127,296 Commits over 4,109 Days - 1.29cph!
Temporarily subtracting
27609 again
Added debug.puzzleprefabrespawn
Switches no longer show health info
Fixed SoundDefinition.OnValidate errors when building server bundles
Enabled prefab preview rebuild when building client bundles
Swamps hero trees whitebox
Include empty prefabs in preview prefab creation
[D11] Cleaner disconnect for client on console
[D11] enable performance UI for console
[D11] disable steam analytics for console
[D11] Added flag D11_NO_ASSET_PRELOAD to prevent preloading of assets
[D11] Added localServerIP to inspector for convenience
[D11] new controller layout
disabled compass mipmap again
Old shelves and variations, prefabs, collision meshes.
Swamp cabins dressing update
Shelves 2, 3 and 3v2 have 150% size increase
SDK bundle lookup table fix
Candles, 2 grouped sets and each individual candle on their own. Prefabs textures and lods.
ESP disabled for team members (must have line of sight to see green dot)
Added team member names overtop of map indicators
fixed compass strip being blurry on low detail settings
fixed streamer mode not working on team list
alternative material for clothes on clothing line for some variety.
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swamp hero trees models/LODs
Swamp scenes progress
Swamp_b dressing
[D11] Additions and fixes for controller
Swamp_a dressing progress
Swamp_a dressing progress
Added shopfronts to swamp cabins
Added candles and dressing props
Swamp_c dressing progress
Optimized LOD distances on various props
you are here marker always displays ontop of team markers
Added coverage query ability to specify radius in world space
Fixed incorrect visibility for team labels
Fixed recurrent GC alloc in AO2
Updated Rust.FileSystem to be in line with Rust.World
Adjusted LOD distances
Added light LOD scripts to light sources
Removed excess foliage
Tweaked swamp topology