33,104 Commits over 4,109 Days - 0.34cph!
Adjusted the margins on GameTips/Toasts
Switch coaling tower info toasts to theme 0, which shows for less time
Better shunting errors for the client if the shunt ends due to train throttle or train destroyed
Fixed locomotive ceiling light fixture vanishing when the lights are off.
Added coaling_tower prefab to Craggy (Alistair request)
- Fixed last remaining mesh flickering issues
- fixed some errors with vertex painting irregularities (on the side vents and fuel for example)
- fixed some gaps in the mesh allowing you to see through
Most probable NRE fix for CoalingTower OnFlagsChanged
Train exhaust iteration. Fixes clipping and motion. Denser with a more gradual fade.
molotov wick effects
molotov balance
molotov now in t2 tech tree
flashbang has much larger damage radius but less damage
Tweaked wind settings on swamp trees and a few bushes
fix for molotov projectile
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fix for locomotive driver pose, updated ik target for lever
Tweaked ground plants colors slightly to better match the terrain after changes to the cubemap lighting
Tweaked ground plants, saplings and fern wind settings to work better with the CH47 wind effect
flash bang postfx bundle assignment - standalone error fix
molotov cocktail gibs r/w - standalone error fix
Merging in the new locomotive driver position
Fixed trackSpeed not being explicity set to zero when a train sleeps. Fixes a rare edge case with wagon shunting.
Subtract changesets that changed how the TrainCarFuelHatches worked. I have a plan to fix this is a better way.
Allow the TrainCarFuelHatches animation to finish smoothly instead of abruptly if the client tick stops
Fix handheld boom box not working (broken in 73143)
Fixed locomotive monitor display no longer being visible (mesh changes)
Added missing molotov cocktail hold type meta file
TrainCarFuelHatches now uses the train client tick instead of Update()
Fixed server compile error in EnvironmentVolumePropertiesCollection, introduced in 73,199
Merge Trainyard Update -> Main
Fix typos in new aggressive lod convars
merge from cui_texture_cache leak fix
fixed JPEG AR marked as glowing
Reduced low grade fuel from train wagon
CraggyIsland cleanup - resolves errors on connecting
Additional coaling tower error sound if the unloading finishes early (output hopper gets full etc)
Merge Trainyard Update -> Main
Simplified the locomotive headlights. Both sets of headlights now controlled just with the flashlight button, ignoring forward/back movement. Red and green movement lights still work as before.
More boom box sync improvements
FIxed case where turning boom box+speaker system on/off repeatedly would alternately result in connected speakers not working
Saved MonumentIsland with no default monument assigned, since having one assigned makes inspecting World Setup very slow
Fixed error when scientists dismount helicopter at oil rig
Merge Trainyard Update -> Main
gunshot crossfade distance tweaks
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