branchrust_reboot/maincancel

30,420 Commits over 3,806 Days - 0.33cph!

4 Years Ago
merge from pickfruit_los
4 Years Ago
Changed portacabin glass coliders to glass instead of generic
4 Years Ago
Made glass coliders on portacabins double-sided
4 Years Ago
Fixed allowing deployment through reinforced glass
4 Years Ago
Merge from elevator_block
4 Years Ago
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4 Years Ago
Merge from elevator_block
4 Years Ago
Fix the point of interest and death map markers using the center of the image as the origin, should have been bottom center
4 Years Ago
Update scope overlays to scale the color with the time of day (so no more bright scope at night)
4 Years Ago
Restored menu background videos
4 Years Ago
network++
4 Years Ago
merge from elevator_block
4 Years Ago
reduced range of bandit sentry turret
4 Years Ago
Clamp admintime to 0-23 since a DateTime can't have an hour of 24
4 Years Ago
Latest non-beta Steam DLLs for Windows and Linux dedicated servers
4 Years Ago
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4 Years Ago
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4 Years Ago
Changed demo.splitmegabytes default value to 200 (from 100)
4 Years Ago
reactive target now require a hammer to pickup
4 Years Ago
Fix windmill not rotating to the wind direction
4 Years Ago
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4 Years Ago
Fix StringPool exception when the manifest lists the same string twice (merging? this warns if there's a possible collision anyway)
4 Years Ago
Updated some old and incorrect/out dated item descriptions
4 Years Ago
Cherry pick 54660
4 Years Ago
skin approval
4 Years Ago
▋▆▍ ▄▍█▌▊▌.▋▍█▄▉▉▇▉▋▇▄▅▍▄▍▅ (▋█▋█▋▉▍ ▅▄▇▊▌) █▍ █▄█▍▌▆▄▋ ▊▇█▋ ▄▋▆ ▋▌▆▍▍▆ ▍▅▅▅ ▆▍▇▍▆▌█▄ ▋▍ ▍▋▄_▅▋▄▍▋▇ ▍▍█▅▍▇ ██▍▉▋█▍ (▆▋▊▇ ▋▋█ ▉▍▋▆▌ ▆▍ ▋▅▆▌▆▆▋ ▆▆▋▋▇▊▋▇▉ ▉▍█▍█▆█ █▇ ▆▇▋ ▍▆ ▆▇ ▋▇▊▇▊▋▉)
4 Years Ago
Reduced chance of finding T1 car parts at road and water junkpiles (road side monuments remain unchanged)
4 Years Ago
Enabled pickup on the powered water purifier
4 Years Ago
Clamp admin time to 0-24 (if it's above 0)
4 Years Ago
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4 Years Ago
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4 Years Ago
Updating Facepunch.Steamworks
4 Years Ago
merge from pickup_fix
4 Years Ago
Fixed gib warning on loot barrels
4 Years Ago
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4 Years Ago
Fixed error with test map
4 Years Ago
▉▄▋▅▆ ▇█▍ ▅▊▋▌▋█▆▄▇▋ ▅█▊▉▊▇▇ ▍█ ▋▊▅▇▅ ▇▄▋▆█▊█▉██ ▋▍▉▉▌█▊ ▄▊█▇▅ ▌▍█▇▋▇▌▊▇▄ ▆▉█▊ ▋▍▉▋ / ▇▊▄▅▌▋▌▌▄▄ ▄▉█▍▌ ▆▅▋▌▅▌▅ ▋▋▅▋▊▄ ▄▆▋▋ █▌▅▋▄▋▄▊▉▍▇▋▉.▋▉▇ ▋▅ ▉▍▅█▌▅ (▍▆▄▅) ▄▋▌▌▇▇▅ ▉▌▄▅█▊▅++
4 Years Ago
Fix being unable to break down more than one item at a time
4 Years Ago
Fix being unable to power storage monitors directly from batteries
4 Years Ago
Roof left and right side trim conditional models are applied to both client and server (for the collider, fixes fly hack false positives)
4 Years Ago
Fixed unable to plant next to sapling or higher stage berry bush in a planter
4 Years Ago
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4 Years Ago
merge from oceanlevel_deployable_fix
4 Years Ago
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4 Years Ago
Do entity order validate before calling CreateOrUpdateEntity so the counter isn't corrupted if CreateOrUpdateEntity throws an exception Include additional info in disconnect message when entity order validate fails
4 Years Ago
Updated Scuba Overlay
4 Years Ago
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4 Years Ago
Shrink the wounded/sleeping collider a little more
4 Years Ago
Only refresh the player's collider size every 250ms (performance, no serious need to do it more often)
4 Years Ago
Collider size is now refreshed on bots as well as real players