the terrain generator, so probably also here)
11 Years Ago
Suddenly a few more shader variants appeared... okay.
11 Years Ago
Fixed some tree types spawning indefinitely Added failsafe for future fuckups of this sort
11 Years Ago
Fixed the occasional spawn inside rocks
11 Years Ago
Prefab didn't save
11 Years Ago
Fixed up PlayerModel scene
11 Years Ago
Tweaked road terrain adjustments Tweaked rock topology radii Increased distance between two cliff meshes by 50% Protocol++ (network + save)
11 Years Ago
Prefab auto-updates (some serialized properties were removed it seems)
11 Years Ago
Update to material keyword cleanup, all set